better multi file support

This commit is contained in:
Martino Ferrari
2026-01-21 10:16:54 +01:00
parent fe4bb7c11e
commit d4d857bf05
7 changed files with 400 additions and 30 deletions

View File

@@ -59,7 +59,6 @@ func (v *Validator) validateNode(node *index.ProjectNode) {
}
// Check for mandatory Class if it's an object node (+/$)
// Root node usually doesn't have a name or is implicit
if node.RealName != "" && (node.RealName[0] == '+' || node.RealName[0] == '$') {
hasClass := false
hasType := false
@@ -102,12 +101,75 @@ func (v *Validator) validateNode(node *index.ProjectNode) {
}
}
// Legacy/Compatibility method if needed, but we prefer ValidateProject
func (v *Validator) Validate(file string, config *parser.Configuration) {
// No-op or local checks if any
func (v *Validator) CheckUnused() {
referencedNodes := make(map[*index.ProjectNode]bool)
for _, ref := range v.Tree.References {
if ref.Target != nil {
referencedNodes[ref.Target] = true
}
}
v.checkUnusedRecursive(v.Tree.Root, referencedNodes)
}
func (v *Validator) CheckUnused() {
// To implement unused check, we'd need reference tracking in Index
// For now, focusing on duplicate fields and class validation
func (v *Validator) checkUnusedRecursive(node *index.ProjectNode, referenced map[*index.ProjectNode]bool) {
// Heuristic for GAM
if isGAM(node) {
if !referenced[node] {
v.Diagnostics = append(v.Diagnostics, Diagnostic{
Level: LevelWarning,
Message: fmt.Sprintf("Unused GAM: %s is defined but not referenced in any thread or scheduler", node.RealName),
Position: v.getNodePosition(node),
File: v.getNodeFile(node),
})
}
}
// Heuristic for DataSource and its signals
if isDataSource(node) {
for _, signal := range node.Children {
if !referenced[signal] {
v.Diagnostics = append(v.Diagnostics, Diagnostic{
Level: LevelWarning,
Message: fmt.Sprintf("Unused Signal: %s is defined in DataSource %s but never referenced", signal.RealName, node.RealName),
Position: v.getNodePosition(signal),
File: v.getNodeFile(signal),
})
}
}
}
for _, child := range node.Children {
v.checkUnusedRecursive(child, referenced)
}
}
func isGAM(node *index.ProjectNode) bool {
if node.RealName == "" || (node.RealName[0] != '+' && node.RealName[0] != '$') {
return false
}
_, hasInput := node.Children["InputSignals"]
_, hasOutput := node.Children["OutputSignals"]
return hasInput || hasOutput
}
func isDataSource(node *index.ProjectNode) bool {
if node.Parent != nil && node.Parent.Name == "Data" {
return true
}
return false
}
func (v *Validator) getNodePosition(node *index.ProjectNode) parser.Position {
if len(node.Fragments) > 0 {
return node.Fragments[0].ObjectPos
}
return parser.Position{Line: 1, Column: 1}
}
func (v *Validator) getNodeFile(node *index.ProjectNode) string {
if len(node.Fragments) > 0 {
return node.Fragments[0].File
}
return ""
}