Generation working and Compilation of MARTe components
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/**
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* @file JAMessageGAM.h
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* @brief Header file for class JAMessageGAM
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* @date Jan, 2019
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* @author rhari
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*
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* @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and
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* the Development of Fusion Energy ('Fusion for Energy').
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* Licensed under the EUPL, Version 1.1 or - as soon they will be approved
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* by the European Commission - subsequent versions of the EUPL (the "Licence")
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* You may not use this work except in compliance with the Licence.
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* You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl
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*
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* @warning Unless required by applicable law or agreed to in writing,
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* software distributed under the Licence is distributed on an "AS IS"
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* basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the Licence permissions and limitations under the Licence.
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* @details This header file contains the declaration of the class JAMessageGAM
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* with all of its public, protected and private members. It may also include
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* definitions for inline methods which need to be visible to the compiler.
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*/
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#ifndef GAMS_JAMESSAGEGAM_H_
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#define GAMS_JAMESSAGEGAM_H_
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/*---------------------------------------------------------------------------*/
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/* Standard header includes */
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/*---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------*/
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/* Project header includes */
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/*---------------------------------------------------------------------------*/
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#include "GAM.h"
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#include "Message.h"
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/*---------------------------------------------------------------------------*/
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/* Class declaration */
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/*---------------------------------------------------------------------------*/
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/**
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* @brief GAM that sends a message when input signals have expected values. Message will not be sent multiple
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* times without first changing the application state.
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*
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* The configuration syntax is (names and signal quantity are only given as an example):
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* <pre>
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* +MessageGAM = {
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* Class = JAMessageGAM
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* Operation = AND // Accepted values are: AND, OR, XOR, NOR. Default value is AND.
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* ExpectedIntValues = {1 10} // Expected values for input signals of integral type.
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* ExpectedFloatValues = {3.5} // Expected values for float signals of floting point type.
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* Comparators = {EQUALS GREATER NOT} // Accepted values are: EQUALS, NOT, GREATER, EQUALS_OR_GREATER, LESS, EQUALS_OR_LESS
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* // Comparators element is optional. Default comparator is EQUALS.
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* InputSignals = {
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* Sig1 = {
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* DataSource = EPICSCAInput
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* Type = uint32
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* }
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* Sig2 = {
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* DataSource = EPICSCAInput
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* Type = float32
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* }
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* Sig3 = {
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* DataSource = EPICSCAInput
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* Type = uint32
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* }
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* }
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* +Event = { // Message to be sent when condition is true.
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* Class = Message
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* Destination = StateMachine
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* Function = GoDisabled
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* }
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* }
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* </pre>
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* This example will send Event message when Sig1 == 1 && Sig2 > 3.5 && Sig3 != 10
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*/
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class JAMessageGAM : public MARTe::GAM, public MARTe::StatefulI {
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public:
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CLASS_REGISTER_DECLARATION()
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JAMessageGAM();
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virtual ~JAMessageGAM();
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virtual bool Initialise(MARTe::StructuredDataI & data);
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virtual bool Setup();
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virtual bool Execute();
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virtual bool PrepareNextState(const MARTe::char8 * const currentStateName,
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const MARTe::char8 * const nextStateName);
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enum ComparisonMode {
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Equals, Not, Greater, EqualsOrGreater, Less, EqualsOrLess
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};
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private:
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/**
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* @brief Does the input signal at provided index have the expected value.
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* @param[in] index of the signal.
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* @param[out] floatValueIndex lookup index for expected float values array.
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* @param[out] intValueIndex lookup index for expected integer values array.
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* @return true if the signal has expected value.
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*/
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bool Compare(MARTe::uint32 index, MARTe::uint32 &floatValueIndex, MARTe::uint32 &intValueIndex);
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enum OperationMode {
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And, Or, Xor, Nor
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};
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// Input signals
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void **inputSignals;
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MARTe::TypeDescriptor *inputSignalTypes;
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// Condition operation.
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OperationMode operation;
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// Message to be sent when conditions are met.
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MARTe::ReferenceT<MARTe::Message> eventMsg;
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// Was the message already sent and we are waiting for a state change before next message can be sent.
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bool needsReset;
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// Array of expected integer values of input signals.
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MARTe::uint64* expectedValuesInt;
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// Array of expected float values for input signals.
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MARTe::float64* expectedValuesFloat;
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// Expected integer values count (must be equal to numberOfInputSignals - floatValuesCount)
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MARTe::uint32 intValuesCount;
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// Expected integer values count (must be equal to numberOfInputSignals - floatValuesCount)
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MARTe::uint32 floatValuesCount;
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// Array of comparators
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ComparisonMode* comparators;
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};
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/*---------------------------------------------------------------------------*/
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/* Inline method definitions */
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/*---------------------------------------------------------------------------*/
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#endif /* GAMS_JAMESSAGEGAM_H_ */
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