/** * @file SlowControlGAM.h * @brief GAM that emulates EPICS slow-control setpoints. * @date 29/08/2026 * @author Martino Ferrari * * @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and * the Development of Fusion Energy ('Fusion for Energy'). * Licensed under the EUPL, Version 1.1 or - as soon they will be approved * by the European Commission - subsequent versions of the EUPL (the "Licence") * You may not use this work except in compliance with the Licence. * You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl * * @warning Unless required by applicable law or agreed to in writing, * software distributed under the Licence is distributed on an "AS IS" * basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the Licence permissions and limitations under the Licence. * * @details Stands in for the EPICS inputs that drive the PulseGeneratorGAM in * the real plant: it outputs a periodic square-wave "start" trigger and a * plateau-duration setpoint. Durations are configured in milliseconds and * converted to RT-cycle counts using CycleFrequency (default 1000 Hz = one * 1 ms cycle), so the trigger stays correct at any cycle rate: * * - Trigger = 1 while (cycle % cyclesPerPeriod) < cyclesPerWidth, else 0 * (a rising edge every TriggerPeriodMs); * - PlateauMs = the configured value, constant until re-configured. * * Configuration: *
 * +MyGAM = {
 *     Class = SlowControlGAM
 *     TriggerPeriodMs = 5000   // time between pulses [ms]
 *     TriggerWidthMs  = 10     // trigger pulse width [ms]
 *     PlateauMs       = 500    // pulse plateau duration setpoint [ms]
 *     CycleFrequency  = 1000   // RT cycle rate [Hz]; 1000 = 1 ms/cycle
 *     OutputSignals = {
 *         Trigger   = { DataSource = DDB; Type = float32 }
 *         PlateauMs = { DataSource = DDB; Type = float32 }
 *     }
 * }
 * 
*/ #ifndef SLOWCONTROLGAM_H_ #define SLOWCONTROLGAM_H_ /*---------------------------------------------------------------------------*/ /* Standard header includes */ /*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/ /* Project header includes */ /*---------------------------------------------------------------------------*/ #include "CompilerTypes.h" #include "GAM.h" /*---------------------------------------------------------------------------*/ /* Class declaration */ /*---------------------------------------------------------------------------*/ namespace MARTe { class SlowControlGAM : public GAM { public: CLASS_REGISTER_DECLARATION() /** * @brief Constructor. Sets safe defaults. */ SlowControlGAM(); /** * @brief Destructor. */ virtual ~SlowControlGAM(); /** * @brief Reads TriggerPeriodMs, TriggerWidthMs, PlateauMs from config. */ virtual bool Initialise(StructuredDataI &data); /** * @brief Resolves the two output scalars. * @return true if exactly two float32 output signals are present. */ virtual bool Setup(); /** * @brief Emits the next trigger/plateau setpoint pair. * @return true always. */ virtual bool Execute(); private: float64 triggerPeriodMs; /**< Time between trigger pulses [ms] */ float64 triggerWidthMs; /**< Trigger pulse width [ms] */ float64 plateauMs; /**< Plateau duration setpoint [ms] */ float64 cycleFrequency; /**< RT cycle rate [Hz]; 1000 = 1 ms/cycle */ uint64 cycleCount; /**< RT cycle counter (1 cycle = 1 ms) */ float32 *triggerOut; /**< Output: trigger square wave */ float32 *plateauOut; /**< Output: plateau duration setpoint */ }; } /* namespace MARTe */ #endif /* SLOWCONTROLGAM_H_ */