implemented array support on client and server
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@@ -109,10 +109,15 @@ public:
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fprintf(stderr, ">> registering %s.%s [%p]\n", dsPath.Buffer(),
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signalName.Buffer(), mmb);
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uint8 dims = 0;
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uint32 elems = 1;
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(void)dataSourceIn.GetSignalNumberOfDimensions(dsIdx, dims);
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(void)dataSourceIn.GetSignalNumberOfElements(dsIdx, elems);
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// Register canonical name
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StreamString dsFullName;
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dsFullName.Printf("%s.%s", dsPath.Buffer(), signalName.Buffer());
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service->RegisterSignal(addr, type, dsFullName.Buffer());
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service->RegisterSignal(addr, type, dsFullName.Buffer(), dims, elems);
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// Register alias
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if (functionName != NULL_PTR(const char8 *)) {
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@@ -140,29 +145,21 @@ public:
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if (gamRef.IsValid()) {
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StreamString absGamPath;
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DebugService::GetFullObjectName(*(gamRef.operator->()), absGamPath);
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// Register full path (InputSignals/OutputSignals)
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// gamFullName.fPrintf(stderr, "%s.%s.%s", absGamPath.Buffer(),
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// dirStr, signalName.Buffer()); signalInfoPointers[i] =
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// service->RegisterSignal(addr, type, gamFullName.Buffer()); Also
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// register short path (In/Out) for GUI compatibility
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// Register short path (In/Out) for GUI compatibility
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gamFullName.Printf("%s.%s.%s", absGamPath.Buffer(), dirStrShort,
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signalName.Buffer());
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signalInfoPointers[i] =
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service->RegisterSignal(addr, type, gamFullName.Buffer());
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service->RegisterSignal(addr, type, gamFullName.Buffer(), dims, elems);
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} else {
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// Fallback to short name
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// gamFullName.fPrintf(stderr, "%s.%s.%s", functionName, dirStr,
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// signalName.Buffer()); signalInfoPointers[i] =
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// service->RegisterSignal(addr, type, gamFullName.Buffer()); Also
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// register short form
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// Fallback to short form
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gamFullName.Printf("%s.%s.%s", functionName, dirStrShort,
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signalName.Buffer());
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signalInfoPointers[i] =
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service->RegisterSignal(addr, type, gamFullName.Buffer());
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service->RegisterSignal(addr, type, gamFullName.Buffer(), dims, elems);
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}
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} else {
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signalInfoPointers[i] =
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service->RegisterSignal(addr, type, dsFullName.Buffer());
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service->RegisterSignal(addr, type, dsFullName.Buffer(), dims, elems);
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}
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}
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