/** * @file JASourceChoiseGAM.h * @brief Header file for class JASourceChoiseGAM * @date Mar 04, 2019 * @author kuchida * * @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and * the Development of Fusion Energy ('Fusion for Energy'). * Licensed under the EUPL, Version 1.1 or - as soon they will be approved * by the European Commission - subsequent versions of the EUPL (the "Licence") * You may not use this work except in compliance with the Licence. * You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl * * @warning Unless required by applicable law or agreed to in writing, * software distributed under the Licence is distributed on an "AS IS" * basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the Licence permissions and limitations under the Licence. * @details This header file contains the declaration of the class JASourceChoiseGAM * with all of its public, protected and private members. It may also include * definitions for inline methods which need to be visible to the compiler. */ #ifndef GAMS_JASourceChoiseGAM_H_ #define GAMS_JASourceChoiseGAM_H_ /*---------------------------------------------------------------------------*/ /* Standard header includes */ /*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/ /* Project header includes */ /*---------------------------------------------------------------------------*/ #include "GAM.h" #include /*---------------------------------------------------------------------------*/ /* Class declaration */ /*---------------------------------------------------------------------------*/ class JASourceChoiseGAM : public MARTe::GAM, public MARTe::StatefulI { public: CLASS_REGISTER_DECLARATION() JASourceChoiseGAM(); virtual ~JASourceChoiseGAM(); virtual bool Initialise(MARTe::StructuredDataI & data); virtual bool Setup(); virtual bool Execute(); virtual bool PrepareNextState(const MARTe::char8 * const currentStateName, const MARTe::char8 * const nextStateName); private: //The list of possible states //GAM fixed parameters. MARTe::uint32 numberOfPVs; // Input signals std::vector inputUInt32; std::vector inputFloat32; std::vector choise; // Output signals std::vector outputUInt32; std::vector outputFloat32; // Previous Input value std::vector prevUInt32; std::vector prevFloat32; }; /*---------------------------------------------------------------------------*/ /* Inline method definitions */ /*---------------------------------------------------------------------------*/ #endif /* GAMS_JASourceChoiseGAM_H_ */