fix(udps): stop packets being dated from an earlier time base
Reported as samples sporadically carrying a previous packet's timestamp: holes on one side of the stream and collisions on the other, in both the Go and the MARTe2 receiver. That it appeared in both is what located it -- the shared cause is upstream of either client. Four independent defects, all of which end in a packet's values being placed at a time that is not theirs. Reassembly slot exhaustion (the "Reassembly slots full; evicting oldest" flood). Chunk size was learnt only from fragment 0, so an out-of-order burst destroyed a packet whose bytes had all arrived and left the slot occupied until the 2 s GC. Slots were keyed on the counter alone, but DATA and CONFIG number independently, so equal counters merged the two streams. The 32-byte received-mask covered 256 of the 512 fragments the client accepts, so a duplicate above 255 was counted as new and the packet was delivered with a hole of stale bytes in it. And one datagram was read per Execute(), which cannot drain a fast producer. Fixed with a pendingTail deferral, (counter, type) keying, a 64-byte mask, a 256-datagram drain, counter-age slot reclamation, and a 1 Hz aggregated warning in place of the per-eviction flood. UDPStreamer dropping whole Accumulate batches. EventSem::ResetWait is Reset-then-Wait, so a Post() landing while the sender thread was inside ServiceClients()/SendData() was destroyed by the next Reset. The batch was then skipped with dataReady false, readyFill was never cleared, and the following flush overwrote it: an entire run of RT cycles never reached the wire. The record of pending work now lives in the buffers rather than in the semaphore edge, which also removes up to UDPS_DATA_WAIT_MS of latency; genuine backpressure overwrites are counted and reported. Against the unfixed code the new test sees 2999/3000 batches never consumed. Period inflation after loss. Accumulated scalars carry no SamplingRate, so the receiver derives dt from the sender-clock gap -- but dividing it by the previous packet's sample count is only right while nothing is lost. One loss doubles the reported period, which spreads a batch a full batch past its own end and into the range the next packet claims. That is the hole and the collision, exactly. Inferring the cycle count from the estimate's own period is not a way out: it has a stable fixed point wherever gap/dt is an integer, so a real rate change locks it at the old one for good (AccumDtGTest.FollowsSustainedRateChange). The packet counter removes the ambiguity, so all three receivers now order on it: a DATA packet that does not advance the counter is dropped rather than delivered, because its values are older than data already handed over. Ordering is on the signed difference so it survives the uint32 wrap, and the sequence resets on reconnect, where the producer's counter restarts independently of ours. The loss count that falls out of the same delta feeds the period estimate as cycles = prevN * (1 + lost), which reduces exactly to gap/prevN when nothing is lost and therefore still tracks a genuine rate change. UDPSClient::AcceptDataCounter (C++), udpsprotocol.SequenceGate (Go), decode_data (C). The C client's existing gap counter was wrap-unsafe and let a stale packet rewind last_counter, which made every subsequent gap wrong; it uses the same code now. Docs/Protocol.md gains an Ordering DATA section stating the requirement for any receiver, including ones outside this repository. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
13fac79400
commit
deabd257e5
@@ -41,6 +41,7 @@
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/*---------------------------------------------------------------------------*/
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#include "BasicUDPSocket.h"
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#include "ConfigurationDatabase.h"
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#include "FastPollingMutexSem.h"
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#include "InternetHost.h"
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#include "Sleep.h"
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#include "UDPSClient.h"
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@@ -131,6 +132,147 @@ bool WaitForClient(UDPSServer &server, uint32 timeoutMs) {
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return false;
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}
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/*---------------------------------------------------------------------------*/
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/* Fragment-reassembly test harness */
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/*---------------------------------------------------------------------------*/
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/** Largest reassembled payload the recording listener keeps a copy of. */
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const uint32 kMaxRecordedBytes = 8192u;
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/** How many reassembled payloads the recording listener keeps. */
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const uint32 kMaxRecorded = 16u;
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/**
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* @brief Listener that records every reassembled DATA/CONFIG payload.
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*
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* Callbacks run on the UDPSClient receive thread; the test thread reads the
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* records after a settle sleep, so both sides take the same lock.
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*/
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class RecordingListener: public UDPSClientListener {
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public:
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RecordingListener() :
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dataCount(0u), configCount(0u) {
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mux.Create();
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}
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virtual void OnUDPSData(const uint8 *payload, uint32 payloadSize) {
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Record(dataPayloads, dataSizes, dataCount, payload, payloadSize);
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}
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virtual void OnUDPSConfig(const uint8 *payload, uint32 payloadSize) {
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Record(configPayloads, configSizes, configCount, payload, payloadSize);
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}
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uint32 DataCount() {
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(void) mux.FastLock();
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uint32 n = dataCount;
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mux.FastUnLock();
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return n;
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}
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uint32 ConfigCount() {
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(void) mux.FastLock();
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uint32 n = configCount;
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mux.FastUnLock();
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return n;
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}
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/** @return true iff record @p idx matches @p expected byte for byte. */
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bool DataMatches(uint32 idx, const uint8 *expected, uint32 expectedSize) {
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return Matches(dataPayloads, dataSizes, dataCount, idx, expected,
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expectedSize);
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}
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bool ConfigMatches(uint32 idx, const uint8 *expected, uint32 expectedSize) {
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return Matches(configPayloads, configSizes, configCount, idx, expected,
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expectedSize);
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}
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uint32 DataSize(uint32 idx) {
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(void) mux.FastLock();
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uint32 n = (idx < dataCount) ? dataSizes[idx] : 0u;
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mux.FastUnLock();
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return n;
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}
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private:
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void Record(uint8 (&dst)[kMaxRecorded][kMaxRecordedBytes],
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uint32 (&sizes)[kMaxRecorded], uint32 &count,
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const uint8 *payload, uint32 payloadSize) {
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(void) mux.FastLock();
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if (count < kMaxRecorded) {
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sizes[count] = payloadSize;
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uint32 n = (payloadSize < kMaxRecordedBytes) ? payloadSize
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: kMaxRecordedBytes;
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memcpy(dst[count], payload, n);
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count++;
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}
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mux.FastUnLock();
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}
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bool Matches(uint8 (&src)[kMaxRecorded][kMaxRecordedBytes],
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uint32 (&sizes)[kMaxRecorded], uint32 &count, uint32 idx,
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const uint8 *expected, uint32 expectedSize) {
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(void) mux.FastLock();
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bool ok = (idx < count) && (sizes[idx] == expectedSize) &&
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(expectedSize <= kMaxRecordedBytes) &&
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(memcmp(src[idx], expected, expectedSize) == 0);
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mux.FastUnLock();
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return ok;
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}
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FastPollingMutexSem mux;
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uint8 dataPayloads[kMaxRecorded][kMaxRecordedBytes];
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uint32 dataSizes[kMaxRecorded];
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uint32 dataCount;
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uint8 configPayloads[kMaxRecorded][kMaxRecordedBytes];
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uint32 configSizes[kMaxRecorded];
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uint32 configCount;
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};
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/** Fill @p buf with a position-dependent pattern so misplacement is visible. */
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void FillPattern(uint8 *buf, uint32 n, uint8 seed) {
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for (uint32 i = 0u; i < n; i++) {
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buf[i] = static_cast<uint8>((i * 7u) + seed);
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}
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}
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/** Send one UDPS fragment datagram to 127.0.0.1:@p dstPort. */
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bool SendFragment(BasicUDPSocket &sock, uint16 dstPort, uint8 type,
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uint32 counter, uint16 fragIdx, uint16 totalFrags,
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const uint8 *payload, uint32 payloadBytes) {
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uint8 buf[UDPS_HEADER_SIZE + 2048u];
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if (payloadBytes > 2048u) {
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return false;
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}
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UDPSBuildHeader(buf, type, counter, fragIdx, totalFrags, payloadBytes);
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memcpy(&buf[UDPS_HEADER_SIZE], payload, payloadBytes);
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InternetHost dst(dstPort, "127.0.0.1");
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(void) sock.SetDestination(dst);
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uint32 n = UDPS_HEADER_SIZE + payloadBytes;
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return sock.Write(reinterpret_cast<const char8 *>(buf), n);
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}
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/**
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* @brief Bring up a UDPSClient pointed at @p server and learn the ephemeral
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* port it receives DATA on (the source port of its CONNECT).
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*
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* Silence timeout and keepalive are disabled so the session never churns
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* underneath the fragments the test injects.
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*/
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bool StartClientAndLearnPort(UDPSClient &client, ConfigurationDatabase &cfg,
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BasicUDPSocket &server, uint16 serverPort,
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uint16 &clientPort) {
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if (!cfg.Write("ServerAddr", "127.0.0.1")) { return false; }
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if (!cfg.Write("Port", static_cast<uint32>(serverPort))) { return false; }
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if (!cfg.Write("SilenceTimeout", 0.0f)) { return false; }
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if (!cfg.Write("KeepAliveInterval", 0u)) { return false; }
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if (!client.Initialise(cfg)) { return false; }
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if (!client.Start()) { return false; }
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uint8 type = 0xFFu;
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if (!WaitDatagram(server, 3000, type, clientPort)) { return false; }
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return (type == UDPS_TYPE_CONNECT) && (clientPort != 0u);
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}
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} // namespace
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/*---------------------------------------------------------------------------*/
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@@ -346,3 +488,277 @@ TEST(UDPSClientGTest, TestSilenceTimeoutSubSecondTriggersReconnect) {
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client.Stop();
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server.Close();
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}
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TEST(UDPSClientGTest, TestReorderedFragmentsAreReassembled) {
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/* UDP gives no ordering guarantee: the fragments of one packet may arrive
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* in any order, with nothing lost. Reassembly must not depend on fragment
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* 0 arriving first — if it does, an out-of-order burst destroys a packet
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* whose bytes all arrived, and leaves a slot occupied until the 2 s GC,
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* which is how four slots end up permanently full. */
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BasicUDPSocket server;
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ASSERT_TRUE(server.Open());
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ASSERT_TRUE(server.Listen(0u));
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uint16 serverPort = GetBoundPort(server);
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ASSERT_NE(serverPort, 0u);
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RecordingListener listener;
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UDPSClient client;
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client.SetListener(&listener);
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ConfigurationDatabase cfg;
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uint16 clientPort = 0u;
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ASSERT_TRUE(StartClientAndLearnPort(client, cfg, server, serverPort,
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clientPort));
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/* 20-byte payload over three 8-byte chunks: the last one is short, which
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* is exactly why chunk size has to be learnt from a non-last fragment. */
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uint8 expected[20];
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FillPattern(expected, sizeof(expected), 3u);
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 7u, 1u, 3u,
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&expected[8], 8u));
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 7u, 2u, 3u,
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&expected[16], 4u));
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 7u, 0u, 3u,
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&expected[0], 8u));
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Sleep::MSec(400u);
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ASSERT_EQ(listener.DataCount(), 1u)
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<< "no fragment was lost, yet the packet was not delivered";
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EXPECT_EQ(listener.DataSize(0u), 20u);
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EXPECT_TRUE(listener.DataMatches(0u, expected, sizeof(expected)));
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client.Stop();
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server.Close();
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}
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TEST(UDPSClientGTest, TestDataAndConfigWithSameCounterDoNotCollide) {
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/* DATA and CONFIG carry independent counter sequences, so the same counter
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* value legitimately appears on both. A reassembly slot keyed on the
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* counter alone merges the two streams: one payload is delivered under the
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* wrong type and the other is silently dropped. */
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BasicUDPSocket server;
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ASSERT_TRUE(server.Open());
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ASSERT_TRUE(server.Listen(0u));
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uint16 serverPort = GetBoundPort(server);
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ASSERT_NE(serverPort, 0u);
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RecordingListener listener;
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UDPSClient client;
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client.SetListener(&listener);
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ConfigurationDatabase cfg;
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uint16 clientPort = 0u;
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ASSERT_TRUE(StartClientAndLearnPort(client, cfg, server, serverPort,
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clientPort));
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uint8 dataPayload[16];
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uint8 cfgPayload[16];
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FillPattern(dataPayload, sizeof(dataPayload), 11u);
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FillPattern(cfgPayload, sizeof(cfgPayload), 200u);
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/* Same counter (42), interleaved, two fragments each. */
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_CONFIG, 42u, 0u, 2u,
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&cfgPayload[0], 8u));
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 42u, 0u, 2u,
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&dataPayload[0], 8u));
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_CONFIG, 42u, 1u, 2u,
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&cfgPayload[8], 8u));
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 42u, 1u, 2u,
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&dataPayload[8], 8u));
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Sleep::MSec(400u);
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EXPECT_EQ(listener.ConfigCount(), 1u);
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EXPECT_TRUE(listener.ConfigMatches(0u, cfgPayload, sizeof(cfgPayload)));
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ASSERT_EQ(listener.DataCount(), 1u)
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<< "the DATA packet was swallowed by the CONFIG slot sharing its counter";
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EXPECT_TRUE(listener.DataMatches(0u, dataPayload, sizeof(dataPayload)));
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client.Stop();
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server.Close();
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}
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TEST(UDPSClientGTest, TestDuplicateHighIndexFragmentDoesNotFakeCompletion) {
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/* Completion is decided by counting fragments, with a received-bitmask to
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* reject duplicates. If the mask is narrower than the fragment count the
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* client accepts, a duplicated high-index fragment is counted twice and
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* the packet is delivered while a fragment is still missing — a payload
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* with a hole of stale bytes, reported as valid. */
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BasicUDPSocket server;
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ASSERT_TRUE(server.Open());
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ASSERT_TRUE(server.Listen(0u));
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uint16 serverPort = GetBoundPort(server);
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ASSERT_NE(serverPort, 0u);
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RecordingListener listener;
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UDPSClient client;
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client.SetListener(&listener);
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ConfigurationDatabase cfg;
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uint16 clientPort = 0u;
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ASSERT_TRUE(StartClientAndLearnPort(client, cfg, server, serverPort,
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clientPort));
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/* 300 fragments — past the 256 a 32-byte mask covers, but well inside the
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* 512 the client's own sanity check permits. */
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const uint16 kTotalFrags = 300u;
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const uint32 kChunk = 8u;
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const uint32 kLastChunk = 4u;
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const uint32 kTotalBytes = ((kTotalFrags - 1u) * kChunk) + kLastChunk;
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uint8 expected[((kTotalFrags - 1u) * kChunk) + kLastChunk];
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FillPattern(expected, kTotalBytes, 5u);
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/* Everything except the final fragment, plus one duplicate above 255. */
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for (uint16 f = 0u; f < (kTotalFrags - 1u); f++) {
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 9u, f,
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kTotalFrags, &expected[f * kChunk], kChunk));
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}
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 9u, 260u,
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kTotalFrags, &expected[260u * kChunk], kChunk));
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Sleep::MSec(500u);
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ASSERT_EQ(listener.DataCount(), 0u)
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<< "delivered with a fragment still missing (a duplicate was counted "
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"as a new fragment)";
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/* The genuinely missing fragment completes it, with the right bytes. */
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 9u,
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kTotalFrags - 1u, kTotalFrags,
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&expected[(kTotalFrags - 1u) * kChunk],
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kLastChunk));
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Sleep::MSec(400u);
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ASSERT_EQ(listener.DataCount(), 1u);
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EXPECT_EQ(listener.DataSize(0u), kTotalBytes);
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EXPECT_TRUE(listener.DataMatches(0u, expected, kTotalBytes));
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client.Stop();
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server.Close();
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}
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TEST(UDPSClientGTest, TestStaleDataPacketIsNotDelivered) {
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/* A DATA packet that arrives after a newer one has already been delivered
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* carries an older time base. Delivering it makes the consumer place its
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* samples behind the ones it has: they collide with what is already
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* plotted, and the range they should have occupied stays empty. The
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* counter is the only thing that tells the two apart, so the client must
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* drop anything that does not advance it. */
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BasicUDPSocket server;
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ASSERT_TRUE(server.Open());
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ASSERT_TRUE(server.Listen(0u));
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uint16 serverPort = GetBoundPort(server);
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ASSERT_NE(serverPort, 0u);
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RecordingListener listener;
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UDPSClient client;
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client.SetListener(&listener);
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ConfigurationDatabase cfg;
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uint16 clientPort = 0u;
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ASSERT_TRUE(StartClientAndLearnPort(client, cfg, server, serverPort,
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clientPort));
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uint8 pkt[8];
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FillPattern(pkt, sizeof(pkt), 1u);
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/* 10 and 11 advance the counter; 9 and the repeat of 11 do not. */
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 10u, 0u, 1u,
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pkt, sizeof(pkt)));
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 11u, 0u, 1u,
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pkt, sizeof(pkt)));
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 9u, 0u, 1u,
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pkt, sizeof(pkt)));
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 11u, 0u, 1u,
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pkt, sizeof(pkt)));
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Sleep::MSec(400u);
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EXPECT_EQ(listener.DataCount(), 2u)
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<< "a packet older than one already delivered reached the listener";
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EXPECT_EQ(client.GetStaleDataPackets(), 2u);
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client.Stop();
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server.Close();
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}
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TEST(UDPSClientGTest, TestCounterGapIsReported) {
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/* Consumers that infer a sample period from the sender-clock gap need to
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* know how many packets that gap spans; without it a single loss reads as
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* a halved rate. The gap comes from the counter, and must exclude the
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* packet being delivered. */
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BasicUDPSocket server;
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ASSERT_TRUE(server.Open());
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ASSERT_TRUE(server.Listen(0u));
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uint16 serverPort = GetBoundPort(server);
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ASSERT_NE(serverPort, 0u);
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RecordingListener listener;
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UDPSClient client;
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client.SetListener(&listener);
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ConfigurationDatabase cfg;
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uint16 clientPort = 0u;
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ASSERT_TRUE(StartClientAndLearnPort(client, cfg, server, serverPort,
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clientPort));
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uint8 pkt[8];
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FillPattern(pkt, sizeof(pkt), 2u);
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 100u, 0u, 1u,
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pkt, sizeof(pkt)));
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Sleep::MSec(200u);
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EXPECT_EQ(client.GetLastDataGap(), 0u) << "the first packet lost nothing";
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/* 101, 102 and 103 never arrive. */
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 104u, 0u, 1u,
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pkt, sizeof(pkt)));
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Sleep::MSec(200u);
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EXPECT_EQ(client.GetLastDataGap(), 3u);
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ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 105u, 0u, 1u,
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pkt, sizeof(pkt)));
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Sleep::MSec(200u);
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EXPECT_EQ(client.GetLastDataGap(), 0u) << "the gap must not persist";
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EXPECT_EQ(listener.DataCount(), 3u);
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EXPECT_EQ(client.GetStaleDataPackets(), 0u);
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client.Stop();
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server.Close();
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}
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|
||||
TEST(UDPSClientGTest, TestCounterWraparoundDoesNotRejectStream) {
|
||||
/* The counter is a uint32 that wraps. Ordering it by plain comparison
|
||||
* would call every packet after the wrap older than 0xFFFFFFFF and reject
|
||||
* the stream permanently, so the ordering has to be done on the signed
|
||||
* difference. */
|
||||
BasicUDPSocket server;
|
||||
ASSERT_TRUE(server.Open());
|
||||
ASSERT_TRUE(server.Listen(0u));
|
||||
uint16 serverPort = GetBoundPort(server);
|
||||
ASSERT_NE(serverPort, 0u);
|
||||
|
||||
RecordingListener listener;
|
||||
UDPSClient client;
|
||||
client.SetListener(&listener);
|
||||
ConfigurationDatabase cfg;
|
||||
uint16 clientPort = 0u;
|
||||
ASSERT_TRUE(StartClientAndLearnPort(client, cfg, server, serverPort,
|
||||
clientPort));
|
||||
|
||||
uint8 pkt[8];
|
||||
FillPattern(pkt, sizeof(pkt), 4u);
|
||||
|
||||
const uint32 counters[4] = { 0xFFFFFFFEu, 0xFFFFFFFFu, 0u, 1u };
|
||||
for (uint32 i = 0u; i < 4u; i++) {
|
||||
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA,
|
||||
counters[i], 0u, 1u, pkt, sizeof(pkt)));
|
||||
Sleep::MSec(150u);
|
||||
}
|
||||
|
||||
EXPECT_EQ(listener.DataCount(), 4u)
|
||||
<< "the stream was rejected across the counter wrap";
|
||||
EXPECT_EQ(client.GetStaleDataPackets(), 0u);
|
||||
EXPECT_EQ(client.GetLastDataGap(), 0u);
|
||||
|
||||
client.Stop();
|
||||
server.Close();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user