106 lines
3.8 KiB
C++
106 lines
3.8 KiB
C++
/**
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* @file SineArrayGAM.h
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* @brief GAM that fills a float32 array with a continuous sinusoidal waveform.
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* @date 15/05/2026
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* @author Martino Ferrari
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*
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* @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and
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* the Development of Fusion Energy ('Fusion for Energy').
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* Licensed under the EUPL, Version 1.1 or - as soon they will be approved
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* by the European Commission - subsequent versions of the EUPL (the "Licence")
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* You may not use this work except in compliance with the Licence.
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* You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl
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*
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* @warning Unless required by applicable law or agreed to in writing,
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* software distributed under the Licence is distributed on an "AS IS"
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* basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the Licence permissions and limitations under the Licence.
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*
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* @details Each Execute() call fills one float32 output array with N samples of:
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* v[k] = Amplitude * sin(2π * Frequency * (sampleOffset + k) / SamplingRate + Phase) + Offset
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*
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* The sampleOffset accumulates across calls so the waveform phase is continuous.
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*
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* Configuration:
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* <pre>
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* +MyGAM = {
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* Class = SineArrayGAM
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* Frequency = 1000.0 // Signal frequency in Hz (default 1.0)
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* Amplitude = 1.0 // Signal amplitude (default 1.0)
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* Offset = 0.0 // DC offset (default 0.0)
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* Phase = 0.0 // Phase in radians (default 0.0)
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* SamplingRate = 1000000.0 // Sample rate in Hz; must match UDPStreamer signal (default 1000000.0)
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* OutputSignals = {
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* Ch1 = { DataSource = DDB; Type = float32; NumberOfElements = 1000 }
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* }
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* }
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* </pre>
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*
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* Exactly one output signal of type float32 is required.
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*/
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#ifndef SINEARRAYGAM_H_
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#define SINEARRAYGAM_H_
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/*---------------------------------------------------------------------------*/
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/* Standard header includes */
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/*---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------*/
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/* Project header includes */
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/*---------------------------------------------------------------------------*/
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#include "CompilerTypes.h"
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#include "GAM.h"
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/*---------------------------------------------------------------------------*/
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/* Class declaration */
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/*---------------------------------------------------------------------------*/
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namespace MARTe {
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class SineArrayGAM : public GAM {
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public:
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CLASS_REGISTER_DECLARATION()
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/**
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* @brief Constructor. Sets safe defaults.
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*/
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SineArrayGAM();
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/**
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* @brief Destructor.
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*/
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virtual ~SineArrayGAM();
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/**
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* @brief Reads Frequency, Amplitude, Offset, Phase, SamplingRate from config.
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*/
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virtual bool Initialise(StructuredDataI &data);
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/**
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* @brief Resolves the output signal pointer and element count.
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* @return true if exactly one float32 output signal is present.
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*/
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virtual bool Setup();
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/**
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* @brief Fills the output array with the next N sinusoidal samples.
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* @return true always.
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*/
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virtual bool Execute();
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private:
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float64 frequency; /**< Signal frequency [Hz] */
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float64 amplitude; /**< Signal amplitude */
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float64 offset; /**< DC offset */
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float64 phase; /**< Phase offset [radians] */
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float64 samplingRate; /**< Sample rate [Hz] */
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uint32 nElements; /**< Number of output elements per cycle */
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uint64 sampleOffset; /**< Cumulative sample count for continuous phase */
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float32 *outputBuf; /**< Pointer to the output signal memory */
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};
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} /* namespace MARTe */
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#endif /* SINEARRAYGAM_H_ */
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