Implemented and fixed many issues
This commit is contained in:
@@ -3,7 +3,9 @@ package wshub
|
||||
import (
|
||||
"encoding/binary"
|
||||
"encoding/json"
|
||||
"log"
|
||||
"math"
|
||||
"sort"
|
||||
"strconv"
|
||||
"strings"
|
||||
"sync"
|
||||
@@ -25,10 +27,30 @@ const (
|
||||
// capture is extracted, so the rings have received the last samples.
|
||||
const captureMarginSec = 0.15
|
||||
|
||||
// captureStallSec is how long the stream may be silent before a collecting
|
||||
// trigger gives up waiting for the rest of its window and delivers what it has.
|
||||
const captureStallSec = 2.0
|
||||
|
||||
// autoRearmDelaySec is the pause between a completed capture and the automatic
|
||||
// rearm in "normal" mode.
|
||||
const autoRearmDelaySec = 0.2
|
||||
|
||||
// trigCapturePts caps the points sent per signal in a capture frame. A window
|
||||
// of 60 s at 1 MSps is 60 M raw samples — ~960 MB per signal on the wire, which
|
||||
// no client can take and which the send path would simply drop. Matches the C++
|
||||
// StreamHub's kTrigCapturePts.
|
||||
const trigCapturePts = 20000
|
||||
|
||||
// shortCaptureTol is the fraction of the window a capture may miss at its front
|
||||
// before it is reported. One min/max bucket of slack, not a quality target.
|
||||
const shortCaptureTol = 0.01
|
||||
|
||||
// maxTriggerWindowSec bounds the capture window, matching the longest option
|
||||
// the web UI offers. It is not a resolution limit: retuneRings buckets the
|
||||
// rings so any window fits the per-signal memory budget, at the cost of storing
|
||||
// min/max pairs rather than every sample.
|
||||
const maxTriggerWindowSec = 600.0
|
||||
|
||||
// trigConfig is the client-settable part of the trigger.
|
||||
type trigConfig struct {
|
||||
signalKey string // "src:sig" or "src:sig[i]"
|
||||
@@ -36,7 +58,8 @@ type trigConfig struct {
|
||||
threshold float64
|
||||
windowSec float64
|
||||
prePercent float64
|
||||
mode string // "normal" | "single"
|
||||
mode string // "normal" | "single"
|
||||
holdoffSec float64 // rearm delay after a capture (double-trigger guard)
|
||||
}
|
||||
|
||||
// triggerEngine implements the hub-side trigger FSM. Its methods are safe to
|
||||
@@ -51,11 +74,34 @@ type triggerEngine struct {
|
||||
|
||||
state string
|
||||
stopped bool
|
||||
// sentState is the state carried by the last stateMsg handed out. The
|
||||
// armed→collecting transition happens inside feed(), on the ingest path,
|
||||
// so the hub cannot see it by sampling State() across a tick — by the time
|
||||
// the tick runs, ingest has already moved the FSM.
|
||||
sentState string
|
||||
// sentFill is the pre-fill fraction carried by the last stateMsg, so a
|
||||
// trigger that is armed but still filling can report progress.
|
||||
sentFill float64
|
||||
|
||||
// How far back the trigger signal's ring reaches and how fast that is
|
||||
// growing (seconds of span per second of wall clock), refreshed by the hub.
|
||||
// bufKnown is false when there is no ring to measure, which disables the
|
||||
// fill gate rather than blocking the trigger on a measurement that will
|
||||
// never arrive; bufRateOK is false until two measurements exist.
|
||||
bufSpan float64
|
||||
bufGrowth float64
|
||||
bufKnown bool
|
||||
bufRateOK bool
|
||||
// Reference point the growth is measured against.
|
||||
bufRefSpan, bufRefWall float64
|
||||
|
||||
prevValue float64
|
||||
prevValid bool
|
||||
lastT float64
|
||||
lastTOK bool
|
||||
// lastFeedWall is the wall clock at the last feed(), used only to notice a
|
||||
// stalled stream — the window itself is measured on the sample clock.
|
||||
lastFeedWall float64
|
||||
|
||||
trigTime float64
|
||||
firedPre float64
|
||||
@@ -67,7 +113,7 @@ type triggerEngine struct {
|
||||
|
||||
func newTriggerEngine() *triggerEngine {
|
||||
return &triggerEngine{
|
||||
cfg: trigConfig{edge: "rising", windowSec: 1, prePercent: 20, mode: "normal"},
|
||||
cfg: trigConfig{edge: "rising", windowSec: 1, prePercent: 20, mode: "normal", holdoffSec: autoRearmDelaySec},
|
||||
elemIdx: -1,
|
||||
state: trigIdle,
|
||||
}
|
||||
@@ -97,8 +143,8 @@ func (te *triggerEngine) SetConfig(cfg trigConfig) {
|
||||
if cfg.windowSec < 1e-4 {
|
||||
cfg.windowSec = 1e-4
|
||||
}
|
||||
if cfg.windowSec > 10 {
|
||||
cfg.windowSec = 10
|
||||
if cfg.windowSec > maxTriggerWindowSec {
|
||||
cfg.windowSec = maxTriggerWindowSec
|
||||
}
|
||||
if cfg.prePercent < 0 {
|
||||
cfg.prePercent = 0
|
||||
@@ -106,8 +152,19 @@ func (te *triggerEngine) SetConfig(cfg trigConfig) {
|
||||
if cfg.prePercent > 100 {
|
||||
cfg.prePercent = 100
|
||||
}
|
||||
if cfg.holdoffSec < 0 {
|
||||
cfg.holdoffSec = 0
|
||||
}
|
||||
if cfg.holdoffSec > 60 {
|
||||
cfg.holdoffSec = 60
|
||||
}
|
||||
te.cfg = cfg
|
||||
te.baseKey, te.elemIdx = parseSignalKey(cfg.signalKey)
|
||||
base, idx := parseSignalKey(cfg.signalKey)
|
||||
if base != te.baseKey {
|
||||
// The buffer measurement belongs to the old signal's ring.
|
||||
te.bufKnown, te.bufRateOK = false, false
|
||||
}
|
||||
te.baseKey, te.elemIdx = base, idx
|
||||
te.prevValid = false
|
||||
te.prevValue = 0
|
||||
}
|
||||
@@ -168,6 +225,105 @@ func (te *triggerEngine) Active() bool {
|
||||
return te.baseKey != ""
|
||||
}
|
||||
|
||||
// baseSignalKey is the configured trigger signal without its "[i]" suffix, or
|
||||
// "" when no trigger signal is set.
|
||||
func (te *triggerEngine) baseSignalKey() string {
|
||||
te.mu.Lock()
|
||||
defer te.mu.Unlock()
|
||||
return te.baseKey
|
||||
}
|
||||
|
||||
// bufGrowthIntervalSec is the shortest baseline the span growth is measured
|
||||
// over. The hub refreshes 30 times a second and the span moves in steps as
|
||||
// batches land, so a shorter baseline measures the batching, not the trend.
|
||||
const bufGrowthIntervalSec = 0.5
|
||||
|
||||
// bufGrowthSmooth is the weight of a new growth measurement in the running
|
||||
// estimate.
|
||||
const bufGrowthSmooth = 0.5
|
||||
|
||||
// setBuffered records how far back the trigger signal's ring reaches, at wall
|
||||
// clock now, and derives how fast that is growing. Pass known=false when there
|
||||
// is no such ring.
|
||||
func (te *triggerEngine) setBuffered(span float64, known bool, now float64) {
|
||||
te.mu.Lock()
|
||||
defer te.mu.Unlock()
|
||||
if !known {
|
||||
te.bufKnown, te.bufRateOK = false, false
|
||||
return
|
||||
}
|
||||
if !te.bufKnown {
|
||||
te.bufKnown = true
|
||||
te.bufRefSpan, te.bufRefWall = span, now
|
||||
}
|
||||
te.bufSpan = span
|
||||
dt := now - te.bufRefWall
|
||||
if dt < bufGrowthIntervalSec {
|
||||
return
|
||||
}
|
||||
g := (span - te.bufRefSpan) / dt
|
||||
// A ring that is not full grows one second of span per second; one that is
|
||||
// full grows by whatever its incoming samples free up. Neither can exceed 1,
|
||||
// and a shrinking ring is simply not growing.
|
||||
if g < 0 {
|
||||
g = 0
|
||||
} else if g > 1 {
|
||||
g = 1
|
||||
}
|
||||
if te.bufRateOK {
|
||||
g = te.bufGrowth + bufGrowthSmooth*(g-te.bufGrowth)
|
||||
}
|
||||
te.bufGrowth, te.bufRateOK = g, true
|
||||
te.bufRefSpan, te.bufRefWall = span, now
|
||||
}
|
||||
|
||||
// fillNeedLocked is how far back the buffer must reach before an edge may be
|
||||
// accepted, so that the capture is still whole when it is harvested a
|
||||
// post-window later.
|
||||
//
|
||||
// What has to hold at harvest time is that the buffer spans the whole window:
|
||||
// its newest sample is then trigTime+post, so anything less has lost the front
|
||||
// of the capture. The buffer keeps filling while the post-window is collected,
|
||||
// though, so the shortfall it may start with is exactly what it will make up in
|
||||
// that time — measured, not assumed:
|
||||
//
|
||||
// need = windowSec − growth × postSec, floored at the pre-trigger window
|
||||
//
|
||||
// A ring that is still filling grows a second per second, which reduces this to
|
||||
// the pre-trigger window: everything after the trigger is yet to be recorded
|
||||
// anyway. A full one grows only as fast as its incoming samples free space —
|
||||
// re-bucketing to a longer window replaces dense old samples with sparse new
|
||||
// ones — and it is that case, growth well below 1, where firing on the
|
||||
// pre-window alone delivers a capture whose front has been overwritten by the
|
||||
// time it is read. In the steady state growth is 0 and need is the whole
|
||||
// window, which a ring tuned for that window already exceeds, so nothing waits.
|
||||
func (te *triggerEngine) fillNeedLocked() float64 {
|
||||
pre := te.cfg.windowSec * te.cfg.prePercent / 100
|
||||
growth := 0.0 // until measured, assume the buffer will not fill on its own
|
||||
if te.bufRateOK {
|
||||
growth = te.bufGrowth
|
||||
}
|
||||
need := te.cfg.windowSec - growth*(te.cfg.windowSec-pre)
|
||||
if need < pre {
|
||||
need = pre
|
||||
}
|
||||
return need
|
||||
}
|
||||
|
||||
// fillLocked is how much of that requirement is met, as a fraction in [0, 1].
|
||||
// It is 1 whenever the gate does not apply: nothing needed, or no ring to
|
||||
// measure.
|
||||
func (te *triggerEngine) fillLocked() float64 {
|
||||
need := te.fillNeedLocked()
|
||||
if need <= 0 || !te.bufKnown || te.bufSpan >= need*(1-shortCaptureTol) {
|
||||
return 1
|
||||
}
|
||||
if te.bufSpan <= 0 {
|
||||
return 0
|
||||
}
|
||||
return te.bufSpan / need
|
||||
}
|
||||
|
||||
// latchWindowLocked freezes the pre/post split at fire time so later config
|
||||
// edits do not change how the capture is rendered.
|
||||
func (te *triggerEngine) latchWindowLocked(t float64) {
|
||||
@@ -209,6 +365,7 @@ func (te *triggerEngine) feed(key string, nElem int, t, v []float64) {
|
||||
}
|
||||
te.lastT = t[len(t)-1]
|
||||
te.lastTOK = true
|
||||
te.lastFeedWall = float64(time.Now().UnixNano()) / 1e9
|
||||
if te.state != trigArmed {
|
||||
return
|
||||
}
|
||||
@@ -219,6 +376,17 @@ func (te *triggerEngine) feed(key string, nElem int, t, v []float64) {
|
||||
}
|
||||
step, start = nElem, te.elemIdx
|
||||
}
|
||||
// Hold off while the buffer does not reach back far enough. Firing now would
|
||||
// deliver a capture whose front is simply missing — the ring never held it —
|
||||
// which is what made the first shot after a window change come back short.
|
||||
// Track the level meanwhile, so the first edge once the buffer is deep
|
||||
// enough is still measured against the right previous sample.
|
||||
if te.fillLocked() < 1 {
|
||||
for i := start; i < len(v); i += step {
|
||||
te.prevValue, te.prevValid = v[i], true
|
||||
}
|
||||
return
|
||||
}
|
||||
thr := te.cfg.threshold
|
||||
for i := start; i < len(t); i += step {
|
||||
if !te.prevValid {
|
||||
@@ -247,13 +415,28 @@ func (te *triggerEngine) feed(key string, nElem int, t, v []float64) {
|
||||
|
||||
// dueCapture reports whether a collecting trigger's post-window has elapsed and
|
||||
// returns the latched window.
|
||||
//
|
||||
// The window is measured on the sample clock, not the wall clock: trigTime is a
|
||||
// sample timestamp, and a stream whose timestamps lag real time (a busy
|
||||
// producer, a buffered link) would otherwise be cut short by exactly that lag —
|
||||
// an 8 s lag turned a 60 s window into a 36 s capture. Waiting for the samples
|
||||
// themselves also means the ring really holds the window by the time it is read.
|
||||
func (te *triggerEngine) dueCapture(nowSec float64) (trigTime, pre, post float64, ok bool) {
|
||||
te.mu.Lock()
|
||||
defer te.mu.Unlock()
|
||||
if te.state != trigCollecting || !te.firedValid {
|
||||
return 0, 0, 0, false
|
||||
}
|
||||
if nowSec < te.trigTime+te.firedPost+captureMarginSec {
|
||||
deadline := te.trigTime + te.firedPost + captureMarginSec
|
||||
switch {
|
||||
case te.lastTOK && te.lastT >= deadline:
|
||||
// The samples have covered the window.
|
||||
case !te.lastTOK && nowSec >= deadline:
|
||||
// No sample ever seen, so trigTime came from the wall clock (Force).
|
||||
case te.lastFeedWall > 0 && nowSec-te.lastFeedWall >= captureStallSec:
|
||||
// The stream has dried up; deliver what was collected rather than
|
||||
// leaving the client stuck in "collecting" forever.
|
||||
default:
|
||||
return 0, 0, 0, false
|
||||
}
|
||||
return te.trigTime, te.firedPre, te.firedPost, true
|
||||
@@ -266,7 +449,7 @@ func (te *triggerEngine) markTriggered(nowSec float64) {
|
||||
if te.state == trigCollecting {
|
||||
te.state = trigTriggered
|
||||
if te.cfg.mode != "single" && !te.stopped {
|
||||
te.rearmAt = nowSec + autoRearmDelaySec
|
||||
te.rearmAt = nowSec + te.cfg.holdoffSec
|
||||
}
|
||||
}
|
||||
te.mu.Unlock()
|
||||
@@ -283,17 +466,49 @@ func (te *triggerEngine) dueRearm(nowSec float64) bool {
|
||||
return !te.stopped
|
||||
}
|
||||
|
||||
// stateUnsent reports whether the FSM has moved since the last stateMsg was
|
||||
// built, i.e. whether clients still have to be told.
|
||||
func (te *triggerEngine) stateUnsent() bool {
|
||||
te.mu.Lock()
|
||||
defer te.mu.Unlock()
|
||||
if te.state != te.sentState {
|
||||
return true
|
||||
}
|
||||
// An armed trigger waiting for its buffer is otherwise indistinguishable
|
||||
// from one that is ignoring edges, so the filling itself is news. Coarse
|
||||
// steps only: this is checked 30 times a second.
|
||||
if te.state == trigArmed {
|
||||
f := te.fillLocked()
|
||||
return math.Abs(f-te.sentFill) >= 0.02 || (f >= 1 && te.sentFill < 1)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// stateMsg builds the JSON "triggerState" broadcast for the current FSM state.
|
||||
func (te *triggerEngine) stateMsg() []byte {
|
||||
te.mu.Lock()
|
||||
te.sentState = te.state
|
||||
te.sentFill = te.fillLocked()
|
||||
m := map[string]any{
|
||||
"type": "triggerState",
|
||||
"state": te.state,
|
||||
"mode": te.cfg.mode,
|
||||
"stopped": te.stopped,
|
||||
}
|
||||
if te.state == trigArmed && te.sentFill < 1 {
|
||||
// Armed but holding off: the buffer does not yet reach back far enough
|
||||
// to deliver the window, so edges are being ignored on purpose.
|
||||
m["bufferFill"] = te.sentFill
|
||||
m["bufferNeedSec"] = te.fillNeedLocked()
|
||||
}
|
||||
if te.firedValid {
|
||||
// The window latched at fire time. Clients draw the filling capture on
|
||||
// this axis before the v2 frame arrives, and config edits between arm
|
||||
// and fire would otherwise leave them inferring the wrong window from
|
||||
// their own copy of the config.
|
||||
m["trigTime"] = te.trigTime
|
||||
m["preSec"] = te.firedPre
|
||||
m["postSec"] = te.firedPost
|
||||
}
|
||||
te.mu.Unlock()
|
||||
msg, _ := json.Marshal(m)
|
||||
@@ -331,6 +546,9 @@ func (h *Hub) handleTriggerCommand(t string, env map[string]interface{}) bool {
|
||||
if f, ok := env["prePercent"].(float64); ok {
|
||||
cfg.prePercent = f
|
||||
}
|
||||
if f, ok := env["holdoffSec"].(float64); ok {
|
||||
cfg.holdoffSec = f
|
||||
}
|
||||
h.trigger.SetConfig(cfg)
|
||||
case "arm", "rearm":
|
||||
h.trigger.Arm()
|
||||
@@ -347,34 +565,139 @@ func (h *Hub) handleTriggerCommand(t string, env map[string]interface{}) bool {
|
||||
default:
|
||||
return false
|
||||
}
|
||||
// Measure the buffer now rather than waiting for the next tick: ingest runs
|
||||
// on the source goroutine and a 1 MSps stream crosses the threshold many
|
||||
// times within one 33 ms tick, so an arm serviced here would otherwise fire
|
||||
// on a stale (or missing) measurement before the gate ever saw the new
|
||||
// configuration.
|
||||
h.refreshTriggerFill()
|
||||
h.broadcastTriggerState()
|
||||
return true
|
||||
}
|
||||
|
||||
// refreshTriggerFill tells the FSM how far back the trigger signal's ring
|
||||
// reaches, which is what lets an armed trigger hold off until a capture taken
|
||||
// now would come back whole.
|
||||
//
|
||||
// The ring is the right yardstick even though a short capture is back-filled
|
||||
// from the archive: the archive is sized for the same window and starts over
|
||||
// whenever that window changes, so it holds no more of the stretch being waited
|
||||
// for than the ring does. It can only add to what the capture finds.
|
||||
//
|
||||
// Called both from the push tick and from the client goroutine handling a
|
||||
// trigger command; all the state it derives lives in the engine, behind the
|
||||
// engine's lock.
|
||||
func (h *Hub) refreshTriggerFill() {
|
||||
if h.trigger == nil {
|
||||
return
|
||||
}
|
||||
now := float64(time.Now().UnixNano()) / 1e9
|
||||
var rb *sigRing
|
||||
if key := h.trigger.baseSignalKey(); key != "" {
|
||||
rb = h.getRing(key)
|
||||
}
|
||||
if rb == nil {
|
||||
// Nothing to measure. Do not gate on a signal the hub does not carry:
|
||||
// that would leave the trigger armed forever, which is worse than a
|
||||
// short capture.
|
||||
h.trigger.setBuffered(0, false, now)
|
||||
return
|
||||
}
|
||||
_, span := rb.stats()
|
||||
h.trigger.setBuffered(span, true, now)
|
||||
}
|
||||
|
||||
// triggerTick services the trigger FSM; called from Hub.Run() on every push tick.
|
||||
func (h *Hub) triggerTick() {
|
||||
nowSec := float64(time.Now().UnixNano()) / 1e9
|
||||
prev := h.trigger.State()
|
||||
|
||||
h.retuneRings(nowSec)
|
||||
h.openPendingHistoryFiles(nowSec)
|
||||
h.refreshTriggerFill()
|
||||
|
||||
if trigTime, pre, post, ok := h.trigger.dueCapture(nowSec); ok {
|
||||
if msg := h.buildTriggerCapture(trigTime, pre, post); msg != nil {
|
||||
dropped := 0
|
||||
for c := range h.clients {
|
||||
select {
|
||||
case c.send <- wsMessage{websocket.BinaryMessage, msg}:
|
||||
default:
|
||||
dropped++
|
||||
}
|
||||
}
|
||||
// A dropped capture is invisible to the user — the trigger fires,
|
||||
// the state goes to "triggered" and no waveform ever arrives — so
|
||||
// say so rather than leaving it to be guessed at.
|
||||
if dropped > 0 {
|
||||
log.Printf("wshub: trigger capture (%d B) dropped for %d client(s): send queue full",
|
||||
len(msg), dropped)
|
||||
}
|
||||
}
|
||||
h.trigger.markTriggered(nowSec)
|
||||
// A capture is only zoomable for as long as its samples still exist at
|
||||
// full resolution somewhere, and the rings roll past the window within
|
||||
// seconds of it being taken. Lift the window out of the archive into a
|
||||
// file of its own, where nothing overwrites it until the next trigger.
|
||||
h.hist.captureRange(trigTime-pre, trigTime+post)
|
||||
} else if h.trigger.dueRearm(nowSec) {
|
||||
h.trigger.Arm()
|
||||
}
|
||||
|
||||
if h.trigger.State() != prev {
|
||||
if h.trigger.stateUnsent() {
|
||||
h.broadcastTriggerState()
|
||||
}
|
||||
}
|
||||
|
||||
// backfillCaptureHead prepends the front of [t0, t1] that the ring no longer
|
||||
// holds, read from the disk archive. It returns its input unchanged when the
|
||||
// ring already reaches t0, when history is off, or when the archive has nothing
|
||||
// for that range.
|
||||
//
|
||||
// The rings are sized for the window, but they only have to *become* that long:
|
||||
// they are min/max buckets that cover the configured window once they have
|
||||
// rolled over completely at the current bucket, which takes as long as the
|
||||
// window itself. Widen the window and arm, and the first captures ask for more
|
||||
// history than the ring has ever stored — the frame then starts late and the
|
||||
// user sees a blank front half. The archive is written straight through, at the
|
||||
// geometry its file was created with, so unless that file was re-sized too it
|
||||
// has kept the stretch the ring is still converging on.
|
||||
func (h *Hub) backfillCaptureHead(key string, t0, t1 float64, st, sv []float64) ([]float64, []float64) {
|
||||
window := t1 - t0
|
||||
if !h.hist.enabled() || window <= 0 {
|
||||
return st, sv
|
||||
}
|
||||
gapEnd := t1
|
||||
if len(st) > 0 {
|
||||
gapEnd = st[0]
|
||||
}
|
||||
gap := gapEnd - t0
|
||||
if gap <= shortCaptureTol*window {
|
||||
return st, sv
|
||||
}
|
||||
// Budget the read by the share of the window being back-filled. The frame is
|
||||
// decimated to trigCapturePts either way, so a bigger read would buy nothing
|
||||
// but disk seeks — on the hub's own goroutine, between two push ticks.
|
||||
maxOut := int(float64(trigCapturePts)*gap/window) + 2
|
||||
ht, hv := h.hist.readRange(key, t0, gapEnd, maxOut)
|
||||
if len(ht) == 0 {
|
||||
return st, sv
|
||||
}
|
||||
// Drop anything at or past the ring's first sample: the two sources overlap
|
||||
// around the join, and the frame's timestamps must stay ascending.
|
||||
n := len(ht)
|
||||
if len(st) > 0 {
|
||||
n = sort.SearchFloat64s(ht, st[0])
|
||||
}
|
||||
if n == 0 {
|
||||
return st, sv
|
||||
}
|
||||
outT := make([]float64, 0, n+len(st))
|
||||
outV := make([]float64, 0, n+len(sv))
|
||||
outT = append(append(outT, ht[:n]...), st...)
|
||||
outV = append(append(outV, hv[:n]...), sv...)
|
||||
return outT, outV
|
||||
}
|
||||
|
||||
// buildTriggerCapture extracts [trigTime-pre, trigTime+post] from every ring
|
||||
// buffer and encodes the version-2 binary capture frame:
|
||||
//
|
||||
@@ -397,18 +720,41 @@ func (h *Hub) buildTriggerCapture(trigTime, pre, post float64) []byte {
|
||||
h.ringsMu.RUnlock()
|
||||
|
||||
slices := make([]sigSlice, 0, len(keys))
|
||||
held := make(map[string]sigData, len(keys))
|
||||
total := 1 + 8 + 8 + 8 + 4
|
||||
for i, k := range keys {
|
||||
st, sv := rings[i].slice(t0, t1)
|
||||
st, sv = h.backfillCaptureHead(k, t0, t1, st, sv)
|
||||
if len(st) == 0 {
|
||||
continue
|
||||
}
|
||||
// Neither the ring nor the archive reached t0. Nothing can recover that
|
||||
// data, so name it rather than leaving the user to wonder why the front
|
||||
// of their window is blank.
|
||||
if lost := st[0] - t0; lost > shortCaptureTol*(t1-t0) {
|
||||
cnt, span := rings[i].stats()
|
||||
log.Printf("wshub: capture %s is short by %.2f s of %.2f s: ring holds %.2f s (%d pts, min/max over %d)",
|
||||
k, lost, t1-t0, span, cnt, rings[i].bucketSize())
|
||||
}
|
||||
// Take the second half of the double buffer here, before the frame is
|
||||
// decimated: the client gets 20 000 points to draw, but a zoom into
|
||||
// them has to come back with the underlying samples, and the rings will
|
||||
// have rolled past them by the time it is asked for.
|
||||
held[k] = sigData{T: st, V: sv}
|
||||
// Decimate before framing: a long window at a high sample rate is
|
||||
// hundreds of megabytes raw, which the send path would silently drop.
|
||||
// The min/max envelope keeps every peak in the window, so a glitch is
|
||||
// still on screen at the zoomed-out view that first shows it.
|
||||
st, sv = minMaxDecimate(st, sv, trigCapturePts)
|
||||
slices = append(slices, sigSlice{key: k, t: st, v: sv})
|
||||
total += 2 + len(k) + 4 + len(st)*16
|
||||
}
|
||||
if len(slices) == 0 {
|
||||
return nil
|
||||
}
|
||||
// Swap only now that the capture is known good. A shot that yielded nothing
|
||||
// must leave the previous window on screen rather than blanking it.
|
||||
h.capture.publish(t0, t1, held)
|
||||
|
||||
buf := make([]byte, total)
|
||||
buf[0] = 2
|
||||
|
||||
Reference in New Issue
Block a user