/** * @file JAPreProgrammedGAM.h * @brief Header file for class JAPreProgrammedGAM * @date Jan, 2019 * @author rhari * * @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and * the Development of Fusion Energy ('Fusion for Energy'). * Licensed under the EUPL, Version 1.1 or - as soon they will be approved * by the European Commission - subsequent versions of the EUPL (the "Licence") * You may not use this work except in compliance with the Licence. * You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl * * @warning Unless required by applicable law or agreed to in writing, * software distributed under the Licence is distributed on an "AS IS" * basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the Licence permissions and limitations under the Licence. * @details This header file contains the declaration of the class JAPreProgrammedGAM * with all of its public, protected and private members. It may also include * definitions for inline methods which need to be visible to the compiler. */ #ifndef GAMS_JAPREPROGRAMMEDGAM_H_ #define GAMS_JAPREPROGRAMMEDGAM_H_ /*---------------------------------------------------------------------------*/ /* Standard header includes */ /*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/ /* Project header includes */ /*---------------------------------------------------------------------------*/ #include "GAM.h" #include "Message.h" /*---------------------------------------------------------------------------*/ /* Class declaration */ /*---------------------------------------------------------------------------*/ /** * @brief GAM that update PS output value for pre-programmed operation. * * The configuration syntax is (names and signal quantity are only given as an example): *
 *         +PreProgrammedGAM = {
 *           Class = JAPreProgrammedGAM
 *           Directory = "../Configurations" // Directory which has pre-pro configuration file.
 *           PreProgrammedPeriodMs = 1       // RFON state is executed every millisecond.
 *           InputSignals = {
 *               CSV_LOAD = {
 *                   DataSource = EPICSCAInput
 *                   Type = uint32
 *               }
 *               Filename = {
 *                   Alias = CSV_NAME
 *                   DataSource = EPICSCAInput
 *               }
 *               FHPS_REF = {
 *                   DataSource = DDB1
 *                   Type = float32
 *               }
 *               RFON = {
 *                   DataSource = RealTimeThreadAsyncBridge
 *                   Type = uint32
 *               }
 *           }
 *           OutputSignals = {
 *               GYA_PREHEAT_TIME = {
 *                   DataSource = DDB1
 *                   Type = int32
 *               }
 *               MHVPS_REF = {
 *                   DataSource = DDB1
 *                   Type = float32
 *               }
 *               BPS_REF = {
 *                   DataSource = DDB1
 *                   Type = float32
 *               }
 *               APS_REF = {
 *                   DataSource = DDB1
 *                   Type = float32
 *               }
 *               MCPS_TRG_CURR_SET = {
 *                   DataSource = DDB1
 *                   Type = float32
 *               }
 *               GCPS_TRG_CURR_SET = {
 *                   DataSource = DDB1
 *                   Type = float32
 *               }
 *               FHPS_REF = {
 *                   DataSource = DDB1
 *                   Type = float32
 *               }
 *               CSV_LOADED = {
 *                   DataSource = DDB1
 *                   Type = uint32
 *               }
 *               CSV_ERR = {
 *                   DataSource = DDB1
 *                   Type = uint32
 *               }
 *           }
 *       }
 * 
* */ class JAPreProgrammedGAM : public MARTe::GAM, public MARTe::StatefulI { public: CLASS_REGISTER_DECLARATION() JAPreProgrammedGAM(); virtual ~JAPreProgrammedGAM(); virtual bool Initialise(MARTe::StructuredDataI & data); virtual bool Setup(); virtual bool Execute(); virtual bool PrepareNextState(const MARTe::char8 * const currentStateName, const MARTe::char8 * const nextStateName); private: bool LoadFile(); void DeleteArrays(); //Parameters MARTe::StreamString directory; //Location for prepro configuration file. MARTe::uint32 preProgrammedExecutaionPeriodMs; // Time between to execution cycles in milliseconds in pre-programmed mode. //Input Signals MARTe::uint32 *loadTriggerSignal; //index:0 MARTe::uint32 filenameSignalIndex;//index:1 MARTe::float32 *fhpsrefSignal; //index:2 MARTe::uint32 *rfonStateSignal; //index:3 //Output Signals MARTe::int32 *timeSignal; //index:0 MARTe::float32 **valueSignals; //index:1-5 = BPS,APS,MC,GC,FHPS MARTe::uint32 *fileLoadedSignal; //index:6 MARTe::uint32 *fileLoadErrorOutput;//index:7 //Internal variables MARTe::int32 *preProgrammedTime; MARTe::float32 **preProgrammedValues; MARTe::uint32 startTime; //Number of columns in csv, EXCLUDING the time MARTe::uint32 numberOfPreProgrammedValues; //is 5.(BPS, APS, MC, GC, FHPS) MARTe::uint32 numberOfPreProgrammedTimeRows; //This start from t=0 row. MARTe::uint32 currentRow; // Number of milliseconds since the last time output signals were updated. MARTe::uint32 msCounter; // Row number where the pre-programmed data begins (time == 0). MARTe::uint32 preProgrammedRow; enum OperationMode { LoadFileMode, PreProgrammedMode, None }; enum PreProTableDefinition { Time, MHVPS, BPS, APS, MCPS, GCPS, FHPS }; OperationMode mode; bool resetOutputSignals; // Flag determining whether file should be read (so it isn't read multiple time) bool readOnce; }; /*---------------------------------------------------------------------------*/ /* Inline method definitions */ /*---------------------------------------------------------------------------*/ #endif /* GAMS_JAPREPROGRAMMEDGAM_H_ */