# Tutorial: Streaming Signals with UDPStreamer This tutorial walks you through: 1. Setting up the environment 2. Running the demo application 3. Visualising signals in the browser 4. Adding UDPStreamer to your own MARTe2 application 5. Streaming high-frequency packed signals **Prerequisites:** MARTe2 and MARTe2-components must already be built. See the [MARTe2 installation guide](https://vcis.f4e.europa.eu/marte2-docs/) if needed. --- ## 1. Environment Setup Edit `marte_env.sh` in the repository root to point at your MARTe2 installations: ```bash # marte_env.sh (key variables) export MARTe2_DIR="$HOME/workspace/MARTe2" export MARTe2_Components_DIR="$HOME/workspace/MARTe2-components" ``` Then source it in your shell: ```bash cd /path/to/MARTe_IO_components source marte_env.sh ``` Verify the environment is correct: ```bash echo $MARTe2_DIR ls $MARTe2_DIR/Build/x86-linux/App/MARTeApp.ex # should exist ``` --- ## 2. Running the Demo Application The demo is in `Test/MARTeApp/`. It runs a 10 kHz MARTe2 application that streams: - **Counter** and **Time** — scalar counters from the Linux timer - **Sine1** — 1 Hz sine wave (float32, amplitude 10, quantized to uint16 on wire) - **Sine2** — 0.3 Hz sine wave (float32, amplitude 5, raw float32 on wire) - **Ch1**, **Ch2** — 1 kHz sine bursts packed as 1000 samples/packet (10 MSps) Start everything with one command: ```bash cd Test/MARTeApp ./run.sh --webui ``` The script will: 1. Build the UDPStreamer shared library. 2. Build the Go WebUI binary (first run only). 3. Start the WebUI relay on `http://localhost:8080`. 4. Launch the MARTe2 application. Press `Ctrl+C` to stop both processes. --- ## 3. Visualising Signals in the Browser Open `http://localhost:8080` in any modern browser. ### Add your first plot 1. Click **+ Add Plot** in the toolbar. 2. A blank plot panel appears with a "Drop signals here" hint. ### Plot a signal 1. In the left sidebar find **Sine1** (listed as `Sine1 · f32`). 2. Click and drag it onto the plot panel. 3. The sine wave appears immediately. ### Overlay multiple signals Drag **Sine2** onto the same plot — it is added as a second trace. ### Adjust the time window Use the **Window** dropdown in the top bar to change the rolling display window (1 s, 5 s, 10 s, 30 s, 60 s). ### Plot layout Use the layout buttons (`1×1`, `2×1`, `2×2`, …) to split the screen into multiple plot panels. Each panel is independent — drag different signals onto each. ### High-frequency signals Drag **Ch1** (shown as `Ch1 · [1000] f32`) onto a plot. Each UDP packet carries 1000 samples at 10 MSps; the WebUI reconstructs per-sample timestamps and displays the continuous waveform. ### Export data Click **⬇** on any plot to download the visible window as a CSV file. --- ## 4. Adding UDPStreamer to Your Own Application ### Step 1 — Declare the DataSource Add UDPStreamer to the `+Data` section of your MARTe2 configuration: ``` +Data = { Class = ReferenceContainer DefaultDataSource = DDB +DDB = { Class = GAMDataSource } +Streamer = { Class = UDPStreamer Port = 44500 MaxPayloadSize = 1400 Signals = { Voltage = { Type = float32 Unit = "V" RangeMin = -10.0 RangeMax = 10.0 QuantizedType = uint16 // 16-bit quantized on wire } Current = { Type = float32 Unit = "A" } } } +Timings = { Class = TimingDataSource } } ``` ### Step 2 — Route signals with IOGAM Use IOGAM to copy signals from your inter-GAM DDB into the Streamer: ``` +StreamerGAM = { Class = IOGAM InputSignals = { Voltage = { DataSource = DDB; Type = float32 } Current = { DataSource = DDB; Type = float32 } } OutputSignals = { Voltage = { DataSource = Streamer; Type = float32 } Current = { DataSource = Streamer; Type = float32 } } } ``` Add `StreamerGAM` at the **end** of the thread's `Functions` list so it runs after your control GAMs have written their outputs. ### Step 3 — Add the library to LD_LIBRARY_PATH In your run script, add the UDPStreamer build directory: ```bash export LD_LIBRARY_PATH="/path/to/Build/x86-linux/Components/DataSources/UDPStreamer:$LD_LIBRARY_PATH" ``` ### Step 4 — Start the WebUI and connect ```bash # From the Client/WebUI directory: ./udpstreamer-webui --streamer 127.0.0.1:44500 --listen :8080 --clientport 44900 ``` Open `http://localhost:8080`, drag your signals onto a plot, and you're done. --- ## 5. Streaming High-Frequency Packed Signals This section shows how to stream 1000 samples per RT cycle at 1 MSps. ### Overview At 1 kHz RT rate with 1000 samples per cycle the effective sample rate is 1 MSps. Each UDP packet carries a burst of 1000 samples; the client reconstructs timestamps using the anchor timestamp and `SamplingRate`. ### Step 1 — Generate burst data with SineArrayGAM `SineArrayGAM` (bundled in `UDPStreamer.so`) produces a continuous float32 array: ``` +Ch1GAM = { Class = SineArrayGAM Frequency = 1000.0 // 1 kHz signal Amplitude = 1.0 Phase = 0.0 SamplingRate = 1000000.0 // must match Streamer config below OutputSignals = { Ch1 = { DataSource = DDB Type = float32 NumberOfDimensions = 1 NumberOfElements = 1000 } } } ``` ### Step 2 — Add a time reference signal Add a scalar time signal that will anchor the first sample's timestamp: ``` +TimerGAM = { Class = IOGAM InputSignals = { Time = { DataSource = Timer; Type = uint32; Frequency = 1000 } } OutputSignals = { Time = { DataSource = DDB; Type = uint32 } } } ``` ### Step 3 — Configure UDPStreamer for packed signals ``` +Streamer = { Class = UDPStreamer Port = 44500 MaxPayloadSize = 1400 Signals = { Time = { Type = uint32; Unit = "us" } // time reference (scalar) Ch1 = { Type = float32 NumberOfDimensions = 1 NumberOfElements = 1000 Unit = "V" TimeMode = FirstSample // Time = timestamp of first sample TimeSignal = Time SamplingRate = 1000000.0 // Hz } } } ``` ### Step 4 — Wire everything in the thread ``` +Thread1 = { Class = RealTimeThread Functions = { TimerGAM Ch1GAM StreamerGAM } } ``` Where `StreamerGAM` is the IOGAM that copies `Time` and `Ch1` from DDB to Streamer. ### Step 5 — Fragmentation note A single 1000-element float32 channel plus a uint32 time signal produces: ``` payload = 8 B (HRT) + 4 B (Time/uint32) + 4000 B (float32×1000) = 4012 B ``` With `MaxPayloadSize = 1400`: ``` fragments = ceil(4012 / 1383) = 3 datagrams per cycle ``` At 1 kHz that is 3000 UDP datagrams/second per channel — well within typical LAN capacity. ### Step 6 — Create the SineArrayGAM symlink MARTe2 tries to `dlopen("SineArrayGAM.so")` the first time it encounters the class. Create the symlink in your build directory: ```bash UDPSTREAMER_LIB=/path/to/Build/x86-linux/Components/DataSources/UDPStreamer ln -sf "${UDPSTREAMER_LIB}/UDPStreamer.so" "${UDPSTREAMER_LIB}/SineArrayGAM.so" ``` --- ## 6. Writing a Custom UDP Client A minimal Python client that receives and prints signal data: ```python import socket, struct MAGIC = 0x53504455 HDR = struct.Struct('