/** * @file SineArrayGAM.h * @brief GAM that fills a float32 array with a continuous sinusoidal waveform. * @date 15/05/2026 * @author Martino Ferrari * * @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and * the Development of Fusion Energy ('Fusion for Energy'). * Licensed under the EUPL, Version 1.1 or - as soon they will be approved * by the European Commission - subsequent versions of the EUPL (the "Licence") * You may not use this work except in compliance with the Licence. * You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl * * @warning Unless required by applicable law or agreed to in writing, * software distributed under the Licence is distributed on an "AS IS" * basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the Licence permissions and limitations under the Licence. * * @details Each Execute() call fills one float32 output array with N samples of: * v[k] = Amplitude * sin(2π * Frequency * (sampleOffset + k) / SamplingRate + Phase) + Offset * * The sampleOffset accumulates across calls so the waveform phase is continuous. * * Configuration: *
 * +MyGAM = {
 *     Class = SineArrayGAM
 *     Frequency    = 1000.0       // Signal frequency in Hz (default 1.0)
 *     Amplitude    = 1.0          // Signal amplitude (default 1.0)
 *     Offset       = 0.0          // DC offset (default 0.0)
 *     Phase        = 0.0          // Phase in radians (default 0.0)
 *     SamplingRate = 1000000.0    // Sample rate in Hz; must match UDPStreamer signal (default 1000000.0)
 *     OutputSignals = {
 *         Ch1 = { DataSource = DDB; Type = float32; NumberOfElements = 1000 }
 *     }
 * }
 * 
* * Exactly one output signal of type float32 is required. */ #ifndef SINEARRAYGAM_H_ #define SINEARRAYGAM_H_ /*---------------------------------------------------------------------------*/ /* Standard header includes */ /*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/ /* Project header includes */ /*---------------------------------------------------------------------------*/ #include "CompilerTypes.h" #include "GAM.h" /*---------------------------------------------------------------------------*/ /* Class declaration */ /*---------------------------------------------------------------------------*/ namespace MARTe { class SineArrayGAM : public GAM { public: CLASS_REGISTER_DECLARATION() /** * @brief Constructor. Sets safe defaults. */ SineArrayGAM(); /** * @brief Destructor. */ virtual ~SineArrayGAM(); /** * @brief Reads Frequency, Amplitude, Offset, Phase, SamplingRate from config. */ virtual bool Initialise(StructuredDataI &data); /** * @brief Resolves the output signal pointer and element count. * @return true if exactly one float32 output signal is present. */ virtual bool Setup(); /** * @brief Fills the output array with the next N sinusoidal samples. * @return true always. */ virtual bool Execute(); private: float64 frequency; /**< Signal frequency [Hz] */ float64 amplitude; /**< Signal amplitude */ float64 offset; /**< DC offset */ float64 phase; /**< Phase offset [radians] */ float64 samplingRate; /**< Sample rate [Hz] */ uint32 nElements; /**< Number of output elements per cycle */ uint64 sampleOffset; /**< Cumulative sample count for continuous phase */ float32 *outputBuf; /**< Pointer to the output signal memory */ }; } /* namespace MARTe */ #endif /* SINEARRAYGAM_H_ */