Implemetned better buffering and high frequency tracing
This commit is contained in:
@@ -7,201 +7,166 @@
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#include "BasicTCPSocket.h"
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#include "RealTimeApplication.h"
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#include "GlobalObjectsDatabase.h"
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#include "RealTimeLoader.h"
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#include <assert.h>
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#include <stdio.h>
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using namespace MARTe;
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const char8 * const config_text =
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"+DebugService = {"
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// Removed '+' prefix from names for simpler lookup
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const char8 * const simple_config =
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"DebugService = {"
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" Class = DebugService "
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" ControlPort = 8080 "
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" UdpPort = 8081 "
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" StreamIP = \"127.0.0.1\" "
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"}"
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"+App = {"
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"App = {"
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" Class = RealTimeApplication "
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" +Functions = {"
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" Class = ReferenceContainer "
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" +GAM1 = {"
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" Class = IOGAM "
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" InputSignals = {"
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" Counter = {"
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" DataSource = Timer "
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" Type = uint32 "
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" Frequency = 100 "
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" }"
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" Counter = { DataSource = Timer Type = uint32 Frequency = 1000 }"
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" Time = { DataSource = Timer Type = uint32 }"
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" }"
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" OutputSignals = {"
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" Counter = {"
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" DataSource = DDB "
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" Type = uint32 "
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" }"
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" Counter = { DataSource = DDB Type = uint32 }"
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" Time = { DataSource = DDB Type = uint32 }"
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" }"
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" }"
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" }"
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" +Data = {"
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" Class = ReferenceContainer "
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" DefaultDataSource = DDB "
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" +Timer = {"
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" Class = LinuxTimer "
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" SleepTime = 10000 "
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" Signals = {"
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" Counter = { Type = uint32 }"
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" Time = { Type = uint32 }"
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" }"
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" }"
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" +DDB = {"
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" Class = GAMDataSource "
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" Signals = { Counter = { Type = uint32 } }"
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" }"
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" +Timer = { Class = LinuxTimer SleepTime = 1000 Signals = { Counter = { Type = uint32 } Time = { Type = uint32 } } }"
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" +DDB = { Class = GAMDataSource Signals = { Counter = { Type = uint32 } Time = { Type = uint32 } } }"
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" +DAMS = { Class = TimingDataSource }"
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" }"
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" +States = {"
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" Class = ReferenceContainer "
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" +State1 = {"
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" Class = RealTimeState "
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" +Threads = {"
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" Class = ReferenceContainer "
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" +Thread1 = {"
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" Class = RealTimeThread "
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" Functions = {GAM1} "
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" }"
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" }"
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" }"
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" }"
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" +Scheduler = {"
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" Class = GAMScheduler "
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" TimingDataSource = DAMS "
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" +State1 = { Class = RealTimeState +Threads = { Class = ReferenceContainer +Thread1 = { Class = RealTimeThread Functions = {GAM1} } } }"
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" }"
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" +Scheduler = { Class = GAMScheduler TimingDataSource = DAMS }"
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"}";
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void RunValidationTest() {
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printf("--- MARTe2 100Hz Trace Validation Test ---\n");
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printf("--- MARTe2 1kHz Lossless Trace Validation Test ---\n");
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ObjectRegistryDatabase::Instance()->Purge();
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ConfigurationDatabase cdb;
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StreamString ss = config_text;
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StreamString ss = simple_config;
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ss.Seek(0);
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StandardParser parser(ss, cdb);
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if (!parser.Parse()) {
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printf("ERROR: Failed to parse configuration\n");
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return;
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}
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assert(parser.Parse());
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if (!ObjectRegistryDatabase::Instance()->Initialise(cdb)) {
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printf("ERROR: Failed to initialise ObjectRegistryDatabase.\n");
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return;
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}
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ReferenceT<DebugService> service = ObjectRegistryDatabase::Instance()->Find("DebugService");
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if (!service.IsValid()) {
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printf("ERROR: DebugService not found\n");
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return;
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}
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ReferenceT<RealTimeApplication> app = ObjectRegistryDatabase::Instance()->Find("App");
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if (!app.IsValid()) {
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printf("ERROR: App not found\n");
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return;
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}
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if (!app->ConfigureApplication()) {
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printf("ERROR: Failed to configure application\n");
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return;
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}
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if (app->PrepareNextState("State1") != ErrorManagement::NoError) {
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printf("ERROR: Failed to prepare state State1\n");
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return;
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}
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if (app->StartNextStateExecution() != ErrorManagement::NoError) {
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printf("ERROR: Failed to start execution\n");
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return;
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}
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printf("Application and DebugService are active.\n");
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Sleep::MSec(1000);
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// DIRECT ACTIVATION: Use the public TraceSignal method
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printf("Activating trace directly...\n");
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// We try multiple potential paths to be safe
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uint32 traceCount = 0;
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traceCount += service->TraceSignal("App.Data.Timer.Counter", true, 1);
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traceCount += service->TraceSignal("Timer.Counter", true, 1);
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traceCount += service->TraceSignal("Counter", true, 1);
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printf("Trace enabled (Matched Aliases: %u)\n", traceCount);
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// 4. Setup UDP Listener
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BasicUDPSocket listener;
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if (!listener.Open()) { printf("ERROR: Failed to open UDP socket\n"); return; }
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if (!listener.Listen(8081)) { printf("ERROR: Failed to listen on UDP 8081\n"); return; }
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// 5. Validate for 10 seconds
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printf("Validating telemetry for 10 seconds...\n");
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uint32 lastVal = 0;
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bool first = true;
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uint32 packetCount = 0;
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uint32 discontinuityCount = 0;
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float64 startTime = HighResolutionTimer::Counter() * HighResolutionTimer::Period();
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float64 globalTimeout = startTime + 30.0;
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while ((HighResolutionTimer::Counter() * HighResolutionTimer::Period() - startTime) < 10.0) {
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if (HighResolutionTimer::Counter() * HighResolutionTimer::Period() > globalTimeout) {
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printf("CRITICAL ERROR: Global test timeout reached.\n");
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break;
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}
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char buffer[2048];
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uint32 size = 2048;
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TimeoutType timeout(200);
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cdb.MoveToRoot();
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uint32 n = cdb.GetNumberOfChildren();
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for (uint32 i=0; i<n; i++) {
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const char8* name = cdb.GetChildName(i);
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ConfigurationDatabase child;
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cdb.MoveRelative(name);
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cdb.Copy(child);
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cdb.MoveToAncestor(1u);
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if (listener.Read(buffer, size, timeout)) {
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StreamString className;
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child.Read("Class", className);
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Reference ref(className.Buffer(), GlobalObjectsDatabase::Instance()->GetStandardHeap());
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ref->SetName(name);
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assert(ref->Initialise(child));
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ObjectRegistryDatabase::Instance()->Insert(ref);
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}
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Reference serviceGeneric = ObjectRegistryDatabase::Instance()->Find("DebugService");
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Reference appGeneric = ObjectRegistryDatabase::Instance()->Find("App");
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if (!serviceGeneric.IsValid() || !appGeneric.IsValid()) {
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printf("ERROR: Objects NOT FOUND even without prefix\n");
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return;
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}
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DebugService *service = dynamic_cast<DebugService*>(serviceGeneric.operator->());
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RealTimeApplication *app = dynamic_cast<RealTimeApplication*>(appGeneric.operator->());
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assert(service);
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assert(app);
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if (!app->ConfigureApplication()) {
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printf("ERROR: ConfigureApplication failed.\n");
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return;
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}
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assert(app->PrepareNextState("State1") == ErrorManagement::NoError);
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assert(app->StartNextStateExecution() == ErrorManagement::NoError);
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printf("Application started at 1kHz. Enabling Traces...\n");
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Sleep::MSec(500);
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// The registered name in DebugBrokerWrapper depends on GetFullObjectName
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// With App as root, it should be App.Data.Timer.Counter
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service->TraceSignal("App.Data.Timer.Counter", true, 1);
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BasicUDPSocket listener;
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listener.Open();
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listener.Listen(8081);
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printf("Validating for 10 seconds...\n");
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uint32 lastCounter = 0;
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bool first = true;
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uint32 totalSamples = 0;
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uint32 discontinuities = 0;
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uint32 totalPackets = 0;
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float64 startTest = HighResolutionTimer::Counter() * HighResolutionTimer::Period();
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while ((HighResolutionTimer::Counter() * HighResolutionTimer::Period() - startTest) < 10.0) {
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char buffer[4096];
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uint32 size = 4096;
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if (listener.Read(buffer, size, TimeoutType(100))) {
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totalPackets++;
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TraceHeader *h = (TraceHeader*)buffer;
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if (h->magic == 0xDA7A57AD && h->count > 0) {
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uint32 offset = sizeof(TraceHeader);
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// Packet format: [Header][ID:4][Size:4][Value:N]
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if (h->magic != 0xDA7A57AD) continue;
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uint32 offset = sizeof(TraceHeader);
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for (uint32 i=0; i<h->count; i++) {
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uint32 sigId = *(uint32*)(&buffer[offset]);
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uint32 val = *(uint32*)(&buffer[offset + 8]);
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if (!first) {
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if (val != lastVal + 1) {
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discontinuityCount++;
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if (sigId == 0) {
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if (!first) {
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if (val != lastCounter + 1) {
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discontinuities++;
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}
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}
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lastCounter = val;
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totalSamples++;
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}
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lastVal = val;
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first = false;
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packetCount++;
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if (packetCount % 200 == 0) {
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printf("Received %u packets... Current Value: %u\n", packetCount, val);
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}
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uint32 sigSize = *(uint32*)(&buffer[offset + 4]);
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offset += (8 + sigSize);
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}
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first = false;
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}
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}
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printf("Test Finished.\n");
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printf("Total Packets Received: %u (Expected ~1000)\n", packetCount);
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printf("Discontinuities: %u\n", discontinuityCount);
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float64 actualFreq = (float64)packetCount / 10.0;
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printf("Average Frequency: %.2f Hz\n", actualFreq);
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printf("\n--- Test Results ---\n");
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printf("Total UDP Packets: %u\n", totalPackets);
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printf("Total Counter Samples: %u\n", totalSamples);
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printf("Counter Discontinuities: %u\n", discontinuities);
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if (packetCount < 100) {
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printf("FAILURE: Almost no packets received. Telemetry is broken.\n");
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} else if (packetCount < 800) {
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printf("WARNING: Too few packets received (Expected 1000, Got %u).\n", packetCount);
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} else if (discontinuityCount > 20) {
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printf("FAILURE: Too many discontinuities (%u).\n", discontinuityCount);
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if (totalSamples < 9000) {
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printf("FAILURE: Underflow - samples missing (%u).\n", totalSamples);
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} else if (discontinuities > 10) {
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printf("FAILURE: Excessive discontinuities detected! (%u)\n", discontinuities);
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} else {
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printf("VALIDATION SUCCESSFUL!\n");
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printf("VALIDATION SUCCESSFUL: 1kHz Lossless Tracing Verified.\n");
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}
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app->StopCurrentStateExecution();
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listener.Close();
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ObjectRegistryDatabase::Instance()->Purge();
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}
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