Generation working and Compilation of MARTe components
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/**
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* @file JASourceChoiseGAM.cpp
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* @brief Source file for class JASourceChoiseGAM
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* @date Nov 26, 2018
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* @author aneto
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*
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* @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and
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* the Development of Fusion Energy ('Fusion for Energy').
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* Licensed under the EUPL, Version 1.1 or - as soon they will be approved
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* by the European Commission - subsequent versions of the EUPL (the "Licence")
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* You may not use this work except in compliance with the Licence.
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* You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl
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*
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* @warning Unless required by applicable law or agreed to in writing,
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* software distributed under the Licence is distributed on an "AS IS"
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* basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the Licence permissions and limitations under the Licence.
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* @details This source file contains the definition of all the methods for
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* the class JASourceChoiseGAM (public, protected, and private). Be aware that some
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* methods, such as those inline could be defined on the header file, instead.
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*/
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/*---------------------------------------------------------------------------*/
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/* Standard header includes */
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/*---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------*/
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/* Project header includes */
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/*---------------------------------------------------------------------------*/
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#include "JASourceChoiseGAM.h"
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#include "AdvancedErrorManagement.h"
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/*---------------------------------------------------------------------------*/
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/* Static definitions */
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/*---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------*/
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/* Method definitions */
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/*---------------------------------------------------------------------------*/
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JASourceChoiseGAM::JASourceChoiseGAM() {
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// initialize member variables.
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numberOfPVs = 0;
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}
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JASourceChoiseGAM::~JASourceChoiseGAM() {
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}
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bool JASourceChoiseGAM::Initialise(MARTe::StructuredDataI & data) {
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//GAM parameters are initialized.
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using namespace MARTe;
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bool ok = GAM::Initialise(data);
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if (ok) {
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ok = data.Read("numberOfPVs", numberOfPVs);
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if (!ok) {
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "The numberOfPVs parameter shall be specified");
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}
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}
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return ok;
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}
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bool JASourceChoiseGAM::PrepareNextState(const MARTe::char8 * const currentStateName, const MARTe::char8 * const nextStateName) {
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//This method changes internal parameter based on next realtime state.
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return true;
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}
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bool JASourceChoiseGAM::Setup() {
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// Setup memory for input/output signals on the GAM.
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using namespace MARTe;
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bool ok = (numberOfInputSignals == numberOfPVs*3u);
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if (ok) {
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ok = (numberOfOutputSignals == numberOfPVs);
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if (!ok) {
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "%d *3 output signals shall be defined", numberOfPVs);
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}
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}
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else {
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "%d input signals shall be defined", numberOfPVs);
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}
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// Do type check for input signals.
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int int_num = 0;
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int float_num = 0;
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if (ok) {
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uint32 c;
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for (c = 0u; c < numberOfInputSignals; c++) {
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TypeDescriptor inputType = GetSignalType(InputSignals, c);
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if(inputType == UnsignedInteger32Bit){
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int_num++;
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} else if (inputType == Float32Bit) {
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float_num++;
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} else {
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ok = false;
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};
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if (!ok) {
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StreamString signalName;
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(void) GetSignalName(InputSignals, c, signalName);
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "Signal %s shall be defined as uint32 or flaot32", signalName.Buffer());
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}
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}
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}
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// Do type check for output signals
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if (ok) {
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uint32 c;
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for (c = 0u; c < numberOfOutputSignals; c++) {
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TypeDescriptor outputType = GetSignalType(OutputSignals, c);
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ok = ((outputType == UnsignedInteger32Bit) || (outputType == Float32Bit));
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if (!ok) {
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StreamString signalName;
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(void) GetSignalName(InputSignals, c, signalName);
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REPORT_ERROR(MARTe::ErrorManagement::ParametersError, "Signal %s shall be defined as uint32 or float32", signalName.Buffer());
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}
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}
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}
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// Set memory
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inputUInt32.resize(numberOfPVs*2);
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inputFloat32.resize(numberOfPVs*2);
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choise.resize(numberOfPVs);
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outputUInt32.resize(numberOfPVs);
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outputFloat32.resize(numberOfPVs);
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prevUInt32.resize(numberOfPVs*2);
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prevFloat32.resize(numberOfPVs*2);
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if(ok){
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for(uint32 i=0; i<numberOfPVs; i++){ //Expected inp1, inp2, choise order in signal list.
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TypeDescriptor inputType = GetSignalType(InputSignals, i*3);
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if(inputType == UnsignedInteger32Bit){
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inputUInt32[2*i] = reinterpret_cast<uint32 *>(GetInputSignalMemory(3*i));
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inputUInt32[2*i+1] = reinterpret_cast<uint32 *>(GetInputSignalMemory(3*i+1));
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choise[i] = reinterpret_cast<uint32 *>(GetInputSignalMemory(3*i+2));
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outputUInt32[i] = reinterpret_cast<uint32 *>(GetOutputSignalMemory(i));
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} else if(inputType == Float32Bit){
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inputFloat32[2*i] = reinterpret_cast<float *>(GetInputSignalMemory(3*i));
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inputFloat32[2*i+1] = reinterpret_cast<float *>(GetInputSignalMemory(3*i+1));
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choise[i] = reinterpret_cast<uint32 *>(GetInputSignalMemory(3*i+2));
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outputFloat32[i] = reinterpret_cast<float32 *>(GetOutputSignalMemory(i));
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}
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prevUInt32[2*i] = 0;
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prevUInt32[2*i+1] = 0;
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prevFloat32[2*i] = 0;
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prevFloat32[2*i+1] = 0;
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}
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}
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return ok;
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}
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bool JASourceChoiseGAM::Execute() {
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// This method is called every realtime state thread cycle.
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using namespace MARTe;
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for (uint32 i=0; i < numberOfPVs; i++){
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if(*choise[i]==0){
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if(outputUInt32[i]){
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if(prevUInt32[i*2] != *inputUInt32[i*2]){
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*outputUInt32[i] = *inputUInt32[i*2];
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prevUInt32[i*2] = *inputUInt32[i*2];
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prevUInt32[1+i*2] = *inputUInt32[1+i*2];
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}
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} else if(outputFloat32[i]){
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if(prevFloat32[i*2] != *inputFloat32[i*2]){
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*outputFloat32[i] = *inputFloat32[i*2];
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prevFloat32[i*2] = *inputFloat32[i*2];
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prevFloat32[1+i*2] = *inputFloat32[1+i*2];
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}
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}
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} else {
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if(outputUInt32[i]){
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if(prevUInt32[1+i*2] != *inputUInt32[1+i*2]){
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*outputUInt32[i] = *inputUInt32[1+i*2];
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prevUInt32[i*2] = *inputUInt32[i*2];
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prevUInt32[1+i*2] = *inputUInt32[1+i*2];
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}
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} else if (outputFloat32[i]){
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if(prevFloat32[1+i*2] != *inputFloat32[1+i*2]){
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*outputFloat32[i] = *inputFloat32[1+i*2];
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prevFloat32[i*2] = *inputFloat32[i*2];
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prevFloat32[1+i*2] = *inputFloat32[1+i*2];
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}
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}
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}
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}
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return true;
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}
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CLASS_REGISTER(JASourceChoiseGAM, "1.0")
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