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/**
* @file JASampleGAM.cpp
* @brief Source file for class JASampleGAM
* @date Nov 26, 2018
* @author aneto
*
* @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and
* the Development of Fusion Energy ('Fusion for Energy').
* Licensed under the EUPL, Version 1.1 or - as soon they will be approved
* by the European Commission - subsequent versions of the EUPL (the "Licence")
* You may not use this work except in compliance with the Licence.
* You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl
*
* @warning Unless required by applicable law or agreed to in writing,
* software distributed under the Licence is distributed on an "AS IS"
* basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the Licence permissions and limitations under the Licence.
* @details This source file contains the definition of all the methods for
* the class JASampleGAM (public, protected, and private). Be aware that some
* methods, such as those inline could be defined on the header file, instead.
*/
/*---------------------------------------------------------------------------*/
/* Standard header includes */
/*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*/
/* Project header includes */
/*---------------------------------------------------------------------------*/
#include "JASampleGAM.h"
#include "AdvancedErrorManagement.h"
/*---------------------------------------------------------------------------*/
/* Static definitions */
/*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*/
/* Method definitions */
/*---------------------------------------------------------------------------*/
JASampleGAM::JASampleGAM() {
// initialize member variables.
param1 = 0;
param2 = 0;
//Input signals.
input1 = NULL_PTR(MARTe::uint32 *);
input2 = NULL_PTR(MARTe::float32 *);
//Output signals.
output1= NULL_PTR(MARTe::uint32 *);
output2 = NULL_PTR(MARTe::float32 *);
}
JASampleGAM::~JASampleGAM() {
}
bool JASampleGAM::Initialise(MARTe::StructuredDataI & data) {
//GAM parameters are initialized.
using namespace MARTe;
bool ok = GAM::Initialise(data);
if (ok) {
ok = data.Read("param1", param1);
if (!ok) {
REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "The param1 shall be specified");
}
}
if (ok) {
ok = data.Read("param2", param2);
if (!ok) {
REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "The param2 shall be specified");
}
}
return ok;
}
bool JASampleGAM::PrepareNextState(const MARTe::char8 * const currentStateName, const MARTe::char8 * const nextStateName) {
//This method changes internal parameter based on next realtime state.
return true;
}
bool JASampleGAM::Setup() {
// Setup memory for input/output signals on the GAM.
using namespace MARTe;
bool ok = (numberOfInputSignals == 2u);
if (ok) {
ok = (numberOfOutputSignals == 2u);
if (!ok) {
REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "Two output signals shall be defined");
}
}
else {
REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "Two input signals shall be defined");
}
// Do type check for input signals.
if (ok) {
uint32 c;
for (c = 0u; c < numberOfInputSignals; c++) {
TypeDescriptor inputType = GetSignalType(InputSignals, c);
ok = ((inputType == UnsignedInteger32Bit) || (inputType == Float32Bit));
if (!ok) {
StreamString signalName;
(void) GetSignalName(InputSignals, c, signalName);
REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "Signal %s shall be defined as uint32 or flaot32", signalName.Buffer());
}
}
}
// Do type check for output signals
if (ok) {
uint32 c;
for (c = 0u; c < numberOfOutputSignals; c++) {
TypeDescriptor outputType = GetSignalType(OutputSignals, c);
ok = ((outputType == UnsignedInteger32Bit) || (outputType == Float32Bit));
if (!ok) {
StreamString signalName;
(void) GetSignalName(InputSignals, c, signalName);
REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "Signal %s shall be defined as uint32 or float32", signalName.Buffer());
}
}
}
// Signal id can get by signal name in configuration file
if (ok) {
StreamString signalName = "InputXXX"; //Variable name in configuration file.
uint32 signalxxxIndex; //Index is copied to this variable by using signal name.
ok = GetSignalIndex(InputSignals, signalxxxIndex, signalName.Buffer());
if (!ok) {
REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "InputXXX input signal shall be defined");
}
else {
TypeDescriptor inputType = GetSignalType(InputSignals, signalxxxIndex);
ok = (inputType == Float32Bit);
if (!ok) {
StreamString signalName;
(void) GetSignalName(InputSignals, signalxxxIndex, signalName);
REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "Signal %s shall be defined as float32", signalName.Buffer());
} else {
inputXXX = reinterpret_cast<float32 *>(GetInputSignalMemory(signalxxxIndex));
}
}
}
// Do type cast. with explicit signal id.
if (ok) {
input1 = reinterpret_cast<uint32 *>(GetInputSignalMemory(0));
input2 = reinterpret_cast<float32 *>(GetInputSignalMemory(1));
output1 = reinterpret_cast<uint32 *>(GetOutputSignalMemory(0));
output2 = reinterpret_cast<float32 *>(GetOutputSignalMemory(1));
}
return ok;
}
bool JASampleGAM::Execute() {
// This method is called every realtime state thread cycle.
using namespace MARTe;
REPORT_ERROR(ErrorManagement::Information, "input1 is %d.", *input1);
REPORT_ERROR(ErrorManagement::Information, "input2 is %f.", *input2);
REPORT_ERROR(ErrorManagement::Information, "inputXXX is %f.", *inputXXX);
REPORT_ERROR(ErrorManagement::Information, "maltiply param value to input.");
*output1 = *input1 * param1;
*output2 = *input2 * param2;
REPORT_ERROR(ErrorManagement::Information, "output1 is %d.", *output1);
REPORT_ERROR(ErrorManagement::Information, "output2 is %f.", *output2);
return true;
}
CLASS_REGISTER(JASampleGAM, "1.0")