Generation working and Compilation of MARTe components

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/**
* @file JARTStateMachineGAM.h
* @brief Header file for class JASDNRTStateMachineGAM
* @date Nov 26, 2018
* @author aneto
*
* @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and
* the Development of Fusion Energy ('Fusion for Energy').
* Licensed under the EUPL, Version 1.1 or - as soon they will be approved
* by the European Commission - subsequent versions of the EUPL (the "Licence")
* You may not use this work except in compliance with the Licence.
* You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl
*
* @warning Unless required by applicable law or agreed to in writing,
* software distributed under the Licence is distributed on an "AS IS"
* basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the Licence permissions and limitations under the Licence.
* @details This header file contains the declaration of the class JARTStateMachineGAM
* with all of its public, protected and private members. It may also include
* definitions for inline methods which need to be visible to the compiler.
*/
#ifndef GAMS_JASDNRTSTATEMACHINEGAM_H_
#define GAMS_JASDNRTSTATEMACHINEGAM_H_
/*---------------------------------------------------------------------------*/
/* Standard header includes */
/*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*/
/* Project header includes */
/*---------------------------------------------------------------------------*/
#include "GAM.h"
/*---------------------------------------------------------------------------*/
/* Class declaration */
/*---------------------------------------------------------------------------*/
/**
* @brief GAM provides real-time state machine that communicate with SDN packet.
*
* The configuration syntax is (names and signal quantity are only given as an example):
* <pre>
* +GAMSDNRealTimeStateMachine = {
* Class = JASDNRTStateMachineGAM
* ConditionTrigger = 1
* mhvps_hvon = 4
* aps_hvon = 1
* aps_swon = 16
* bps_hvon = 2
* bps_swon = 8
* InputSignals = {
* Time = {
* DataSource = DDB1
* Type = uint32
* }
* PLC_ON = {
* DataSource = DDB1
* Type = uint32
* }
* MHVPS_DT = {
* DataSource = DDB1
* Type = uint32
* }
* APS_HVON_DT = {
* DataSource = DDB1
* Type = uint32
* }
* APS_SWON_DT = {
* DataSource = DDB1
* Type = uint32
* }
* BPS_HVON_DT = {
* DataSource = DDB1
* Type = uint32
* }
* BPS_SWON_DT = {
* DataSource = DDB1
* Type = uint32
* }
* SHOTLEN = {
* DataSource = DDB1
* Type = uint32
* }
* StopRequest = {
* DataSource = DDB1
* Type = uint32
* }
* MODE_SHOTLEN_FLAG = {
* DataSource = DDB1
* Type = uint32
* }
* Command = {
* DataSource = RealTimeThreadAsyncBridge
* Type = uint16
* }
* }
* OutputSignals = {
* Value = {
* //DataSource = NI6259
* DataSource = Display
* Type = uint32
* Trigger = 1
* }
* BeamON = {
* DataSource = RealTimeThreadAsyncBridge
* Type = uint32
* }
* HVARMED = {
* DataSource = RealTimeThreadAsyncBridge
* Type = uint32
* }
* HVINJECTION = {
* DataSource = RealTimeThreadAsyncBridge
* Type = uint32
* }
* RFON = {
* DataSource = RealTimeThreadAsyncBridge
* Type = uint32
* }
* BeamONTime = {
* DataSource = RealTimeThreadAsyncBridge
* Type = uint32
* }
* RFONTime = {
* DataSource = RealTimeThreadAsyncBridge
* Type = uint32
* }
* SHOT_ID = {
* DataSource = RealTimeThreadAsyncBridge
* Type = uint32
* }
* }
* }
* </pre>
*
*/
class JASDNRTStateMachineGAM : public MARTe::GAM, public MARTe::StatefulI {
public:
CLASS_REGISTER_DECLARATION()
JASDNRTStateMachineGAM();
virtual ~JASDNRTStateMachineGAM();
virtual bool Initialise(MARTe::StructuredDataI & data);
virtual bool Setup();
virtual bool Execute();
virtual bool PrepareNextState(const MARTe::char8 * const currentStateName,
const MARTe::char8 * const nextStateName);
private:
//The list of possible states
enum JARealTimeState {
WaitTrigger = 0,
SwitchingHVPS_HVON = 1,
WaitSDNTrigger = 2,
SwitchingHVPS_SWON = 3,
RFON = 4,
HVTerminate = 5
};
//The current rtState
JARealTimeState currentState;
/////////////////////////////////////////////////
// Static parameter given by cfg File
/////////////////////////////////////////////////
//A given condition
MARTe::uint32 conditionTrigger;
//What to output in a given state and condition
MARTe::uint32 mhvps_hvon;
MARTe::uint32 aps_hvon;
MARTe::uint32 aps_swon;
MARTe::uint32 bps_hvon;
MARTe::uint32 bps_swon;
/////////////////////////////////////////////////
// Input signals
/////////////////////////////////////////////////
//The trigger signal (PLC_ON)
MARTe::uint32 *triggerSignal;
//Time signal (Time from TimerGAM)
MARTe::uint32 *currentTime;
// Input signals for trigger delay parameters
MARTe::uint32 *triggerDelay_mhvps_hvon;
MARTe::uint32 *triggerDelay_aps_hvon;
MARTe::uint32 *triggerDelay_aps_swon;
MARTe::uint32 *triggerDelay_bps_hvon;
MARTe::uint32 *triggerDelay_bps_swon;
MARTe::uint32 *triggerDelay_shotlen;
// Input signal for sequence stop request.
MARTe::uint32 *stopRequest;
// Input signal for pulse length limit by mode.
MARTe::uint32 *modePulseLengthLimit;
// Input signal for SDN commands.
MARTe::uint16 *sdnCommand;
/////////////////////////////////////////////////////////////
// Output signal to which the output value will be written.
/////////////////////////////////////////////////////////////
// One state write One signal.
MARTe::uint32 *outputSignal;
// state notify output
MARTe::uint32 *outputBeamON;
MARTe::uint32 *outputHVArmed;
MARTe::uint32 *outputHVInjection;
MARTe::uint32 *outputRFON;
// elapsed time notify output;
MARTe::uint32 *outputBeamONTime;
MARTe::uint32 *outputRFONTime;
// shot counter (coutup every RFON time.)
MARTe::uint32 *shotCounter;
//////////////////////////////
//Internal Parameters
//////////////////////////////
//PLC_ON time holder
MARTe::uint32 plcOnTime;
//APS_SWON time holder
MARTe::uint32 apsSwonTime;
MARTe::uint32 apsSwoffTime;
//PS turn off delay
MARTe::uint32 turn_off_delay;
//SDN trigger command arrival time.
MARTe::uint32 sdnTriggerTime;
//HVPS state holder
bool mhvps_hvon_is_on;
bool aps_hvon_is_on;
bool aps_swon_is_on;
bool bps_hvon_is_on;
bool bps_swon_is_on;
};
/*---------------------------------------------------------------------------*/
/* Inline method definitions */
/*---------------------------------------------------------------------------*/
#endif /* GAMS_JASDNRTSTATEMACHINEGAM_H_ */