added trigger
This commit is contained in:
@@ -0,0 +1,435 @@
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package wshub
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import (
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"encoding/binary"
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"encoding/json"
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"math"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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// Trigger FSM states, matching the C++ StreamHub TriggerEngine and the strings
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// expected by the web SPA's "triggerState" handler.
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const (
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trigIdle = "idle"
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trigArmed = "armed"
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trigCollecting = "collecting"
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trigTriggered = "triggered"
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)
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// captureMarginSec is the extra delay past the post-trigger window before the
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// capture is extracted, so the rings have received the last samples.
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const captureMarginSec = 0.15
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// autoRearmDelaySec is the pause between a completed capture and the automatic
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// rearm in "normal" mode.
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const autoRearmDelaySec = 0.2
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// trigConfig is the client-settable part of the trigger.
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type trigConfig struct {
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signalKey string // "src:sig" or "src:sig[i]"
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edge string // "rising" | "falling" | "both"
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threshold float64
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windowSec float64
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prePercent float64
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mode string // "normal" | "single"
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}
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// triggerEngine implements the hub-side trigger FSM. Its methods are safe to
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// call from the WebSocket read goroutines and from Hub.Run() concurrently.
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type triggerEngine struct {
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mu sync.Mutex
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cfg trigConfig
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// Parsed form of cfg.signalKey, refreshed by SetConfig.
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baseKey string // "src:sig"
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elemIdx int // -1 when the key has no "[i]" suffix
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state string
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stopped bool
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prevValue float64
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prevValid bool
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lastT float64
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lastTOK bool
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trigTime float64
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firedPre float64
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firedPost float64
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firedValid bool
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rearmAt float64 // wall-clock seconds; 0 when no rearm is pending
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}
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func newTriggerEngine() *triggerEngine {
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return &triggerEngine{
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cfg: trigConfig{edge: "rising", windowSec: 1, prePercent: 20, mode: "normal"},
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elemIdx: -1,
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state: trigIdle,
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}
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}
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// parseSignalKey splits "src:sig[3]" into ("src:sig", 3). A key without an
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// element suffix yields an index of -1.
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func parseSignalKey(key string) (string, int) {
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if !strings.HasSuffix(key, "]") {
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return key, -1
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}
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open := strings.LastIndexByte(key, '[')
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if open < 0 {
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return key, -1
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}
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idx, err := strconv.Atoi(key[open+1 : len(key)-1])
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if err != nil || idx < 0 {
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return key, -1
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}
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return key[:open], idx
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}
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func (te *triggerEngine) SetConfig(cfg trigConfig) {
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te.mu.Lock()
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defer te.mu.Unlock()
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// Clamp to the bounds the web UI offers.
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if cfg.windowSec < 1e-4 {
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cfg.windowSec = 1e-4
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}
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if cfg.windowSec > 10 {
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cfg.windowSec = 10
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}
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if cfg.prePercent < 0 {
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cfg.prePercent = 0
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}
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if cfg.prePercent > 100 {
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cfg.prePercent = 100
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}
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te.cfg = cfg
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te.baseKey, te.elemIdx = parseSignalKey(cfg.signalKey)
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te.prevValid = false
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te.prevValue = 0
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}
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func (te *triggerEngine) Config() trigConfig {
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te.mu.Lock()
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defer te.mu.Unlock()
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return te.cfg
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}
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func (te *triggerEngine) Arm() {
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te.mu.Lock()
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te.state = trigArmed
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te.prevValid = false
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te.prevValue = 0
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te.rearmAt = 0
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te.mu.Unlock()
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}
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func (te *triggerEngine) Disarm() {
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te.mu.Lock()
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te.state = trigIdle
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te.stopped = false
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te.prevValid = false
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te.prevValue = 0
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te.firedValid = false
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te.rearmAt = 0
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te.mu.Unlock()
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}
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func (te *triggerEngine) SetStopped(v bool) {
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te.mu.Lock()
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te.stopped = v
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if v {
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te.rearmAt = 0
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}
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te.mu.Unlock()
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}
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func (te *triggerEngine) Stopped() bool {
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te.mu.Lock()
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defer te.mu.Unlock()
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return te.stopped
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}
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func (te *triggerEngine) State() string {
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te.mu.Lock()
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defer te.mu.Unlock()
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return te.state
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}
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// Active reports whether a trigger signal is configured. The rings must stay
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// populated from that moment on: a capture reaches back over the pre-trigger
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// window, so waiting until the trigger arms would leave that window empty.
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func (te *triggerEngine) Active() bool {
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te.mu.Lock()
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defer te.mu.Unlock()
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return te.baseKey != ""
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}
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// latchWindowLocked freezes the pre/post split at fire time so later config
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// edits do not change how the capture is rendered.
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func (te *triggerEngine) latchWindowLocked(t float64) {
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te.state = trigCollecting
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te.trigTime = t
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te.firedPre = te.cfg.windowSec * te.cfg.prePercent / 100
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te.firedPost = te.cfg.windowSec - te.firedPre
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te.firedValid = true
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te.rearmAt = 0
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}
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// Force fires the trigger immediately at the most recent sample time (falling
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// back to the current wall clock when no sample has been seen yet).
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func (te *triggerEngine) Force() {
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te.mu.Lock()
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defer te.mu.Unlock()
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if te.state == trigCollecting {
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return
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}
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t := float64(time.Now().UnixNano()) / 1e9
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if te.lastTOK {
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t = te.lastT
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}
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te.latchWindowLocked(t)
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}
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// feed passes a batch of full-resolution samples for one signal to the FSM.
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// key is the fully-prefixed "src:sig" name; nElem is the signal's element count
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// so that an "[i]"-suffixed configuration can select a single column out of the
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// flattened element-major batch.
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func (te *triggerEngine) feed(key string, nElem int, t, v []float64) {
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if len(t) == 0 || len(t) != len(v) {
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return
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}
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te.mu.Lock()
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defer te.mu.Unlock()
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if key != te.baseKey {
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return
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}
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te.lastT = t[len(t)-1]
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te.lastTOK = true
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if te.state != trigArmed {
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return
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}
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step, start := 1, 0
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if te.elemIdx >= 0 && nElem > 1 {
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if te.elemIdx >= nElem {
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return
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}
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step, start = nElem, te.elemIdx
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}
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thr := te.cfg.threshold
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for i := start; i < len(t); i += step {
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if !te.prevValid {
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te.prevValue = v[i]
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te.prevValid = true
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continue
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}
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up := te.prevValue < thr && v[i] >= thr
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down := te.prevValue > thr && v[i] <= thr
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te.prevValue = v[i]
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fired := false
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switch te.cfg.edge {
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case "falling":
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fired = down
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case "both":
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fired = up || down
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default:
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fired = up
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}
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if fired {
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te.latchWindowLocked(t[i])
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return
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}
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}
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}
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// dueCapture reports whether a collecting trigger's post-window has elapsed and
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// returns the latched window.
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func (te *triggerEngine) dueCapture(nowSec float64) (trigTime, pre, post float64, ok bool) {
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te.mu.Lock()
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defer te.mu.Unlock()
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if te.state != trigCollecting || !te.firedValid {
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return 0, 0, 0, false
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}
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if nowSec < te.trigTime+te.firedPost+captureMarginSec {
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return 0, 0, 0, false
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}
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return te.trigTime, te.firedPre, te.firedPost, true
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}
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// markTriggered completes a capture and schedules the automatic rearm when the
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// engine runs in "normal" mode.
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func (te *triggerEngine) markTriggered(nowSec float64) {
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te.mu.Lock()
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if te.state == trigCollecting {
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te.state = trigTriggered
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if te.cfg.mode != "single" && !te.stopped {
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te.rearmAt = nowSec + autoRearmDelaySec
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}
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}
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te.mu.Unlock()
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}
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// dueRearm reports whether a pending automatic rearm has come due, consuming it.
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func (te *triggerEngine) dueRearm(nowSec float64) bool {
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te.mu.Lock()
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defer te.mu.Unlock()
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if te.state != trigTriggered || te.rearmAt == 0 || nowSec < te.rearmAt {
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return false
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}
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te.rearmAt = 0
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return !te.stopped
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}
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// stateMsg builds the JSON "triggerState" broadcast for the current FSM state.
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func (te *triggerEngine) stateMsg() []byte {
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te.mu.Lock()
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m := map[string]any{
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"type": "triggerState",
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"state": te.state,
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"mode": te.cfg.mode,
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"stopped": te.stopped,
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}
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if te.firedValid {
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m["trigTime"] = te.trigTime
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}
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te.mu.Unlock()
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msg, _ := json.Marshal(m)
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return msg
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}
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/* ─── Hub integration ─────────────────────────────────────────────────────── */
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// broadcastTriggerState pushes the current FSM state to every client.
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func (h *Hub) broadcastTriggerState() {
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h.broadcast(h.trigger.stateMsg())
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}
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// handleTriggerCommand processes a trigger-related browser message. It returns
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// false when the message type is not a trigger command.
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func (h *Hub) handleTriggerCommand(t string, env map[string]interface{}) bool {
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switch t {
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case "setTrigger":
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cfg := h.trigger.Config()
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if s, ok := env["signal"].(string); ok {
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cfg.signalKey = s
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}
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if s, ok := env["edge"].(string); ok {
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cfg.edge = s
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}
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if s, ok := env["mode"].(string); ok {
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cfg.mode = s
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}
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if f, ok := env["threshold"].(float64); ok {
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cfg.threshold = f
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}
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if f, ok := env["windowSec"].(float64); ok {
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cfg.windowSec = f
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}
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if f, ok := env["prePercent"].(float64); ok {
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cfg.prePercent = f
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}
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h.trigger.SetConfig(cfg)
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case "arm", "rearm":
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h.trigger.Arm()
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case "disarm":
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h.trigger.Disarm()
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case "trigStop":
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stopped := !h.trigger.Stopped()
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if b, ok := env["stopped"].(bool); ok {
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stopped = b
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}
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h.trigger.SetStopped(stopped)
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case "forceTrigger":
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h.trigger.Force()
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default:
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return false
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}
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h.broadcastTriggerState()
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return true
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}
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// triggerTick services the trigger FSM; called from Hub.Run() on every push tick.
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func (h *Hub) triggerTick() {
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nowSec := float64(time.Now().UnixNano()) / 1e9
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prev := h.trigger.State()
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if trigTime, pre, post, ok := h.trigger.dueCapture(nowSec); ok {
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if msg := h.buildTriggerCapture(trigTime, pre, post); msg != nil {
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for c := range h.clients {
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select {
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case c.send <- wsMessage{websocket.BinaryMessage, msg}:
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default:
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}
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}
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}
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h.trigger.markTriggered(nowSec)
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} else if h.trigger.dueRearm(nowSec) {
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h.trigger.Arm()
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}
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if h.trigger.State() != prev {
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h.broadcastTriggerState()
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}
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}
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// buildTriggerCapture extracts [trigTime-pre, trigTime+post] from every ring
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// buffer and encodes the version-2 binary capture frame:
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//
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// [u8 2][f64 trigTime][f64 preSec][f64 postSec][u32 nSig]
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// {[u16 keyLen][fullKey][u32 N][t f64×N][v f64×N]}
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func (h *Hub) buildTriggerCapture(trigTime, pre, post float64) []byte {
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t0, t1 := trigTime-pre, trigTime+post
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type sigSlice struct {
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key string
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t, v []float64
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}
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h.ringsMu.RLock()
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keys := make([]string, 0, len(h.rings))
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rings := make([]*sigRing, 0, len(h.rings))
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for k, rb := range h.rings {
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keys = append(keys, k)
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rings = append(rings, rb)
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}
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h.ringsMu.RUnlock()
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slices := make([]sigSlice, 0, len(keys))
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total := 1 + 8 + 8 + 8 + 4
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for i, k := range keys {
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st, sv := rings[i].slice(t0, t1)
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if len(st) == 0 {
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continue
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}
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slices = append(slices, sigSlice{key: k, t: st, v: sv})
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total += 2 + len(k) + 4 + len(st)*16
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}
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if len(slices) == 0 {
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return nil
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}
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buf := make([]byte, total)
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buf[0] = 2
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off := 1
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binary.LittleEndian.PutUint64(buf[off:], math.Float64bits(trigTime))
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off += 8
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binary.LittleEndian.PutUint64(buf[off:], math.Float64bits(pre))
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off += 8
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binary.LittleEndian.PutUint64(buf[off:], math.Float64bits(post))
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off += 8
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binary.LittleEndian.PutUint32(buf[off:], uint32(len(slices)))
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off += 4
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for _, s := range slices {
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binary.LittleEndian.PutUint16(buf[off:], uint16(len(s.key)))
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off += 2
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copy(buf[off:], s.key)
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off += len(s.key)
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binary.LittleEndian.PutUint32(buf[off:], uint32(len(s.t)))
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off += 4
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off = writeFloat64s(buf, off, s.t)
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off = writeFloat64s(buf, off, s.v)
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}
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return buf
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}
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Reference in New Issue
Block a user