179 lines
6.7 KiB
C++
179 lines
6.7 KiB
C++
/**
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* @file JATriangleWaveGAM.cpp
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* @brief Source file for class JATriangleWaveGAM
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* @date Jan, 2019
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* @author rhari
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*
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* @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and
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* the Development of Fusion Energy ('Fusion for Energy').
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* Licensed under the EUPL, Version 1.1 or - as soon they will be approved
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* by the European Commission - subsequent versions of the EUPL (the "Licence")
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* You may not use this work except in compliance with the Licence.
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* You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl
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*
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* @warning Unless required by applicable law or agreed to in writing,
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* software distributed under the Licence is distributed on an "AS IS"
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* basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the Licence permissions and limitations under the Licence.
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* @details This source file contains the definition of all the methods for
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* the class JATriangleWaveGAM (public, protected, and private). Be aware that some
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* methods, such as those inline could be defined on the header file, instead.
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*/
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/*---------------------------------------------------------------------------*/
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/* Standard header includes */
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/*---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------*/
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/* Project header includes */
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/*---------------------------------------------------------------------------*/
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#include "AdvancedErrorManagement.h"
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#include "JATriangleWaveGAM.h"
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/*---------------------------------------------------------------------------*/
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/* Static definitions */
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/*---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------*/
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/* Method definitions */
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/*---------------------------------------------------------------------------*/
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MARTe::float32 absFloat(MARTe::float32 x) {
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if (x < 0.0f) {
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return -x;
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}
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return x;
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}
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JATriangleWaveGAM::JATriangleWaveGAM() {
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frequency = NULL_PTR(MARTe::float32 *);
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amplitude = NULL_PTR(MARTe::float32 *);
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offset = NULL_PTR(MARTe::float32 *);
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plcStandby = NULL_PTR(MARTe::uint32 *);
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waveOutput = NULL_PTR(MARTe::float32 *);
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time = 0.0f;
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}
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JATriangleWaveGAM::~JATriangleWaveGAM() {
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}
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bool JATriangleWaveGAM::Initialise(MARTe::StructuredDataI & data) {
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using namespace MARTe;
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return GAM::Initialise(data);
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}
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bool JATriangleWaveGAM::Setup() {
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using namespace MARTe;
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bool ok = (numberOfInputSignals == 4u);
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if (ok) {
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ok = (numberOfOutputSignals == 1u);
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if (!ok) {
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REPORT_ERROR(ErrorManagement::ParametersError, "One output signal shall be defined.");
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}
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}
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else {
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REPORT_ERROR(ErrorManagement::ParametersError, "Four input signals shall be defined.");
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}
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uint32 freqIndex;
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uint32 ampIndex;
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uint32 offsetIndex;
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uint32 plcStandbyIndex;
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if (ok) {
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StreamString signalName = "Frequency";
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ok = GetSignalIndex(InputSignals, freqIndex, signalName.Buffer());
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if (!ok) {
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REPORT_ERROR(ErrorManagement::ParametersError, "Frequency input signal shall be defined.");
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}
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else {
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TypeDescriptor inputType = GetSignalType(InputSignals, freqIndex);
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ok = (inputType == Float32Bit);
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if (!ok) {
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REPORT_ERROR(ErrorManagement::ParametersError, "Signal Frequency shall be defined as float32.");
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}
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}
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}
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if (ok) {
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StreamString signalName = "Amplitude";
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ok = GetSignalIndex(InputSignals, ampIndex, signalName.Buffer());
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if (!ok) {
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REPORT_ERROR(ErrorManagement::ParametersError, "Amplitude input signal shall be defined.");
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}
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else {
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TypeDescriptor inputType = GetSignalType(InputSignals, ampIndex);
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ok = (inputType == Float32Bit);
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if (!ok) {
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REPORT_ERROR(ErrorManagement::ParametersError, "Signal Amplitude shall be defined as float32.");
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}
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}
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}
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if (ok) {
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StreamString signalName = "Offset";
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ok = GetSignalIndex(InputSignals, offsetIndex, signalName.Buffer());
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if (!ok) {
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REPORT_ERROR(ErrorManagement::ParametersError, "Offset input signal shall be defined.");
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}
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else {
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TypeDescriptor inputType = GetSignalType(InputSignals, offsetIndex);
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ok = (inputType == Float32Bit);
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if (!ok) {
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REPORT_ERROR(ErrorManagement::ParametersError, "Signal Offset shall be defined as float32.");
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}
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}
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}
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if (ok) {
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StreamString signalName = "PLCSTANDBY";
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ok = GetSignalIndex(InputSignals, plcStandbyIndex, signalName.Buffer());
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if (!ok) {
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REPORT_ERROR(ErrorManagement::ParametersError, "PLCSTANDBY input signal shall be defined.");
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}
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else {
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TypeDescriptor inputType = GetSignalType(InputSignals, plcStandbyIndex);
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ok = (inputType == UnsignedInteger32Bit);
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if (!ok) {
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REPORT_ERROR(ErrorManagement::ParametersError, "PLCSTANDBY shall be defined as uint32.");
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}
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}
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}
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if (ok) {
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TypeDescriptor inputType = GetSignalType(OutputSignals, 0);
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ok = (inputType == Float32Bit);
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if (!ok) {
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REPORT_ERROR(ErrorManagement::ParametersError, "Signal Amplitude shall be defined as float32.");
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}
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}
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if (ok) {
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frequency = reinterpret_cast<float32 *>(GetInputSignalMemory(freqIndex));
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amplitude = reinterpret_cast<float32 *>(GetInputSignalMemory(ampIndex));
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offset = reinterpret_cast<float32 *>(GetInputSignalMemory(offsetIndex));
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plcStandby = reinterpret_cast<uint32 *>(GetInputSignalMemory(plcStandbyIndex));
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waveOutput = reinterpret_cast<float32 *>(GetOutputSignalMemory(0));
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}
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return ok;
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}
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bool JATriangleWaveGAM::Execute() {
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using namespace MARTe;
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// If frequency is not set, output 0.
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if (*frequency <= 0.0f || *plcStandby == 0u) {
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*waveOutput = 0.0f;
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return true;
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}
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// Increase the current time.
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++time;
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// Calculate the period in milliseconds
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float32 periodMs = 1000.0 / *frequency;
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// Make sure the time is on [0, periodMs] interval.
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while (time > periodMs) {
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time -= periodMs;
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}
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// Formula:
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// f(x) = |x - 0.5| * 2 * amplitude
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// where x is between 0 and 1
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*waveOutput = absFloat((time / periodMs) - 0.5f) * 2.0f * (*amplitude) + *offset;
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return true;
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}
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CLASS_REGISTER(JATriangleWaveGAM, "1.0")
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