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2026-05-19 14:14:22 +02:00

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/**
* @file SineArrayGAM.h
* @brief GAM that fills a float32 array with a continuous sinusoidal waveform.
* @date 15/05/2026
* @author Martino Ferrari
*
* @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and
* the Development of Fusion Energy ('Fusion for Energy').
* Licensed under the EUPL, Version 1.1 or - as soon they will be approved
* by the European Commission - subsequent versions of the EUPL (the "Licence")
* You may not use this work except in compliance with the Licence.
* You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl
*
* @warning Unless required by applicable law or agreed to in writing,
* software distributed under the Licence is distributed on an "AS IS"
* basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the Licence permissions and limitations under the Licence.
*
* @details Each Execute() call fills one float32 output array with N samples of:
* v[k] = Amplitude * sin(2π * Frequency * (sampleOffset + k) / SamplingRate + Phase) + Offset
*
* The sampleOffset accumulates across calls so the waveform phase is continuous.
*
* Configuration:
* <pre>
* +MyGAM = {
* Class = SineArrayGAM
* Frequency = 1000.0 // Signal frequency in Hz (default 1.0)
* Amplitude = 1.0 // Signal amplitude (default 1.0)
* Offset = 0.0 // DC offset (default 0.0)
* Phase = 0.0 // Phase in radians (default 0.0)
* SamplingRate = 1000000.0 // Sample rate in Hz; must match UDPStreamer signal (default 1000000.0)
* OutputSignals = {
* Ch1 = { DataSource = DDB; Type = float32; NumberOfElements = 1000 }
* }
* }
* </pre>
*
* Exactly one output signal of type float32 is required.
*/
#ifndef SINEARRAYGAM_H_
#define SINEARRAYGAM_H_
/*---------------------------------------------------------------------------*/
/* Standard header includes */
/*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*/
/* Project header includes */
/*---------------------------------------------------------------------------*/
#include "CompilerTypes.h"
#include "GAM.h"
/*---------------------------------------------------------------------------*/
/* Class declaration */
/*---------------------------------------------------------------------------*/
namespace MARTe {
class SineArrayGAM : public GAM {
public:
CLASS_REGISTER_DECLARATION()
/**
* @brief Constructor. Sets safe defaults.
*/
SineArrayGAM();
/**
* @brief Destructor.
*/
virtual ~SineArrayGAM();
/**
* @brief Reads Frequency, Amplitude, Offset, Phase, SamplingRate from config.
*/
virtual bool Initialise(StructuredDataI &data);
/**
* @brief Resolves the output signal pointer and element count.
* @return true if exactly one float32 output signal is present.
*/
virtual bool Setup();
/**
* @brief Fills the output array with the next N sinusoidal samples.
* @return true always.
*/
virtual bool Execute();
private:
float64 frequency; /**< Signal frequency [Hz] */
float64 amplitude; /**< Signal amplitude */
float64 offset; /**< DC offset */
float64 phase; /**< Phase offset [radians] */
float64 samplingRate; /**< Sample rate [Hz] */
uint32 nElements; /**< Number of output elements per cycle */
uint64 sampleOffset; /**< Cumulative sample count for continuous phase */
float32 *outputBuf; /**< Pointer to the output signal memory */
};
} /* namespace MARTe */
#endif /* SINEARRAYGAM_H_ */