#!/bin/bash # run_debug_app.sh - Launch the MARTe2 Debugging Environment using standard MARTeApp.ex # 1. Environment Setup if [ -f "./env.sh" ]; then source ./env.sh else echo "ERROR: env.sh not found. Ensure you are in the project root." exit 1 fi # 2. Paths MARTE_EX="${MARTe2_DIR}/Build/${TARGET}/App/MARTeApp.ex" DEBUG_LIB="$(pwd)/Build/libmarte_dev.so" # Component library base search path COMPONENTS_BUILD_DIR="${MARTe2_Components_DIR}/Build/${TARGET}/Components" # DYNAMICALLY FIND ALL COMPONENT DIRS # MARTe2 Loader needs the specific directories containing .so files in LD_LIBRARY_PATH ALL_COMPONENT_DIRS=$(find "$COMPONENTS_BUILD_DIR" -type d) for dir in $ALL_COMPONENT_DIRS; do if ls "$dir"/*.so >/dev/null 2>&1; then export LD_LIBRARY_PATH="$dir:$LD_LIBRARY_PATH" fi done # Ensure our build dir and core dir are included export LD_LIBRARY_PATH="$(pwd)/Build:${LD_LIBRARY_PATH}" # 3. Cleanup echo "Cleaning up lingering processes..." pkill -9 MARTeApp.ex sleep 1 # 4. Launch Application echo "Launching standard MARTeApp.ex with debug_test.cfg..." # PRELOAD ensures our DebugService class is available to the registry early export LD_PRELOAD="$(pwd)/Build/libmarte_dev.so" "$MARTE_EX" -f Test/Configurations/debug_test.cfg -l RealTimeLoader -s State1