203 lines
6.2 KiB
C++
203 lines
6.2 KiB
C++
#include "DebugService.h"
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#include "DebugCore.h"
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#include "ObjectRegistryDatabase.h"
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#include "StandardParser.h"
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#include "StreamString.h"
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#include "BasicUDPSocket.h"
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#include "BasicTCPSocket.h"
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#include "RealTimeApplication.h"
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#include <assert.h>
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#include <stdio.h>
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using namespace MARTe;
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const char8 * const config_text =
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"+DebugService = {"
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" Class = DebugService "
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" ControlPort = 8080 "
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" UdpPort = 8081 "
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" StreamIP = \"127.0.0.1\" "
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"}"
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"+App = {"
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" Class = RealTimeApplication "
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" +Functions = {"
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" Class = ReferenceContainer "
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" +GAM1 = {"
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" Class = IOGAM "
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" InputSignals = {"
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" Counter = {"
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" DataSource = Timer "
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" Type = uint32 "
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" }"
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" }"
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" OutputSignals = {"
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" Counter = {"
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" DataSource = DDB "
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" Type = uint32 "
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" }"
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" }"
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" }"
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" }"
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" +Data = {"
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" Class = ReferenceContainer "
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" DefaultDataSource = DDB "
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" +Timer = {"
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" Class = LinuxTimer "
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" SleepTime = 10000 "
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" Signals = {"
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" Counter = { Type = uint32 }"
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" }"
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" }"
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" +DDB = {"
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" Class = GAMDataSource "
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" Signals = { Counter = { Type = uint32 } }"
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" }"
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" +DAMS = { Class = TimingDataSource }"
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" }"
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" +States = {"
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" Class = ReferenceContainer "
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" +State1 = {"
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" Class = RealTimeState "
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" +Threads = {"
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" Class = ReferenceContainer "
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" +Thread1 = {"
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" Class = RealTimeThread "
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" Functions = {GAM1} "
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" }"
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" }"
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" }"
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" }"
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" +Scheduler = {"
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" Class = GAMScheduler "
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" TimingDataSource = DAMS "
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" }"
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"}";
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void RunValidationTest() {
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printf("--- MARTe2 100Hz Trace Validation Test ---\n");
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// 1. Load Configuration
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ConfigurationDatabase cdb;
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StreamString ss = config_text;
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ss.Seek(0);
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StandardParser parser(ss, cdb);
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if (!parser.Parse()) {
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printf("ERROR: Failed to parse configuration\n");
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return;
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}
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if (!ObjectRegistryDatabase::Instance()->Initialise(cdb)) {
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printf("ERROR: Failed to initialise ObjectRegistryDatabase.\n");
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return;
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}
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// 2. Start Application
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ReferenceT<RealTimeApplication> app = ObjectRegistryDatabase::Instance()->Find("App");
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if (!app.IsValid()) {
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printf("ERROR: App not found\n");
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return;
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}
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// We try to use State1 directly as many MARTe2 apps start in the first defined state if no transition is needed
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if (app->PrepareNextState("State1") != ErrorManagement::NoError) {
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printf("ERROR: Failed to prepare state State1\n");
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// We will try to investigate why, but for now we continue
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}
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if (app->StartNextStateExecution() != ErrorManagement::NoError) {
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printf("ERROR: Failed to start execution. Maybe it needs an explicit state?\n");
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// return;
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}
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printf("Application started at 100Hz.\n");
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Sleep::MSec(1000);
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// 3. Enable Trace via TCP (Simulating GUI)
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BasicTCPSocket client;
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if (client.Connect("127.0.0.1", 8080)) {
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const char* cmd = "TRACE Root.App.Data.Timer.Counter 1\n";
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uint32 s = StringHelper::Length(cmd);
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client.Write(cmd, s);
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char resp[1024]; s = 1024;
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TimeoutType timeout(1000);
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if (client.Read(resp, s, timeout)) {
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resp[s] = '\0';
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printf("Server Response: %s", resp);
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} else {
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printf("WARNING: No response from server to TRACE command.\n");
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}
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client.Close();
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} else {
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printf("ERROR: Failed to connect to DebugService on 8080\n");
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// continue anyway to see if it's already working
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}
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// 4. Setup UDP Listener
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BasicUDPSocket listener;
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if (!listener.Open()) { printf("ERROR: Failed to open UDP socket\n"); return; }
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if (!listener.Listen(8081)) { printf("ERROR: Failed to listen on UDP 8081\n"); return; }
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// 5. Validate for 30 seconds
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printf("Validating telemetry for 30 seconds...\n");
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uint32 lastVal = 0;
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bool first = true;
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uint32 packetCount = 0;
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uint32 discontinuityCount = 0;
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float64 startTime = HighResolutionTimer::Counter() * HighResolutionTimer::Period();
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while ((HighResolutionTimer::Counter() * HighResolutionTimer::Period() - startTime) < 30.0) {
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char buffer[2048];
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uint32 size = 2048;
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TimeoutType timeout(500);
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if (listener.Read(buffer, size, timeout)) {
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TraceHeader *h = (TraceHeader*)buffer;
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if (h->magic == 0xDA7A57AD && h->count > 0) {
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uint32 offset = sizeof(TraceHeader);
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// Packet format: [Header][ID:4][Size:4][Value:N]
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uint32 val = *(uint32*)(&buffer[offset + 8]);
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if (!first) {
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if (val != lastVal + 1) {
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discontinuityCount++;
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}
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}
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lastVal = val;
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first = false;
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packetCount++;
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if (packetCount % 500 == 0) {
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printf("Received %u packets... Current Value: %u\n", packetCount, val);
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}
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}
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}
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}
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printf("Test Finished.\n");
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printf("Total Packets Received: %u (Expected ~3000)\n", packetCount);
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printf("Discontinuities: %u\n", discontinuityCount);
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float64 actualFreq = (float64)packetCount / 30.0;
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printf("Average Frequency: %.2f Hz\n", actualFreq);
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if (packetCount < 100) {
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printf("FAILURE: Almost no packets received. Telemetry is broken.\n");
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} else if (packetCount < 2500) {
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printf("WARNING: Too few packets received (Expected 3000, Got %u).\n", packetCount);
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} else if (discontinuityCount > 100) {
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printf("FAILURE: Too many discontinuities (%u).\n", discontinuityCount);
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} else {
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printf("VALIDATION SUCCESSFUL!\n");
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}
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app->StopCurrentStateExecution();
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listener.Close();
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}
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int main() {
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RunValidationTest();
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return 0;
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}
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