178 lines
6.8 KiB
C++
178 lines
6.8 KiB
C++
/**
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* @file JASampleGAM.cpp
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* @brief Source file for class JASampleGAM
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* @date Nov 26, 2018
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* @author aneto
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*
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* @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and
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* the Development of Fusion Energy ('Fusion for Energy').
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* Licensed under the EUPL, Version 1.1 or - as soon they will be approved
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* by the European Commission - subsequent versions of the EUPL (the "Licence")
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* You may not use this work except in compliance with the Licence.
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* You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl
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*
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* @warning Unless required by applicable law or agreed to in writing,
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* software distributed under the Licence is distributed on an "AS IS"
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* basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the Licence permissions and limitations under the Licence.
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* @details This source file contains the definition of all the methods for
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* the class JASampleGAM (public, protected, and private). Be aware that some
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* methods, such as those inline could be defined on the header file, instead.
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*/
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/*---------------------------------------------------------------------------*/
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/* Standard header includes */
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/*---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------*/
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/* Project header includes */
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/*---------------------------------------------------------------------------*/
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#include "JASampleGAM.h"
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#include "AdvancedErrorManagement.h"
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/*---------------------------------------------------------------------------*/
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/* Static definitions */
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/*---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------*/
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/* Method definitions */
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/*---------------------------------------------------------------------------*/
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JASampleGAM::JASampleGAM() {
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// initialize member variables.
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param1 = 0;
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param2 = 0;
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//Input signals.
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input1 = NULL_PTR(MARTe::uint32 *);
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input2 = NULL_PTR(MARTe::float32 *);
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//Output signals.
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output1= NULL_PTR(MARTe::uint32 *);
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output2 = NULL_PTR(MARTe::float32 *);
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}
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JASampleGAM::~JASampleGAM() {
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}
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bool JASampleGAM::Initialise(MARTe::StructuredDataI & data) {
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//GAM parameters are initialized.
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using namespace MARTe;
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bool ok = GAM::Initialise(data);
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if (ok) {
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ok = data.Read("param1", param1);
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if (!ok) {
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "The param1 shall be specified");
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}
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}
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if (ok) {
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ok = data.Read("param2", param2);
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if (!ok) {
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "The param2 shall be specified");
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}
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}
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return ok;
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}
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bool JASampleGAM::PrepareNextState(const MARTe::char8 * const currentStateName, const MARTe::char8 * const nextStateName) {
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//This method changes internal parameter based on next realtime state.
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return true;
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}
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bool JASampleGAM::Setup() {
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// Setup memory for input/output signals on the GAM.
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using namespace MARTe;
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bool ok = (numberOfInputSignals == 2u);
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if (ok) {
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ok = (numberOfOutputSignals == 2u);
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if (!ok) {
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "Two output signals shall be defined");
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}
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}
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else {
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "Two input signals shall be defined");
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}
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// Do type check for input signals.
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if (ok) {
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uint32 c;
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for (c = 0u; c < numberOfInputSignals; c++) {
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TypeDescriptor inputType = GetSignalType(InputSignals, c);
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ok = ((inputType == UnsignedInteger32Bit) || (inputType == Float32Bit));
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if (!ok) {
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StreamString signalName;
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(void) GetSignalName(InputSignals, c, signalName);
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "Signal %s shall be defined as uint32 or flaot32", signalName.Buffer());
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}
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}
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}
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// Do type check for output signals
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if (ok) {
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uint32 c;
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for (c = 0u; c < numberOfOutputSignals; c++) {
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TypeDescriptor outputType = GetSignalType(OutputSignals, c);
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ok = ((outputType == UnsignedInteger32Bit) || (outputType == Float32Bit));
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if (!ok) {
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StreamString signalName;
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(void) GetSignalName(InputSignals, c, signalName);
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "Signal %s shall be defined as uint32 or float32", signalName.Buffer());
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}
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}
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}
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// Signal id can get by signal name in configuration file
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if (ok) {
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StreamString signalName = "InputXXX"; //Variable name in configuration file.
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uint32 signalxxxIndex; //Index is copied to this variable by using signal name.
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ok = GetSignalIndex(InputSignals, signalxxxIndex, signalName.Buffer());
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if (!ok) {
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "InputXXX input signal shall be defined");
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}
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else {
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TypeDescriptor inputType = GetSignalType(InputSignals, signalxxxIndex);
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ok = (inputType == Float32Bit);
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if (!ok) {
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StreamString signalName;
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(void) GetSignalName(InputSignals, signalxxxIndex, signalName);
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "Signal %s shall be defined as float32", signalName.Buffer());
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} else {
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inputXXX = reinterpret_cast<float32 *>(GetInputSignalMemory(signalxxxIndex));
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}
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}
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}
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// Do type cast. with explicit signal id.
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if (ok) {
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input1 = reinterpret_cast<uint32 *>(GetInputSignalMemory(0));
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input2 = reinterpret_cast<float32 *>(GetInputSignalMemory(1));
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output1 = reinterpret_cast<uint32 *>(GetOutputSignalMemory(0));
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output2 = reinterpret_cast<float32 *>(GetOutputSignalMemory(1));
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}
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return ok;
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}
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bool JASampleGAM::Execute() {
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// This method is called every realtime state thread cycle.
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using namespace MARTe;
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REPORT_ERROR(ErrorManagement::Information, "input1 is %d.", *input1);
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REPORT_ERROR(ErrorManagement::Information, "input2 is %f.", *input2);
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REPORT_ERROR(ErrorManagement::Information, "inputXXX is %f.", *inputXXX);
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REPORT_ERROR(ErrorManagement::Information, "maltiply param value to input.");
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*output1 = *input1 * param1;
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*output2 = *input2 * param2;
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REPORT_ERROR(ErrorManagement::Information, "output1 is %d.", *output1);
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REPORT_ERROR(ErrorManagement::Information, "output2 is %f.", *output2);
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return true;
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}
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CLASS_REGISTER(JASampleGAM, "1.0")
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