Implemented DebugService with TCPLogger injection
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@@ -35,6 +35,11 @@ TcpLogger::~TcpLogger() {
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clientsMutex.FastUnLock();
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}
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bool TcpLogger::ExportData(StructuredDataI & data) {
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bool ok = data.Write("Port", static_cast<uint32>(port));
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return ok;
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}
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bool TcpLogger::Initialise(StructuredDataI & data) {
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if (!ReferenceContainer::Initialise(data)) return false;
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@@ -92,64 +97,66 @@ ErrorManagement::ErrorType TcpLogger::Execute(ExecutionInfo & info) {
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return ErrorManagement::NoError;
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}
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while (info.GetStage() == ExecutionInfo::MainStage) {
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// 1. Check for new connections
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BasicTCPSocket *newClient = server.WaitConnection(1);
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if (newClient != NULL_PTR(BasicTCPSocket *)) {
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clientsMutex.FastLock();
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bool added = false;
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for (uint32 i=0; i<MAX_CLIENTS; i++) {
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if (activeClients[i] == NULL_PTR(BasicTCPSocket*)) {
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activeClients[i] = newClient;
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added = true;
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break;
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}
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}
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clientsMutex.FastUnLock();
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if (!added) {
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newClient->Close();
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delete newClient;
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} else {
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(void)newClient->SetBlocking(false);
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// Each Execute() call does one cycle. The MARTe2 framework loops Execute()
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// so we must NOT spin in an infinite internal loop here — doing so prevents
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// the framework from ever delivering the TerminationStage and causes
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// Stop() to time out, leaving threads running after the destructor.
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// 1. Check for new connections (1 ms timeout → returns promptly)
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BasicTCPSocket *newClient = server.WaitConnection(1);
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if (newClient != NULL_PTR(BasicTCPSocket *)) {
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clientsMutex.FastLock();
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bool added = false;
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for (uint32 i=0; i<MAX_CLIENTS; i++) {
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if (activeClients[i] == NULL_PTR(BasicTCPSocket*)) {
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activeClients[i] = newClient;
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added = true;
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break;
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}
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}
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// 2. Stream data to clients
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bool hadData = false;
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while (readIdx != writeIdx) {
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hadData = true;
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uint32 idx = readIdx % QUEUE_SIZE;
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TcpLogEntry &entry = queue[idx];
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StreamString level;
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ErrorManagement::ErrorCodeToStream(entry.info.header.errorType, level);
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StreamString packet;
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packet.Printf("LOG %s %s\n", level.Buffer(), entry.description);
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uint32 size = packet.Size();
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clientsMutex.FastLock();
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for (uint32 j=0; j<MAX_CLIENTS; j++) {
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if (activeClients[j] != NULL_PTR(BasicTCPSocket*)) {
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uint32 s = size;
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if (!activeClients[j]->Write(packet.Buffer(), s)) {
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activeClients[j]->Close();
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delete activeClients[j];
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activeClients[j] = NULL_PTR(BasicTCPSocket*);
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}
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}
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}
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clientsMutex.FastUnLock();
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readIdx = (readIdx + 1) % QUEUE_SIZE;
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}
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if (!hadData) {
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(void)eventSem.Wait(TimeoutType(100));
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eventSem.Reset();
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clientsMutex.FastUnLock();
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if (!added) {
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newClient->Close();
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delete newClient;
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} else {
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Sleep::MSec(1);
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(void)newClient->SetBlocking(false);
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}
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}
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// 2. Stream queued entries to clients
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bool hadData = false;
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while (readIdx != writeIdx) {
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hadData = true;
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uint32 idx = readIdx % QUEUE_SIZE;
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TcpLogEntry &entry = queue[idx];
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StreamString level;
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ErrorManagement::ErrorCodeToStream(entry.info.header.errorType, level);
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StreamString packet;
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packet.Printf("LOG %s %s\n", level.Buffer(), entry.description);
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uint32 size = packet.Size();
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clientsMutex.FastLock();
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for (uint32 j=0; j<MAX_CLIENTS; j++) {
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if (activeClients[j] != NULL_PTR(BasicTCPSocket*)) {
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uint32 s = size;
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if (!activeClients[j]->Write(packet.Buffer(), s)) {
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activeClients[j]->Close();
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delete activeClients[j];
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activeClients[j] = NULL_PTR(BasicTCPSocket*);
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}
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}
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}
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clientsMutex.FastUnLock();
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readIdx = (readIdx + 1) % QUEUE_SIZE;
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}
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if (!hadData) {
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// Brief wait so we don't busy-spin; return so Stop() can take effect
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(void)eventSem.Wait(TimeoutType(10));
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eventSem.Reset();
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}
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return ErrorManagement::NoError;
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}
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