/** * @file TimeArrayGAM.h * @brief GAM that expands a scalar timer value into a per-sample uint32 time array. * @date 19/05/2026 * @author Martino Ferrari * * @details Each Execute() call reads one uint32 scalar input (time in microseconds, * e.g. from LinuxTimer) and fills a uint32[N] output array where element[k] holds * the reconstructed timestamp of sample k: * * Anchor = FirstSample: out[k] = input + k * period_us * Anchor = LastSample: out[k] = input - (N-1-k) * period_us * * The resulting time array is suitable as the TimeSignal for a UDPStreamer signal * configured with TimeMode = FullArray, providing exact per-sample timestamps. * * Configuration: *
 * +TimeArrayGAM1 = {
 *     Class         = TimeArrayGAM
 *     SamplingRate  = 1000000.0    // Sample rate in Hz (must match data signal)
 *     Anchor        = FirstSample  // FirstSample (default) or LastSample
 *     InputSignals = {
 *         Time = { DataSource = DDB; Type = uint32 }
 *     }
 *     OutputSignals = {
 *         TimeArray = { DataSource = DDB; Type = uint32; NumberOfElements = 1000 }
 *     }
 * }
 * 
* * Exactly one uint32 input signal and one uint32 output array are required. */ #ifndef TIMEARRAYGAM_H_ #define TIMEARRAYGAM_H_ #include "CompilerTypes.h" #include "GAM.h" namespace MARTe { class TimeArrayGAM : public GAM { public: CLASS_REGISTER_DECLARATION() TimeArrayGAM(); virtual ~TimeArrayGAM(); virtual bool Initialise(StructuredDataI &data); virtual bool Setup(); virtual bool Execute(); private: float64 samplingRate; /**< Sample rate [Hz] */ bool anchorIsFirst; /**< true = FirstSample anchor, false = LastSample */ uint32 nElements; /**< Number of output elements */ uint32 *inputTime; /**< Pointer to scalar input (microseconds, uint32 from LinuxTimer) */ uint64 *outputBuf; /**< Pointer to output array (nanoseconds, uint64) */ }; } /* namespace MARTe */ #endif /* TIMEARRAYGAM_H_ */