Initial release
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/**
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* @file TimeArrayGAM.h
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* @brief GAM that expands a scalar timer value into a per-sample uint32 time array.
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* @date 19/05/2026
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* @author Martino Ferrari
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*
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* @details Each Execute() call reads one uint32 scalar input (time in microseconds,
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* e.g. from LinuxTimer) and fills a uint32[N] output array where element[k] holds
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* the reconstructed timestamp of sample k:
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*
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* Anchor = FirstSample: out[k] = input + k * period_us
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* Anchor = LastSample: out[k] = input - (N-1-k) * period_us
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*
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* The resulting time array is suitable as the TimeSignal for a UDPStreamer signal
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* configured with TimeMode = FullArray, providing exact per-sample timestamps.
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*
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* Configuration:
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* <pre>
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* +TimeArrayGAM1 = {
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* Class = TimeArrayGAM
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* SamplingRate = 1000000.0 // Sample rate in Hz (must match data signal)
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* Anchor = FirstSample // FirstSample (default) or LastSample
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* InputSignals = {
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* Time = { DataSource = DDB; Type = uint32 }
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* }
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* OutputSignals = {
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* TimeArray = { DataSource = DDB; Type = uint32; NumberOfElements = 1000 }
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* }
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* }
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* </pre>
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*
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* Exactly one uint32 input signal and one uint32 output array are required.
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*/
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#ifndef TIMEARRAYGAM_H_
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#define TIMEARRAYGAM_H_
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#include "CompilerTypes.h"
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#include "GAM.h"
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namespace MARTe {
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class TimeArrayGAM : public GAM {
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public:
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CLASS_REGISTER_DECLARATION()
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TimeArrayGAM();
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virtual ~TimeArrayGAM();
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virtual bool Initialise(StructuredDataI &data);
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virtual bool Setup();
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virtual bool Execute();
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private:
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float64 samplingRate; /**< Sample rate [Hz] */
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bool anchorIsFirst; /**< true = FirstSample anchor, false = LastSample */
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uint32 nElements; /**< Number of output elements */
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uint32 *inputTime; /**< Pointer to scalar input (microseconds, uint32 from LinuxTimer) */
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uint64 *outputBuf; /**< Pointer to output array (nanoseconds, uint64) */
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};
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} /* namespace MARTe */
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#endif /* TIMEARRAYGAM_H_ */
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