Implemented new C++ logic
This commit is contained in:
@@ -0,0 +1,364 @@
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/**
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* streamhub_demo.cfg — MARTe2 app for the StreamHub demo.
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*
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* Three real-time threads, each feeding a UDPStreamer instance.
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* No DebugService — monitoring is done via StreamHub + WebSocket clients.
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*
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* Thread1 1 kHz — scalar signals → UDPStreamer port 44500
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* Counter, Time, Sine1 (1 Hz, 5 V), Sine2 (0.3 Hz, 3 V)
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* Accumulate mode, multicast group 239.0.0.1 data port 44503
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*
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* Thread2 5 kHz — packed arrays → UDPStreamer port 44501
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* Ch1 float32[1000] @ 1 kHz (TimeMode = FirstSample)
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* Ch2 float32[1000] @ 10 kHz (TimeMode = LastSample)
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*
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* Thread3 5 kHz — FullArray + per-sample timestamps → UDPStreamer port 44502
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* Ch3 float32[1000] @ 3 kHz (TimeMode = FullArray)
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* Ch4 float32[1000] @ 500 Hz (TimeMode = FullArray)
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*/
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$App = {
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Class = RealTimeApplication
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+Functions = {
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Class = ReferenceContainer
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// ── Thread1: 1 kHz scalar signals ────────────────────────────────────
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+TimerGAM = {
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Class = IOGAM
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InputSignals = {
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Counter = {
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DataSource = Timer
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Type = uint32
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Frequency = 1000
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}
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Time = {
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DataSource = Timer
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Type = uint32
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}
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}
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OutputSignals = {
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Counter = { DataSource = DDB1 Type = uint32 }
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Time = { DataSource = DDB1 Type = uint32 }
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}
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}
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+SineGAM1 = {
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Class = SineArrayGAM
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Frequency = 1.0
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Amplitude = 5.0
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Phase = 0.0
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Offset = 0.0
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SamplingRate = 1000.0
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OutputSignals = {
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Sine1 = { DataSource = DDB1 Type = float32 }
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}
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}
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+SineGAM2 = {
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Class = SineArrayGAM
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Frequency = 0.3
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Amplitude = 3.0
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Phase = 1.0472
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Offset = 0.0
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SamplingRate = 1000.0
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OutputSignals = {
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Sine2 = { DataSource = DDB1 Type = float32 }
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}
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}
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+StreamerGAM1 = {
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Class = IOGAM
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InputSignals = {
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Counter = { DataSource = DDB1 Type = uint32 }
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Time = { DataSource = DDB1 Type = uint32 }
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Sine1 = { DataSource = DDB1 Type = float32 }
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Sine2 = { DataSource = DDB1 Type = float32 }
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}
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OutputSignals = {
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Counter = { DataSource = Streamer1 Type = uint32 }
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Time = { DataSource = Streamer1 Type = uint32 }
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Sine1 = { DataSource = Streamer1 Type = float32 }
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Sine2 = { DataSource = Streamer1 Type = float32 }
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}
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}
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// ── Thread2: 5 kHz packed arrays (FirstSample / LastSample) ──────────
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+FastTimerGAM = {
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Class = IOGAM
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InputSignals = {
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Time = {
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DataSource = FastTimer
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Type = uint32
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Frequency = 5000
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}
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}
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OutputSignals = {
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Time = { DataSource = DDB2 Type = uint32 }
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}
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}
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+SineGAM3 = {
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Class = SineArrayGAM
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Frequency = 1000.0
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Amplitude = 1.0
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Phase = 0.0
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Offset = 0.0
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SamplingRate = 5000000.0
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OutputSignals = {
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Ch1 = {
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DataSource = DDB2
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Type = float32
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NumberOfDimensions = 1
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NumberOfElements = 1000
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}
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}
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}
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+SineGAM4 = {
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Class = SineArrayGAM
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Frequency = 10000.0
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Amplitude = 0.5
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Phase = 1.5708
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Offset = 0.0
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SamplingRate = 5000000.0
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OutputSignals = {
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Ch2 = {
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DataSource = DDB2
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Type = float32
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NumberOfDimensions = 1
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NumberOfElements = 1000
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}
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}
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}
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+StreamerGAM2 = {
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Class = IOGAM
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InputSignals = {
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Time = { DataSource = DDB2 Type = uint32 }
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Ch1 = { DataSource = DDB2 Type = float32 NumberOfDimensions = 1 NumberOfElements = 1000 }
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Ch2 = { DataSource = DDB2 Type = float32 NumberOfDimensions = 1 NumberOfElements = 1000 }
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}
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OutputSignals = {
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Time = { DataSource = Streamer2 Type = uint32 }
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Ch1 = { DataSource = Streamer2 Type = float32 NumberOfDimensions = 1 NumberOfElements = 1000 }
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Ch2 = { DataSource = Streamer2 Type = float32 NumberOfDimensions = 1 NumberOfElements = 1000 }
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}
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}
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// ── Thread3: 5 kHz FullArray with per-sample timestamps ──────────────
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+FullArrTimerGAM = {
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Class = IOGAM
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InputSignals = {
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Time = {
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DataSource = FullArrTimer
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Type = uint32
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Frequency = 5000
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}
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}
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OutputSignals = {
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Time = { DataSource = DDB3 Type = uint32 }
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}
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}
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+SineGAM5 = {
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Class = SineArrayGAM
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Frequency = 3000.0
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Amplitude = 2.0
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Phase = 0.0
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Offset = 0.0
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SamplingRate = 5000000.0
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OutputSignals = {
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Ch3 = {
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DataSource = DDB3
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Type = float32
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NumberOfDimensions = 1
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NumberOfElements = 1000
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}
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}
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}
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+SineGAM6 = {
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Class = SineArrayGAM
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Frequency = 500.0
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Amplitude = 3.0
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Phase = 0.7854
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Offset = 0.0
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SamplingRate = 5000000.0
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OutputSignals = {
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Ch4 = {
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DataSource = DDB3
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Type = float32
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NumberOfDimensions = 1
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NumberOfElements = 1000
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}
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}
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}
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+TimeArrayGAM1 = {
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Class = TimeArrayGAM
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SamplingRate = 5000000.0
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Anchor = FirstSample
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InputSignals = {
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Time = { DataSource = DDB3 Type = uint32 }
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}
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OutputSignals = {
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TimeArray = {
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DataSource = DDB3
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Type = uint64
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NumberOfDimensions = 1
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NumberOfElements = 1000
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}
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}
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}
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+StreamerGAM3 = {
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Class = IOGAM
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InputSignals = {
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TimeArray = { DataSource = DDB3 Type = uint64 NumberOfDimensions = 1 NumberOfElements = 1000 }
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Ch3 = { DataSource = DDB3 Type = float32 NumberOfDimensions = 1 NumberOfElements = 1000 }
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Ch4 = { DataSource = DDB3 Type = float32 NumberOfDimensions = 1 NumberOfElements = 1000 }
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}
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OutputSignals = {
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TimeArray = { DataSource = Streamer3 Type = uint64 NumberOfDimensions = 1 NumberOfElements = 1000 }
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Ch3 = { DataSource = Streamer3 Type = float32 NumberOfDimensions = 1 NumberOfElements = 1000 }
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Ch4 = { DataSource = Streamer3 Type = float32 NumberOfDimensions = 1 NumberOfElements = 1000 }
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}
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}
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}
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+Data = {
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Class = ReferenceContainer
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DefaultDataSource = DDB1
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+DDB1 = { Class = GAMDataSource }
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+DDB2 = { Class = GAMDataSource }
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+DDB3 = { Class = GAMDataSource }
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+Timer = {
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Class = LinuxTimer
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SleepNature = "Default"
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Signals = {
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Counter = { Type = uint32 }
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Time = { Type = uint32 }
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}
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}
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+FastTimer = {
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Class = LinuxTimer
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SleepNature = "Default"
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Signals = {
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Counter = { Type = uint32 }
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Time = { Type = uint32 }
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}
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}
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+FullArrTimer = {
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Class = LinuxTimer
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SleepNature = "Default"
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Signals = {
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Counter = { Type = uint32 }
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Time = { Type = uint32 }
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}
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}
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+Streamer1 = {
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Class = UDPStreamer
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Port = 44500
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MulticastGroup = "239.0.0.1"
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DataPort = 44503
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MaxPayloadSize = 1400
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PublishingMode = "Accumulate"
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MinRefreshRate = 100
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Signals = {
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Counter = { Type = uint32 }
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Time = { Type = uint32 Unit = "us" }
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Sine1 = { Type = float32 Unit = "V" RangeMin = -5.0 RangeMax = 5.0 }
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Sine2 = { Type = float32 Unit = "V" RangeMin = -3.0 RangeMax = 3.0 }
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}
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}
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+Streamer2 = {
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Class = UDPStreamer
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Port = 44501
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MaxPayloadSize = 1400
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PublishingMode = "Decimate"
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Ratio = 50
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Signals = {
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Time = { Type = uint32 Unit = "us" }
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Ch1 = {
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Type = float32 Unit = "V"
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NumberOfDimensions = 1 NumberOfElements = 1000
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TimeMode = FirstSample TimeSignal = Time SamplingRate = 5000000.0
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}
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Ch2 = {
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Type = float32 Unit = "V"
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NumberOfDimensions = 1 NumberOfElements = 1000
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TimeMode = LastSample TimeSignal = Time SamplingRate = 5000000.0
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}
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}
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}
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+Streamer3 = {
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Class = UDPStreamer
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Port = 44502
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MaxPayloadSize = 1400
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PublishingMode = "Decimate"
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Ratio = 50
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Signals = {
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TimeArray = {
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Type = uint64 Unit = "ns"
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NumberOfDimensions = 1 NumberOfElements = 1000
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}
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Ch3 = {
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Type = float32 Unit = "V"
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NumberOfDimensions = 1 NumberOfElements = 1000
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TimeMode = FullArray TimeSignal = TimeArray
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}
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Ch4 = {
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Type = float32 Unit = "V"
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NumberOfDimensions = 1 NumberOfElements = 1000
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TimeMode = FullArray TimeSignal = TimeArray
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}
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}
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}
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+Timings = { Class = TimingDataSource }
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}
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+States = {
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Class = ReferenceContainer
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+Running = {
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Class = RealTimeState
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+Threads = {
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Class = ReferenceContainer
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+Thread1 = {
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Class = RealTimeThread
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CPUs = 0x1
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Functions = {TimerGAM SineGAM1 SineGAM2 StreamerGAM1}
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}
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+Thread2 = {
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Class = RealTimeThread
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CPUs = 0x2
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Functions = {FastTimerGAM SineGAM3 SineGAM4 StreamerGAM2}
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}
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+Thread3 = {
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Class = RealTimeThread
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CPUs = 0x4
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Functions = {FullArrTimerGAM SineGAM5 SineGAM6 TimeArrayGAM1 StreamerGAM3}
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}
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}
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}
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}
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+Scheduler = {
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Class = GAMScheduler
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TimingDataSource = Timings
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}
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}
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