Add TCP control + UDP multicast mode to UDPStreamer
DataSource (C++): - New optional config: MulticastGroup (e.g. "239.0.0.1") and DataPort (default Port+1); when set, enables multicast mode; absent = unicast - Control plane: BasicTCPSocket listener on Port; CONNECT received over TCP triggers HandleTCPConnect() which sends CONFIG via the same TCP connection - Data plane: BasicUDPSocket aimed at MulticastGroup:DataPort; all DATA fragments sent via dataSocket.Write() so any joined client receives them - useMulticast is the single branch point; every unicast code path is unchanged when MulticastGroup is absent - New methods: HandleTCPConnect(), IsMulticast() - 5 new unit tests (ports 44710-44729); all 38 tests passing WebUI hub (Go): - SourceConfig gains MulticastGroup and DataPort fields (JSON, optional) - UDPClient gains multicastGroup/dataPort; Run() routes to new runMulticastSession() when multicastGroup is non-empty - runMulticastSession(): TCP dial for CONNECT/CONFIG, net.ListenMulticastUDP for DATA, background goroutine watches TCP for DISCONNECT/close - All existing sm.Add() call sites updated (unicast callers pass "", 0) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -31,6 +31,7 @@
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/* Project header includes */
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/*---------------------------------------------------------------------------*/
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#include "AdvancedErrorManagement.h"
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#include "BasicTCPSocket.h"
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#include "BasicUDPSocket.h"
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#include "ConfigurationDatabase.h"
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#include "GAM.h"
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@@ -1547,3 +1548,288 @@ bool UDPStreamerTest::TestHighFrequency_DataIntegrity() {
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ObjectRegistryDatabase::Instance()->Purge();
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return ok;
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}
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/* ============================================================
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* Multicast mode tests (ports 44710-44729)
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* ============================================================ */
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bool UDPStreamerTest::TestInitialise_MulticastMode_Valid() {
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using namespace MARTe;
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UDPStreamer ds;
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ConfigurationDatabase cdb;
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cdb.Write("Port", 44710u);
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cdb.Write("MulticastGroup", "239.0.0.1");
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cdb.Write("DataPort", 44711u);
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cdb.CreateRelative("Signals");
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cdb.MoveToRoot();
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bool ok = ds.Initialise(cdb);
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ok &= ds.IsMulticast();
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ok &= (ds.GetPort() == 44710u);
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return ok;
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}
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bool UDPStreamerTest::TestInitialise_MulticastMode_DefaultDataPort() {
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using namespace MARTe;
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UDPStreamer ds;
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ConfigurationDatabase cdb;
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cdb.Write("Port", 44712u);
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cdb.Write("MulticastGroup", "239.0.0.1");
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/* DataPort intentionally omitted: should default to 44713 */
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cdb.CreateRelative("Signals");
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cdb.MoveToRoot();
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bool ok = ds.Initialise(cdb);
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ok &= ds.IsMulticast();
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return ok;
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}
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bool UDPStreamerTest::TestInitialise_MulticastMode_InvalidDataPort() {
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using namespace MARTe;
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UDPStreamer ds;
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ConfigurationDatabase cdb;
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cdb.Write("Port", 44714u);
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cdb.Write("MulticastGroup", "239.0.0.1");
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cdb.Write("DataPort", 44714u); /* same as Port — must be rejected */
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cdb.CreateRelative("Signals");
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cdb.MoveToRoot();
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return !ds.Initialise(cdb);
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}
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bool UDPStreamerTest::TestPrepareNextState_Multicast() {
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using namespace MARTe;
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static const char8 *const cfg =
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"+Test = {\n"
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" Class = RealTimeApplication\n"
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" +Functions = {\n"
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" Class = ReferenceContainer\n"
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" +Writer = {\n"
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" Class = UDPStreamerTestOutputGAM\n"
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" OutputSignals = {\n"
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" Counter = {\n"
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" DataSource = Streamer\n"
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" Type = uint32\n"
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" }\n"
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" }\n"
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" }\n"
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" }\n"
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" +Data = {\n"
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" Class = ReferenceContainer\n"
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" +Streamer = {\n"
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" Class = UDPStreamer\n"
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" Port = 44716\n"
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" MulticastGroup = \"239.0.0.1\"\n"
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" DataPort = 44717\n"
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" MaxPayloadSize = 1400\n"
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" Signals = {\n"
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" Counter = {\n"
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" Type = uint32\n"
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" }\n"
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" }\n"
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" }\n"
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" +Timings = {\n"
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" Class = TimingDataSource\n"
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" }\n"
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" }\n"
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" +States = {\n"
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" Class = ReferenceContainer\n"
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" +State1 = {\n"
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" Class = RealTimeState\n"
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" +Threads = {\n"
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" Class = ReferenceContainer\n"
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" +Thread1 = {\n"
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" Class = RealTimeThread\n"
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" Functions = { Writer }\n"
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" }\n"
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" }\n"
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" }\n"
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" }\n"
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" +Scheduler = {\n"
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" Class = GAMScheduler\n"
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" TimingDataSource = Timings\n"
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" }\n"
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"}\n";
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ReferenceT<RealTimeApplication> app = LoadApplication(cfg);
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bool ok = app.IsValid();
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if (ok) {
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ok = (app->PrepareNextState("State1") == ErrorManagement::NoError);
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}
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Sleep::MSec(50u);
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ReferenceT<UDPStreamer> ds = ObjectRegistryDatabase::Instance()->Find("Test.Data.Streamer");
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if (ok) {
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ok = ds.IsValid();
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}
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if (ok) {
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ok = ds->IsMulticast();
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}
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if (ok) {
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ok = !ds->IsClientConnected(); /* no client connected yet */
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}
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ObjectRegistryDatabase::Instance()->Purge();
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return ok;
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}
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bool UDPStreamerTest::TestExecute_MulticastConnectDataDisconnect() {
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using namespace MARTe;
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static const char8 *const cfg =
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"+Test = {\n"
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" Class = RealTimeApplication\n"
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" +Functions = {\n"
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" Class = ReferenceContainer\n"
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" +Writer = {\n"
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" Class = UDPStreamerTestOutputGAM\n"
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" OutputSignals = {\n"
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" Counter = {\n"
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" DataSource = Streamer\n"
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" Type = uint32\n"
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" }\n"
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" }\n"
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" }\n"
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" }\n"
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" +Data = {\n"
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" Class = ReferenceContainer\n"
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" +Streamer = {\n"
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" Class = UDPStreamer\n"
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" Port = 44720\n"
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" MulticastGroup = \"239.0.0.1\"\n"
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" DataPort = 44721\n"
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" MaxPayloadSize = 1400\n"
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" Signals = {\n"
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" Counter = {\n"
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" Type = uint32\n"
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" }\n"
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" }\n"
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" }\n"
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" +Timings = {\n"
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" Class = TimingDataSource\n"
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" }\n"
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" }\n"
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" +States = {\n"
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" Class = ReferenceContainer\n"
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" +State1 = {\n"
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" Class = RealTimeState\n"
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" +Threads = {\n"
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" Class = ReferenceContainer\n"
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" +Thread1 = {\n"
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" Class = RealTimeThread\n"
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" Functions = { Writer }\n"
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" }\n"
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" }\n"
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" }\n"
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" }\n"
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" +Scheduler = {\n"
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" Class = GAMScheduler\n"
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" TimingDataSource = Timings\n"
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" }\n"
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"}\n";
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ReferenceT<RealTimeApplication> app = LoadApplication(cfg);
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bool ok = app.IsValid();
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if (ok) {
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ok = (app->PrepareNextState("State1") == ErrorManagement::NoError);
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}
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Sleep::MSec(100u);
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/* Step 1: TCP CONNECT to control port 44720 */
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BasicTCPSocket clientTCP;
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if (ok) {
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ok = clientTCP.Open();
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}
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if (ok) {
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ok = clientTCP.Connect("127.0.0.1", 44720u, TimeoutType(2000u));
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}
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/* Send CONNECT packet over TCP */
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if (ok) {
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UDPSPacketHeader connectHdr;
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connectHdr.magic = UDPS_MAGIC;
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connectHdr.type = UDPS_TYPE_CONNECT;
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connectHdr.counter = 0u;
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connectHdr.fragmentIdx = 0u;
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connectHdr.totalFragments = 1u;
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connectHdr.payloadBytes = 0u;
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uint32 sendSz = static_cast<uint32>(sizeof(UDPSPacketHeader));
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ok = clientTCP.Write(reinterpret_cast<const char8 *>(&connectHdr), sendSz);
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}
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/* Step 2: Read CONFIG from TCP (header then payload) */
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if (ok) {
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uint8 cfgHdrBuf[sizeof(UDPSPacketHeader)];
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uint32 recvSz = static_cast<uint32>(sizeof(UDPSPacketHeader));
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ok = clientTCP.Read(reinterpret_cast<char8 *>(cfgHdrBuf), recvSz, TimeoutType(2000u));
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if (ok) {
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const UDPSPacketHeader *cfgHdr =
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reinterpret_cast<const UDPSPacketHeader *>(cfgHdrBuf);
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ok = (cfgHdr->magic == UDPS_MAGIC) && (cfgHdr->type == UDPS_TYPE_CONFIG);
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if (ok && (cfgHdr->payloadBytes > 0u)) {
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/* Drain the payload so the TCP stream is clean */
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HeapI *heap = GlobalObjectsDatabase::Instance()->GetStandardHeap();
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uint8 *payload = reinterpret_cast<uint8 *>(
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heap->Malloc(cfgHdr->payloadBytes));
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uint32 plSz = cfgHdr->payloadBytes;
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(void) clientTCP.Read(reinterpret_cast<char8 *>(payload), plSz,
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TimeoutType(2000u));
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heap->Free(reinterpret_cast<void *&>(payload));
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}
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}
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}
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/* Step 3: Join multicast group 239.0.0.1 on data port 44721 */
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BasicUDPSocket mcastReader;
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if (ok) {
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ok = mcastReader.Open();
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}
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if (ok) {
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ok = mcastReader.Listen(44721u);
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}
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if (ok) {
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ok = mcastReader.Join("239.0.0.1");
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}
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/* Step 4: Trigger Synchronise() to generate a DATA packet */
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if (ok) {
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ReferenceT<UDPStreamer> ds =
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ObjectRegistryDatabase::Instance()->Find("Test.Data.Streamer");
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ok = ds.IsValid() && ds->IsClientConnected();
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if (ok) {
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ok = ds->Synchronise();
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}
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}
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Sleep::MSec(100u);
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/* Step 5: Receive at least one DATA fragment from the multicast group */
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if (ok) {
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uint8 dataBuf[2048u];
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uint32 dataSz = static_cast<uint32>(sizeof(dataBuf));
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bool received = mcastReader.Read(reinterpret_cast<char8 *>(dataBuf), dataSz,
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TimeoutType(500u));
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ok = received;
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if (ok && (dataSz >= static_cast<uint32>(sizeof(UDPSPacketHeader)))) {
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const UDPSPacketHeader *dHdr =
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reinterpret_cast<const UDPSPacketHeader *>(dataBuf);
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ok = (dHdr->magic == UDPS_MAGIC) && (dHdr->type == UDPS_TYPE_DATA);
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}
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}
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/* Step 6: Send DISCONNECT via TCP */
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if (clientTCP.IsValid()) {
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UDPSPacketHeader disPkt;
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disPkt.magic = UDPS_MAGIC;
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disPkt.type = UDPS_TYPE_DISCONNECT;
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disPkt.counter = 0u;
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disPkt.fragmentIdx = 0u;
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disPkt.totalFragments = 1u;
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disPkt.payloadBytes = 0u;
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uint32 disSz = static_cast<uint32>(sizeof(UDPSPacketHeader));
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(void) clientTCP.Write(reinterpret_cast<const char8 *>(&disPkt), disSz);
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(void) clientTCP.Close();
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}
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(void) mcastReader.Close();
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Sleep::MSec(50u);
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ObjectRegistryDatabase::Instance()->Purge();
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return ok;
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}
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