# MARTe Configuration Guide This guide explains the syntax, features, and best practices for writing MARTe configurations using `mdt`. ## 1. Syntax Overview MARTe configurations use a hierarchical object-oriented syntax. ### Objects (Nodes) Objects are defined using `+` (public/instantiated) or `$` (template/class-like) prefixes. Every object **must** have a `Class` field. ```marte +MyObject = { Class = MyClass Field1 = 100 Field2 = "Hello" } ``` ### Fields and Values - **Fields**: Alphanumeric identifiers (e.g., `Timeout`, `CycleTime`). - **Values**: - Integers: `10`, `-5`, `0xFA` - Floats: `3.14`, `1e-3` - Strings: `"Text"` - Booleans: `true`, `false` - References: `MyObject`, `MyObject.SubNode` - Arrays: `{ 1 2 3 }` or `{ "A" "B" }` ### Comments and Documentation - Line comments: `// This is a comment` - Docstrings: `//# This documents the following node`. These appear in hover tooltips. ```marte //# This is the main application +App = { ... } ``` ## 2. Signals and Data Flow Signals define how data moves between DataSources (drivers) and GAMs (algorithms). ### Defining Signals Signals are typically defined in a `DataSource`. They must have a `Type`. ```marte +MyDataSource = { Class = GAMDataSource Signals = { Signal1 = { Type = uint32 } Signal2 = { Type = float32 } } } ``` ### Using Signals in GAMs GAMs declare inputs and outputs. You can refer to signals directly or alias them. ```marte +MyGAM = { Class = IOGAM InputSignals = { Signal1 = { DataSource = MyDataSource Type = uint32 // Must match DataSource definition } MyAlias = { Alias = Signal2 DataSource = MyDataSource Type = float32 } } } ``` ### Threading Rules **Validation Rule**: A DataSource that is **not** marked as multithreaded (default) cannot be used by GAMs running in different threads within the same State. **Ordering Rule**: For `INOUT` signals (data dependency within a thread), the Producer GAM must appear **before** the Consumer GAM in the thread's `Functions` list. This ensures correct data flow within the cycle. This rule is skipped if the DataSource is marked as `multithreaded: true`. To allow sharing, the DataSource class in the schema must have `#meta: multithreaded: true`. ## 3. Schemas and Validation `mdt` validates your configuration against CUE schemas. ### Built-in Schema Common classes (`RealTimeApplication`, `StateMachine`, `IOGAM`, etc.) are built-in. ### Custom Schemas You can extend the schema by creating a `.marte_schema.cue` file in your project root. **Example: Adding a custom GAM** ```cue package schema #Classes: { MyCustomGAM: { // Metadata for Validator/LSP #meta: { direction: "INOUT" // "IN", "OUT", "INOUT" multithreaded: false } // Fields Gain: float Offset?: float // Optional InputSignals: {...} OutputSignals: {...} } } ``` ## 4. Multi-file Projects You can split your configuration into multiple files. ### Namespaces Use `#package` to define where the file's content fits in the hierarchy. **file1.marte** ```marte #package MyApp.Controller +MyController = { ... } ``` This places `MyController` under `MyApp.Controller`. ### Building The `build` command merges all files. ```bash mdt build -o final.marte src/*.marte ``` ## 5. Pragmas (Suppressing Warnings) If validation is too strict, you can suppress warnings using pragmas (`//!`). - **Suppress Unused Warning**: ```marte +MyGAM = { Class = IOGAM //! ignore(unused): This GAM is triggered externally } ``` - **Suppress Implicit Signal Warning**: ```marte InputSignals = { //! ignore(implicit) ImplicitSig = { Type = uint32 } } ``` - **Type Casting**: ```marte Sig1 = { //! cast(uint32, int32): Intentional mismatch DataSource = DS Type = int32 } ``` ## 6. Variables You can define variables using `#var`. The type expression supports CUE syntax. ```marte #var MyVar: uint32 = 100 #var Env: "PROD" | "DEV" = "DEV" ``` ### Usage Reference a variable using `$`: ```marte Field = $MyVar ``` ### Build Override You can override variable values during build: ```bash mdt build -vMyVar=200 -vEnv="PROD" src/*.marte ```