Implemented new C++ logic
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// Command webui is a tiny static file server for the StreamHub browser SPA.
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//
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// It serves the existing Client/udpstreamer/static directory; the SPA talks
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// WebSocket directly to the C++ StreamHub (pass ?hub=host:8090 in the URL).
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//
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// Usage:
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//
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// webui -addr :8080 -static ../udpstreamer/static
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package main
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import (
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"flag"
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"fmt"
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"log"
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"net/http"
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)
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var buildVersion = "streamhub-webui-dev"
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func main() {
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addr := flag.String("addr", ":8080", "HTTP listen address")
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static := flag.String("static", "../udpstreamer/static", "directory with the SPA files")
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hub := flag.String("hub", "localhost:8090", "StreamHub WebSocket host:port the SPA should connect to")
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flag.Parse()
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http.Handle("/", http.FileServer(http.Dir(*static)))
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http.HandleFunc("/version", func(w http.ResponseWriter, r *http.Request) {
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fmt.Fprint(w, buildVersion)
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})
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// The SPA fetches /hub at startup to discover the StreamHub address, so
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// plain http://localhost:8080/ works without a ?hub= query parameter.
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http.HandleFunc("/hub", func(w http.ResponseWriter, r *http.Request) {
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fmt.Fprint(w, *hub)
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})
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log.Printf("StreamHub WebUI listening on %s (static=%s, hub=%s)", *addr, *static, *hub)
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log.Printf("open http://localhost%s/", *addr)
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if err := http.ListenAndServe(*addr, nil); err != nil {
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log.Fatalf("http: %v", err)
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}
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}
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