Implemented more robust LSP diagnostics and better parsing logic
This commit is contained in:
@@ -43,7 +43,7 @@ The brain of the system. It maintains a holistic view of the project.
|
||||
* **ProjectTree**: The central data structure. It holds the root of the configuration hierarchy (`Root`), references, and isolated files.
|
||||
* **ProjectNode**: Represents a logical node in the configuration. Since a node can be defined across multiple files (fragments), `ProjectNode` aggregates these fragments. It also stores locally defined variables in its `Variables` map.
|
||||
* **NodeMap**: A hash map index (`map[string][]*ProjectNode`) for $O(1)$ symbol lookups, optimizing `FindNode` operations.
|
||||
* **Reference Resolution**: The `ResolveReferences` method links `Reference` objects to their target `ProjectNode` or `VariableDefinition`. It uses `resolveScopedName` to respect lexical scoping rules, searching up the hierarchy from the reference's container.
|
||||
* **Reference Resolution**: The `ResolveReferences` method links `Reference` objects to their target `ProjectNode` or `VariableDefinition`. It uses `ResolveName` (exported) which respects lexical scoping rules by searching the hierarchy upwards from the reference's container, using `FindNode` for deep searches within each scope.
|
||||
|
||||
### 3. `internal/validator`
|
||||
|
||||
@@ -100,12 +100,13 @@ Manages CUE schemas.
|
||||
5. Diagnostics are printed (CLI) or published via `textDocument/publishDiagnostics` (LSP).
|
||||
|
||||
### Threading Check Logic
|
||||
1. Finds the `RealTimeApplication` node.
|
||||
2. Iterates through `States` and `Threads`.
|
||||
3. For each Thread, resolves the `Functions` (GAMs).
|
||||
4. For each GAM, resolves connected `DataSources` via Input/Output signals.
|
||||
5. Maps `DataSource -> Thread` within the context of a State.
|
||||
6. If a DataSource is seen in >1 Thread, it checks the `#meta.multithreaded` property. If false (default), an error is raised.
|
||||
1. Iterates all `RealTimeApplication` nodes found in the project.
|
||||
2. For each App:
|
||||
1. Finds `States` and `Threads`.
|
||||
2. For each Thread, resolves the `Functions` (GAMs).
|
||||
3. For each GAM, resolves connected `DataSources` via Input/Output signals.
|
||||
4. Maps `DataSource -> Thread` within the context of a State.
|
||||
5. If a DataSource is seen in >1 Thread, it checks the `#meta.multithreaded` property. If false (default), an error is raised.
|
||||
|
||||
### INOUT Ordering Logic
|
||||
1. Iterates Threads.
|
||||
|
||||
Reference in New Issue
Block a user