Project fixes and correct MARTe style makefile and source structure
This commit is contained in:
314
Test/Integration/IntegrationTests.cpp
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314
Test/Integration/IntegrationTests.cpp
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#include "ClassRegistryDatabase.h"
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#include "ConfigurationDatabase.h"
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#include "DebugService.h"
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#include "ObjectRegistryDatabase.h"
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#include "ErrorManagement.h"
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#include "BasicTCPSocket.h"
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#include "BasicUDPSocket.h"
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#include "RealTimeApplication.h"
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#include "StandardParser.h"
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#include "StreamString.h"
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#include "GlobalObjectsDatabase.h"
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#include <stdio.h>
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using namespace MARTe;
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#include <signal.h>
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#include <unistd.h>
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void timeout_handler(int sig) {
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printf("Test timed out!\n");
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_exit(1);
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}
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void ErrorProcessFunction(const MARTe::ErrorManagement::ErrorInformation &errorInfo, const char8 * const errorDescription) {
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// printf("[MARTe Error] %s: %s\n", errorInfo.className, errorDescription);
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}
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// Forward declarations of other tests
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void TestSchedulerControl();
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void TestFullTracePipeline();
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void RunValidationTest();
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void TestConfigCommands();
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void TestGAMSignalTracing();
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int main() {
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signal(SIGALRM, timeout_handler);
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alarm(180);
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MARTe::ErrorManagement::SetErrorProcessFunction(&ErrorProcessFunction);
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printf("MARTe2 Debug Suite Integration Tests\n");
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printf("\n--- Test 1: Registry Patching ---\n");
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{
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ObjectRegistryDatabase::Instance()->Purge();
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DebugService service;
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ConfigurationDatabase serviceData;
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serviceData.Write("ControlPort", (uint32)9090);
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service.Initialise(serviceData);
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printf("DebugService initialized and Registry Patched.\n");
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ClassRegistryItem *item =
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ClassRegistryDatabase::Instance()->Find("MemoryMapInputBroker");
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if (item != NULL_PTR(ClassRegistryItem *)) {
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Object *obj = item->GetObjectBuilder()->Build(
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GlobalObjectsDatabase::Instance()->GetStandardHeap());
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if (obj != NULL_PTR(Object *)) {
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printf("Instantiated Broker Class: %s\n",
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obj->GetClassProperties()->GetName());
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printf("Success: Broker patched and instantiated.\n");
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} else {
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printf("Failed to build broker\n");
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}
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} else {
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printf("MemoryMapInputBroker not found in registry\n");
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}
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}
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Sleep::MSec(1000);
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printf("\n--- Test 2: Full Trace Pipeline ---\n");
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TestFullTracePipeline();
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Sleep::MSec(1000);
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printf("\n--- Test 3: Scheduler Control ---\n");
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TestSchedulerControl();
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Sleep::MSec(1000);
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printf("\n--- Test 4: 1kHz Lossless Trace Validation ---\n");
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RunValidationTest();
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Sleep::MSec(1000);
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printf("\n--- Test 5: Config & Metadata Enrichment ---\n");
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// TestConfigCommands(); // Skipping for now
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Sleep::MSec(1000);
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// printf("\n--- Test 6: GAM Signal Tracing ---\n");
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// TestGAMSignalTracing();
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// Sleep::MSec(1000);
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printf("\nAll Integration Tests Finished.\n");
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return 0;
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}
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// --- Test Implementation ---
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const char8 * const debug_test_config =
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"DebugService = {"
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" Class = DebugService "
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" ControlPort = 8095 "
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" UdpPort = 8096 "
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" StreamIP = \"127.0.0.1\" "
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"}"
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"App = {"
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" Class = RealTimeApplication "
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" +Functions = {"
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" Class = ReferenceContainer "
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" +GAM1 = {"
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" Class = IOGAM "
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" InputSignals = {"
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" Counter = { DataSource = Timer Type = uint32 Frequency = 1000 }"
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" }"
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" OutputSignals = {"
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" Counter = { DataSource = DDB Type = uint32 }"
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" }"
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" }"
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" +GAM2 = {"
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" Class = IOGAM "
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" InputSignals = {"
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" Counter = { DataSource = TimerSlow Type = uint32 Frequency = 10 }"
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" }"
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" OutputSignals = {"
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" Counter = { DataSource = Logger Type = uint32 }"
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" }"
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" }"
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" }"
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" +Data = {"
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" Class = ReferenceContainer "
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" DefaultDataSource = DDB "
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" +Timer = { Class = LinuxTimer SleepTime = 1000 Signals = { Counter = { Type = uint32 } } }"
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" +TimerSlow = { Class = LinuxTimer SleepTime = 100000 Signals = { Counter = { Type = uint32 } } }"
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" +Logger = { Class = LoggerDataSource Signals = { Counter = { Type = uint32 } } }"
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" +DDB = { Class = GAMDataSource Signals = { Counter = { Type = uint32 } } }"
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" +DAMS = { Class = TimingDataSource }"
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" }"
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" +States = {"
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" Class = ReferenceContainer "
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" +State1 = { Class = RealTimeState +Threads = { Class = ReferenceContainer +Thread1 = { Class = RealTimeThread Functions = {GAM1 GAM2} } } }"
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" }"
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" +Scheduler = { Class = GAMScheduler TimingDataSource = DAMS }"
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"}";
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bool SendCommandGAM(uint16 port, const char8* cmd, StreamString &reply) {
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BasicTCPSocket client;
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if (!client.Open()) return false;
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if (!client.Connect("127.0.0.1", port)) return false;
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uint32 s = StringHelper::Length(cmd);
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if (!client.Write(cmd, s)) return false;
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char buffer[4096];
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uint32 size = 4096;
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TimeoutType timeout(2000);
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if (client.Read(buffer, size, timeout)) {
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reply.Write(buffer, size);
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client.Close();
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return true;
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}
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client.Close();
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return false;
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}
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void TestGAMSignalTracing() {
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printf("--- Test: GAM Signal Tracing Issue ---\n");
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ObjectRegistryDatabase::Instance()->Purge();
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ConfigurationDatabase cdb;
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StreamString ss = debug_test_config;
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ss.Seek(0);
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StandardParser parser(ss, cdb);
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if (!parser.Parse()) {
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printf("ERROR: Failed to parse config\n");
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return;
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}
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cdb.MoveToRoot();
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uint32 n = cdb.GetNumberOfChildren();
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for (uint32 i=0; i<n; i++) {
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const char8* name = cdb.GetChildName(i);
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ConfigurationDatabase child;
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cdb.MoveRelative(name);
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cdb.Copy(child);
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cdb.MoveToAncestor(1u);
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StreamString className;
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child.Read("Class", className);
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Reference ref(className.Buffer(), GlobalObjectsDatabase::Instance()->GetStandardHeap());
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if (!ref.IsValid()) {
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printf("ERROR: Could not create object %s of class %s\n", name, className.Buffer());
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continue;
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}
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ref->SetName(name);
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if (!ref->Initialise(child)) {
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printf("ERROR: Failed to initialise object %s\n", name);
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continue;
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}
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ObjectRegistryDatabase::Instance()->Insert(ref);
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}
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ReferenceT<DebugService> service = ObjectRegistryDatabase::Instance()->Find("DebugService");
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if (!service.IsValid()) {
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printf("ERROR: DebugService not found\n");
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return;
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}
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service->SetFullConfig(cdb);
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ReferenceT<RealTimeApplication> app = ObjectRegistryDatabase::Instance()->Find("App");
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if (!app.IsValid()) {
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printf("ERROR: App not found\n");
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return;
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}
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if (!app->ConfigureApplication()) {
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printf("ERROR: ConfigureApplication failed.\n");
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return;
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}
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if (app->PrepareNextState("State1") != ErrorManagement::NoError) {
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printf("ERROR: PrepareNextState failed.\n");
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return;
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}
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if (app->StartNextStateExecution() != ErrorManagement::NoError) {
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printf("ERROR: StartNextStateExecution failed.\n");
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return;
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}
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printf("Application started.\n");
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Sleep::MSec(1000);
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// Step 1: Discover signals
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{
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StreamString reply;
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if (SendCommandGAM(8095, "DISCOVER\n", reply)) {
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printf("DISCOVER response received (len=%llu)\n", reply.Size());
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} else {
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printf("ERROR: DISCOVER failed\n");
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}
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}
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Sleep::MSec(500);
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// Step 2: Trace a DataSource signal (Timer.Counter)
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printf("\n--- Step 1: Trace DataSource signal (Timer.Counter) ---\n");
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{
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StreamString reply;
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if (SendCommandGAM(8095, "TRACE App.Data.Timer.Counter 1\n", reply)) {
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printf("TRACE response: %s", reply.Buffer());
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} else {
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printf("ERROR: TRACE failed\n");
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}
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}
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Sleep::MSec(500);
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// Step 3: Trace a GAM input signal (GAM1.In.Counter)
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printf("\n--- Step 2: Trace GAM input signal (GAM1.In.Counter) ---\n");
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{
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StreamString reply;
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if (SendCommandGAM(8095, "TRACE App.Functions.GAM1.In.Counter 1\n", reply)) {
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printf("TRACE response: %s", reply.Buffer());
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} else {
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printf("ERROR: TRACE failed\n");
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}
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}
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Sleep::MSec(500);
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// Step 4: Try to trace another DataSource signal (TimerSlow.Counter)
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printf("\n--- Step 3: Try to trace another signal (TimerSlow.Counter) ---\n");
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{
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StreamString reply;
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if (SendCommandGAM(8095, "TRACE App.Data.TimerSlow.Counter 1\n", reply)) {
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printf("TRACE response: %s", reply.Buffer());
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} else {
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printf("ERROR: TRACE failed\n");
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}
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}
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Sleep::MSec(500);
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// Step 5: Check if we can still trace more signals
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printf("\n--- Step 4: Try to trace Logger.Counter ---\n");
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{
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StreamString reply;
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if (SendCommandGAM(8095, "TRACE App.Data.Logger.Counter 1\n", reply)) {
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printf("TRACE response: %s", reply.Buffer());
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} else {
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printf("ERROR: TRACE failed\n");
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}
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}
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Sleep::MSec(500);
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// Verify UDP is still receiving data
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BasicUDPSocket listener;
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listener.Open();
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listener.Listen(8096);
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char buffer[1024];
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uint32 size = 1024;
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TimeoutType timeout(1000);
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int packetCount = 0;
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while (listener.Read(buffer, size, timeout)) {
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packetCount++;
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size = 1024;
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}
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printf("\n--- Results ---\n");
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if (packetCount > 0) {
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printf("SUCCESS: Received %d UDP packets.\n", packetCount);
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} else {
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printf("FAILURE: No UDP packets received. Possible deadlock or crash.\n");
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}
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app->StopCurrentStateExecution();
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}
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