interface added and web ui created

This commit is contained in:
Martino Ferrari
2026-05-07 10:49:24 +02:00
parent 340b024ae4
commit 774808a054
21 changed files with 4986 additions and 362 deletions
@@ -4,45 +4,30 @@
#include "BasicTCPSocket.h"
#include "BasicUDPSocket.h"
#include "ConfigurationDatabase.h"
#include "DebugCore.h"
#include "DebugServiceI.h"
#include "EmbeddedServiceMethodBinderI.h"
#include "MessageI.h"
#include "Object.h"
#include "ReferenceContainer.h"
#include "ReferenceT.h"
#include "SingleThreadService.h"
#include "StreamString.h"
#include "Vec.h"
namespace MARTe {
class MemoryMapBroker;
class DataSourceI;
struct SignalAlias {
StreamString name;
uint32 signalIndex;
};
struct BrokerInfo {
DebugSignalInfo **signalPointers;
uint32 numSignals;
MemoryMapBroker *broker;
volatile bool *anyActiveFlag;
Vec<uint32> *activeIndices;
Vec<uint32> *activeSizes;
FastPollingMutexSem *activeMutex;
// Conditional break — mirrors activeIndices but for break-enabled signals
volatile bool *anyBreakFlag;
Vec<uint32> *breakIndices;
// GAM association for step-by-GAM
StreamString gamName;
bool isOutput;
};
/**
* @brief TCP/UDP implementation of DebugServiceI.
*
* Provides signal tracing (UDP), forced-value injection, break conditions,
* and a text command channel (TCP) with a log-forwarding sidecar (TcpLogger).
* Alternative transports (TTY, WebSocket, …) can be added by implementing
* DebugServiceI without touching this class or any broker wrapper code.
*/
class DebugService : public ReferenceContainer,
public MessageI,
public EmbeddedServiceMethodBinderI {
public EmbeddedServiceMethodBinderI,
public DebugServiceI {
public:
friend class DebugServiceTest;
CLASS_REGISTER_DECLARATION()
@@ -52,49 +37,43 @@ public:
virtual bool Initialise(StructuredDataI &data);
DebugSignalInfo *RegisterSignal(void *memoryAddress, TypeDescriptor type,
const char8 *name, uint8 numberOfDimensions = 0,
uint32 numberOfElements = 1);
void ProcessSignal(DebugSignalInfo *signalInfo, uint32 size,
uint64 timestamp);
// DebugServiceI RT-path overrides
virtual DebugSignalInfo *RegisterSignal(void *memoryAddress, TypeDescriptor type,
const char8 *name,
uint8 numberOfDimensions = 0,
uint32 numberOfElements = 1);
virtual void ProcessSignal(DebugSignalInfo *signalInfo, uint32 size,
uint64 timestamp);
virtual void RegisterBroker(DebugSignalInfo **signalPointers, uint32 numSignals,
MemoryMapBroker *broker, volatile bool *anyActiveFlag,
Vec<uint32> *activeIndices, Vec<uint32> *activeSizes,
FastPollingMutexSem *activeMutex,
volatile bool *anyBreakFlag, Vec<uint32> *breakIndices,
const char8 *gamName = NULL_PTR(const char8 *),
bool isOutput = false);
virtual bool IsPaused() const { return isPaused; }
virtual void SetPaused(bool paused) { isPaused = paused; }
virtual bool IsStepPending() const { return stepRemaining > 0u; }
virtual void ConsumeStepIfNeeded(const char8 *gamName,
const char8 *threadName = NULL_PTR(const char8 *));
void RegisterBroker(DebugSignalInfo **signalPointers, uint32 numSignals,
MemoryMapBroker *broker, volatile bool *anyActiveFlag,
Vec<uint32> *activeIndices, Vec<uint32> *activeSizes,
FastPollingMutexSem *activeMutex,
volatile bool *anyBreakFlag, Vec<uint32> *breakIndices,
const char8 *gamName = NULL_PTR(const char8 *),
bool isOutput = false);
// DebugServiceI control-path overrides
virtual uint32 ForceSignal (const char8 *name, const char8 *valueStr);
virtual uint32 UnforceSignal(const char8 *name);
virtual uint32 TraceSignal (const char8 *name, bool enable, uint32 decimation = 1);
virtual uint32 SetBreak (const char8 *name, uint8 op, float64 threshold);
virtual uint32 ClearBreak (const char8 *name);
virtual bool IsInstrumented(const char8 *fullPath, bool &traceable, bool &forcable);
virtual uint32 RegisterMonitorSignal(const char8 *path, uint32 periodMs);
virtual uint32 UnmonitorSignal (const char8 *path);
virtual ErrorManagement::ErrorType Execute(ExecutionInfo &info);
virtual ErrorManagement::ErrorType HandleMessage(ReferenceT<Message> &data);
bool IsPaused() const { return isPaused; }
void SetPaused(bool paused) { isPaused = paused; }
// Step-by-GAM / per-thread: called by each output broker.
// threadName is the OS thread name (from Threads::Name(Threads::Id())).
// Decrements stepRemaining only when stepThreadFilter is empty or matches;
// when stepRemaining reaches 0, sets isPaused = true and records gamName.
void ConsumeStepIfNeeded(const char8 *gamName,
const char8 *threadName = NULL_PTR(const char8 *));
// TCP-transport-specific methods (not part of DebugServiceI)
void GetStepStatus(BasicTCPSocket *client);
// Step n cycles; if threadName is non-null/non-empty, only that thread advances.
void Step(uint32 n, const char8 *threadName = NULL_PTR(const char8 *));
// Read the current raw value of a signal from its memory address.
void GetSignalValue(const char8 *name, BasicTCPSocket *client);
static bool GetFullObjectName(const Object &obj, StreamString &fullPath);
uint32 ForceSignal(const char8 *name, const char8 *valueStr);
uint32 UnforceSignal(const char8 *name);
uint32 TraceSignal(const char8 *name, bool enable, uint32 decimation = 1);
uint32 SetBreak(const char8 *name, uint8 op, float64 threshold);
uint32 ClearBreak(const char8 *name);
bool IsInstrumented(const char8 *fullPath, bool &traceable, bool &forcable);
void Discover(BasicTCPSocket *client);
void InfoNode(const char8 *path, BasicTCPSocket *client);
void ListNodes(const char8 *path, BasicTCPSocket *client);
@@ -112,9 +91,6 @@ public:
StreamString path;
};
uint32 RegisterMonitorSignal(const char8 *path, uint32 periodMs);
uint32 UnmonitorSignal(const char8 *path);
private:
void HandleCommand(StreamString cmd, BasicTCPSocket *client);
void UpdateBrokersActiveStatus();
@@ -178,17 +154,140 @@ private:
FastPollingMutexSem mutex;
TraceRingBuffer traceBuffer;
/**
* @brief Mutex protecting traceBuffer.Push() from concurrent RT broker threads.
*
* TraceRingBuffer is designed for single-producer / single-consumer access.
* In practice, multiple RT threads (one per RealTimeThread) call ProcessSignal()
* concurrently, making it a multi-producer scenario. Without a lock they can
* both pass the free-space check, both pick the same write index, and corrupt
* each other's samples. This mutex serialises the Push path.
*
* The Streamer thread (sole consumer) never holds this lock, so the lock is
* only contended between RT threads — not between RT and Streamer.
*
* FIX #2 — TraceRingBuffer multi-producer race.
*/
FastPollingMutexSem tracePushMutex;
/**
* @brief Mutex protecting the activeClient pointer.
*
* activeClient is currently owned exclusively by the Server thread:
* it is created, read, and destroyed only inside Server(). The mutex
* enforces this invariant and makes future cross-thread access safe.
*
* Rules:
* - Hold clientMutex whenever assigning (including to NULL) activeClient.
* - Do NOT hold clientMutex across blocking I/O calls (Read / Write)
* to avoid starving threads that only need the pointer.
* - Any future code that needs to send data to the active client from a
* non-Server thread must lock clientMutex, copy the pointer, release
* the lock, then do the Write.
*
* FIX #2 — activeClient cross-thread safety.
*/
FastPollingMutexSem clientMutex;
BasicTCPSocket *activeClient;
/**
* Maximum payload bytes in a single UDP datagram (leave room for IP+UDP headers
* on a standard 1500-byte Ethernet MTU). Used in the Streamer to decide when
* to flush the current packet and start a new one.
*
* FIX #1 — named constant to replace the magic number 1400.
*/
static const uint32 STREAMER_MTU = 1400u;
/**
* Size of the streamer assembly buffer. Must be >= STREAMER_MTU so at least
* one full UDP payload can be staged before flushing. A sample that on its own
* would exceed (STREAMER_BUFFER_SIZE - sizeof(TraceHeader) - 16) bytes is
* silently dropped and logged — it can never fit in any packet.
*
* FIX #1 — named constant; prevents silent integer arithmetic relying on
* the array bound being "obviously 4096".
*/
static const uint32 STREAMER_BUFFER_SIZE = 4096u;
// Streamer state persisted across Execute() calls (framework loops Execute)
uint8 streamerPacketBuffer[4096];
uint8 streamerPacketBuffer[STREAMER_BUFFER_SIZE];
uint32 streamerPacketOffset;
uint32 streamerSequenceNumber;
/**
* @brief Maximum commands allowed per 1-second sliding window per client.
*
* A client sending more than this many commands in one second is disconnected.
* This prevents a tight command loop from monopolising the Server thread and
* starving normal usage. The limit is intentionally generous (100/s) so that
* legitimate scripted tooling is unaffected.
*
* FIX #6 — TCP command rate limiting.
*/
static const uint32 CMD_RATE_LIMIT = 100u;
/**
* @brief Close the active TCP client if no data is received for this many ms.
*
* A client that sends a partial command and never completes it would otherwise
* hold the single active-client slot open indefinitely, blocking all other
* connections. After CLIENT_IDLE_TIMEOUT_MS of silence the connection is
* closed and the slot freed.
*
* FIX #8 — active-client idle timeout.
*/
static const uint32 CLIENT_IDLE_TIMEOUT_MS = 30000u;
/**
* @brief Maximum array elements returned by GetSignalValue / VALUE command.
*
* Without a cap, a 1-million-element uint8 array would produce a multi-MB
* response string, exhausting heap and blocking the Server thread. Elements
* beyond this limit are omitted; the response includes a "Truncated" flag.
*
* FIX #9 — GetSignalValue unbounded array output.
*/
static const uint32 GET_VALUE_MAX_ELEMENTS = 256u;
// Rate-limiter state (per active TCP connection, reset on each new connection)
uint32 cmdCountInWindow; // commands received in the current 1-second window
uint64 cmdWindowStartMs; // start of the current window, in milliseconds
// Idle-timeout state
uint64 lastDataTimeMs; // last time the active client sent any data (ms)
/**
* @brief Carry-over buffer for multi-segment TCP commands.
*
* A single TCP Read() call may return only part of a command if the OS
* delivers it in multiple segments. Bytes after the last '\n' in the
* current receive window are saved here and prepended to the next Read().
* This ensures that "FORCE Signal " arriving in one segment and "123\n"
* arriving in the next are assembled into the single command
* "FORCE Signal 123" before dispatch.
*
* The buffer is bounded by INPUT_BUFFER_MAX (8 KiB). If a client sends
* more than that without a newline it is disconnected.
*
* FIX #10 — incomplete input buffer handling for multi-line commands.
*/
StreamString inputBuffer;
/**
* @brief Maximum carry-over bytes allowed before a client is disconnected.
*
* A client that sends a very long line without a newline would otherwise
* grow inputBuffer without bound. At 8 KiB the limit is generous enough
* for any legitimate command while still protecting against memory exhaustion.
*
* FIX #10 — DoS guard for the input carry-over buffer.
*/
static const uint32 INPUT_BUFFER_MAX = 8192u;
ConfigurationDatabase fullConfig;
bool manualConfigSet;
static DebugService *instance;
};
} // namespace MARTe