/** * @file JASampleGAM.h * @brief Header file for class JASampleGAM * @date Nov 26, 2018 * @author aneto * * @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and * the Development of Fusion Energy ('Fusion for Energy'). * Licensed under the EUPL, Version 1.1 or - as soon they will be approved * by the European Commission - subsequent versions of the EUPL (the "Licence") * You may not use this work except in compliance with the Licence. * You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl * * @warning Unless required by applicable law or agreed to in writing, * software distributed under the Licence is distributed on an "AS IS" * basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the Licence permissions and limitations under the Licence. * @details This header file contains the declaration of the class JASampleGAM * with all of its public, protected and private members. It may also include * definitions for inline methods which need to be visible to the compiler. */ #ifndef GAMS_JASampleGAM_H_ #define GAMS_JASampleGAM_H_ /*---------------------------------------------------------------------------*/ /* Standard header includes */ /*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/ /* Project header includes */ /*---------------------------------------------------------------------------*/ #include "GAM.h" /*---------------------------------------------------------------------------*/ /* Class declaration */ /*---------------------------------------------------------------------------*/ /** * @brief GAM Sample Usage. * @details Sample * * The configuration syntax is: * *
 * +SampleGAM = {
 *     Class = JASampleGAM
 *     InputSignals = {
 *         Input1 = {
 *             DataSource = "DDB"
 *             Type = uint32
 *             Default = 0
 *         }
 *         Input2 = {
 *             DataSource = "DDB"
 *             Type = float32
 *             Default = 100
 *         }
 *         InputXXX = {
 *             DataSource = "DDB"
 *             Type = float32
 *             NumberOfElements = 1
 *         }
 *     }
 *     OutputSignals = {
 *         Output1 = {
 *             DataSource = "DDB"
 *             Type = uint32
 *             Default = 0
 *         }
 *         Output2 = {
 *             DataSource = "DDB"
 *             Type = int32
 *             Default = 100
 *         }
 *     }
 * }
 * 
*/ class JASampleGAM : public MARTe::GAM, public MARTe::StatefulI { public: CLASS_REGISTER_DECLARATION() JASampleGAM(); virtual ~JASampleGAM(); virtual bool Initialise(MARTe::StructuredDataI & data); virtual bool Setup(); virtual bool Execute(); virtual bool PrepareNextState(const MARTe::char8 * const currentStateName, const MARTe::char8 * const nextStateName); private: //GAM fixed parameters. MARTe::uint32 param1; MARTe::float32 param2; // Input signals MARTe::uint32 *input1; MARTe::float32 *input2; MARTe::float32 *inputXXX; // Output signals MARTe::uint32 *output1; MARTe::float32 *output2; }; /*---------------------------------------------------------------------------*/ /* Inline method definitions */ /*---------------------------------------------------------------------------*/ #endif /* GAMS_JASampleGAM_H_ */