Added tutorial and fixed issues on debugservice

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Martino Ferrari
2026-02-21 20:33:29 +01:00
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# Tutorial: High-Speed Observability with MARTe2 Debug GUI
This guide will walk you through the process of tracing and forcing signals in a real-time MARTe2 application using the native Rust GUI client.
## 1. Environment Setup
### Launch the MARTe2 Application
First, start your application using the provided debug runner. This script launches the standard `MARTeApp.ex` while injecting the debugging layer:
```bash
./run_debug_app.sh
```
*Note: You should see logs indicating the `DebugService` has started on port 8080.*
### Start the GUI Client
In a new terminal window, navigate to the client directory and run the GUI:
```bash
cd Tools/gui_client
cargo run --release
```
## 2. Exploring the Object Tree
Once connected, the left panel (**Application Tree**) displays the live hierarchy of your application.
1. **Navigate to Data:** Expand `Root` -> `App` -> `Data`.
2. **Inspect Nodes:** Click the ** Info** button next to any node (like `Timer` or `DDB`).
3. **View Metadata:** The bottom-left pane will display the full JSON configuration of that object, including its class, parameters, and signals.
## 3. Real-Time Signal Tracing (Oscilloscope)
Tracing allows you to see signal values exactly as they exist in the real-time memory map.
1. **Find a Signal:** In the tree, locate `Root.App.Data.Timer.Counter`.
2. **Activate Trace:** Click the **📈 Trace** button.
3. **Monitor the Scope:** The central **Oscilloscope** panel will begin plotting the signal.
4. **Verify Data Flow:** Check the **UDP Packets** counter in the top bar; it should be increasing rapidly, confirming high-speed data reception (Port 8081).
5. **Multi-Signal Trace:** You can click **📈 Trace** on other signals (like `Time`) to overlay multiple plots.
## 4. Signal Forcing (Manual Override)
Forcing allows you to bypass the framework logic and manually set a signal's value in memory.
1. **Locate Target:** Find a signal that is being written by a GAM, such as `Root.App.Data.DDB.Counter`.
2. **Open Force Dialog:** Click the **⚡ Force** button next to the signal.
3. **Inject Value:** In the popup dialog, enter a new value (e.g., `9999`) and click **Apply Force**.
4. **Observe Effect:** If you are tracing the same signal, the oscilloscope plot will immediately jump to and hold at `9999`.
5. **Release Control:** To stop forcing, click the **❌** button in the **Active Controls** (Right Panel) under "Forced Signals". The framework will resume writing its own values to that memory location.
## 5. Advanced Controls
### Global Pause
If you need to "freeze" the entire application to inspect a specific state:
- Click **⏸ Pause** in the top bar. The real-time threads will halt at the start of their next cycle.
- Click **▶ Resume** to restart the execution.
### Log Terminal
The bottom panel displays every `REPORT_ERROR` event from the C++ framework.
- **Regex Filter:** Type a keyword like `Timer` in the filter box to isolate relevant events.
- **Pause Logs:** Toggle **⏸ Pause Logs** to stop the scrolling view while data continues to be captured in the background.