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@@ -27,15 +27,6 @@ Objects are defined using `+` (public/instantiated) or `$` (template/class-like)
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- References: `MyObject`, `MyObject.SubNode`
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- Arrays: `{ 1 2 3 }` or `{ "A" "B" }`
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### Comments and Documentation
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- Line comments: `// This is a comment`
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- Docstrings: `//# This documents the following node`. These appear in hover tooltips.
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```marte
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//# This is the main application
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+App = { ... }
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```
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## 2. Signals and Data Flow
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Signals define how data moves between DataSources (drivers) and GAMs (algorithms).
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@@ -73,43 +64,26 @@ GAMs declare inputs and outputs. You can refer to signals directly or alias them
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}
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```
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### Threading Rules
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**Validation Rule**: A DataSource that is **not** marked as multithreaded (default) cannot be used by GAMs running in different threads within the same State.
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## 3. Multi-file Projects
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**Ordering Rule**: For `INOUT` signals (data dependency within a thread), the Producer GAM must appear **before** the Consumer GAM in the thread's `Functions` list. This ensures correct data flow within the cycle. This rule is skipped if the DataSource is marked as `multithreaded: true`.
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You can split your configuration into multiple files.
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To allow sharing, the DataSource class in the schema must have `#meta: multithreaded: true`.
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### Namespaces
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Use `#package` to define where the file's content fits in the hierarchy.
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## 3. Schemas and Validation
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**file1.marte**
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```marte
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#package MyApp.Controller
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+MyController = { ... }
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```
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`mdt` validates your configuration against CUE schemas.
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This places `MyController` under `MyApp.Controller`.
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### Built-in Schema
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Common classes (`RealTimeApplication`, `StateMachine`, `IOGAM`, etc.) are built-in.
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### Building
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The `build` command merges all files.
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### Custom Schemas
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You can extend the schema by creating a `.marte_schema.cue` file in your project root.
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**Example: Adding a custom GAM**
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```cue
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package schema
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#Classes: {
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MyCustomGAM: {
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// Metadata for Validator/LSP
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#meta: {
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direction: "INOUT" // "IN", "OUT", "INOUT"
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multithreaded: false
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}
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// Fields
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Gain: float
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Offset?: float // Optional
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InputSignals: {...}
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OutputSignals: {...}
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}
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}
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```bash
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mdt build -o final.marte src/*.marte
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```
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## 4. Variables and Constants
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@@ -125,7 +99,7 @@ Variables can be defined at any level and can be overridden externally (e.g., vi
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+MyObject = {
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Class = Timer
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Timeout = @Timeout
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Timeout = $Timeout
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}
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```
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@@ -170,32 +144,51 @@ You can override variable values during build (only for `#var`):
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mdt build -vMyVar=200 src/*.marte
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```
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### Docstrings
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Docstrings (`//#`) work for variables and constants and are displayed in the LSP hover information.
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## 5. Comments and Documentation
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## 5. Multi-file Projects
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- Line comments: `// This is a comment`
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- Docstrings: `//# This documents the following node`. These appear in hover tooltips.
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You can split your configuration into multiple files.
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### Namespaces
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Use `#package` to define where the file's content fits in the hierarchy.
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**file1.marte**
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```marte
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#package MyApp.Controller
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+MyController = { ... }
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//# This is the main application
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+App = { ... }
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```
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This places `MyController` under `MyApp.Controller`.
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Docstrings work for objects, fields, variables, and constants.
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### Building
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The `build` command merges all files.
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## 6. Schemas and Validation
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```bash
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mdt build -o final.marte src/*.marte
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`mdt` validates your configuration against CUE schemas.
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### Built-in Schema
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Common classes (`RealTimeApplication`, `StateMachine`, `IOGAM`, etc.) are built-in.
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### Custom Schemas
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You can extend the schema by creating a `.marte_schema.cue` file in your project root.
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**Example: Adding a custom GAM**
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```cue
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package schema
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#Classes: {
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MyCustomGAM: {
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// Metadata for Validator/LSP
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#meta: {
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direction: "INOUT" // "IN", "OUT", "INOUT"
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multithreaded: false
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}
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// Fields
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Gain: float
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Offset?: float // Optional
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InputSignals: {...}
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OutputSignals: {...}
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}
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}
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```
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## 6. Pragmas (Suppressing Warnings)
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## 7. Pragmas (Suppressing Warnings)
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If validation is too strict, you can suppress warnings using pragmas (`//!`).
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@@ -230,7 +223,7 @@ If validation is too strict, you can suppress warnings using pragmas (`//!`).
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//! allow(implicit)
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```
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## 7. Validation Rules (Detail)
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## 8. Validation Rules (Detail)
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### Data Flow Validation
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`mdt` checks for logical data flow errors:
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@@ -246,4 +239,17 @@ To allow sharing, the DataSource class in the schema must have `#meta: multithre
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### Implicit vs Explicit Signals
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- **Explicit**: Signal defined in `DataSource.Signals`.
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- **Implicit**: Signal used in GAM but not defined in DataSource. `mdt` reports a warning unless suppressed.
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- **Consistency**: All references to the same logical signal (same name in same DataSource) must share the same `Type` and size properties.
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- **Consistency**: All references to the same logical signal (same name in same DataSource) must share the same `Type` and size properties.
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## 9. Editor Features (LSP)
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The `mdt` LSP server provides several features to improve productivity.
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### Inlay Hints
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Inlay hints provide real-time contextual information directly in the editor:
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- **Signal Metadata**: Signal usages in GAMs display their evaluated type and size, e.g., `Sig1` **`::uint32[10x1]`**.
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- **Object Class**: References to objects show the object's class, e.g., `DataSource = ` **`FileReader::`** `DS`.
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- **Expression Evaluation**:
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- Complex expressions show their result at the end of the line, e.g., `Expr = 10 + 20` **` => 30`**.
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- Variable references show their current value inline, e.g., `@MyVar` **`(=> 10)`**.
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@@ -185,7 +185,7 @@ You can also use expressions for calculations:
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#let CycleTime: float64 = 1.0 / $SamplingFreq
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```
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LSP hover will show you the evaluated values (e.g., `CycleTime: 0.01`).
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LSP will show you the evaluated values directly in the code via **Inlay Hints** (e.g., `CycleTime: 0.01`) and in the hover documentation.
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## Step 7: Advanced - Custom Schema
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